From 12029a0ff02aab5a42041b93e756312d944e379d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 20 十二月 2018 11:54:10 +0800
Subject: [PATCH] 5368 【后端】【1.4】聚魂功能开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   65 ++++++++++++++++++++++++++++++++
 1 files changed, 64 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 3860726..b6db6ac 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -54,6 +54,7 @@
 import PlayerSuccess
 import PassiveBuffEffMng
 import PlayerFamilyRedPacket
+import FormulaControl
 import PlayerGoldGift
 import PlayerFlashSale
 import PlayerWing
@@ -1230,6 +1231,8 @@
     PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
     #限时抢购
     PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+    #地图经验
+    ProcessAreaExp(curPlayer, tick)
     return
 
 
@@ -1435,14 +1438,51 @@
         curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0)
         curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False)
         #GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID())
+        curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点
         
     bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick)
     if bossStateTick and (tick - bossStateTick) >= validTime:
         curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
         curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False)
         #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
-        
+    
+    # 脱离PK战斗 X秒后按比例恢复
+    ProcessProDef(curPlayer, tick)
     return
+
+# 脱离PK战斗 X秒后按比例恢复
+def ProcessProDef(curPlayer, tick):
+    if PlayerControl.GetProDefHPPer(curPlayer) == 0:
+        # 没转化值
+        return
+    
+    # 脱离PK战斗 X秒后按比例恢复
+    if IsInPKState(curPlayer):
+        return
+    
+    if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
+        return
+    
+    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+        return
+    
+    # 每秒恢复
+    if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
+        return
+    
+    curProDef = PlayerControl.GetProDef(curPlayer)
+    maxProDef = PlayerControl.GetMaxProDef(curPlayer)
+    
+    if curProDef == maxProDef:
+        return
+    
+    #非PK状态恢复护盾
+    PlayerControl.SetProDef(curPlayer, min(curProDef + \
+                            IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef))
+    curPlayer.SetDict("restoreProDTick", tick)
+
+    return
+
 
 def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
 def SetPKStateTick(curPlayer, tick):
@@ -1460,4 +1500,27 @@
     #GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID())
     return
     
+def ProcessAreaExp(curPlayer, tick):
+    ##给场景经验
+    mapID = GameWorld.GetMap().GetMapID()
+    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
+    expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
+    if not expAwardInfo:
+        return
+    if len(expAwardInfo) != 2:
+        return
+    secondCD, expFormula = expAwardInfo
+    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_MapAreaExpTick)
+    if not lastTick:
+        curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
+        return
+    if tick - lastTick < secondCD:
+        return
+    curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
     
+    reExp = PlayerControl.GetPlayerReExp(curPlayer)
+    reLV = curPlayer.GetLV()
+    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula))
+    PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
+    return

--
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