From 12392320a13113f580f75c314e74c952b7a9ab7d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 十一月 2019 10:31:05 +0800
Subject: [PATCH] 8338 【主干】【后端】女娲的祝福等buff物品的类型分配(新增类型18效果与类型9相同)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index f85ecec..4ce5a49 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,7 +83,6 @@
 import GameWorldAverageLv
 import PlayerDBOper
 import PlayerGeTui
-#import PlayerManorWar
 import GameWorldBoss
 import PlayerCompensation
 import ReadChConfig
@@ -94,6 +93,7 @@
 import CrossRealmPlayer
 import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
+import PlayerFairyDomain
 import IpyGameDataPY
 import PlayerFamilyParty
 import GameWorldFamilyWar
@@ -125,6 +125,7 @@
     GameLogInfo.Set_Server_Hour()
     
     PlayerFamily.FamilyOnHour()
+    ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
     return
 
 ## 触发每日事件(参数 -> 当前时间)
@@ -357,6 +358,8 @@
     PlayerFBHelpBattle.OnMinuteProcess()
     #红包
     PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
+    #拍卖行
+    AuctionHouse.OnAuctionItemMinuteProcess(tick)
     #每5分钟触发一次仙盟总战力更新
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
@@ -1251,6 +1254,7 @@
         GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
     GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
     
+    AuctionHouse.OnGameServerInitOK()
     # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
     CrossRealmMsg.OnGameServerInitOK()
     return
@@ -1400,8 +1404,6 @@
     
     # 仙盟联赛
     GameWorldFamilyWar.OnMapServerInitOK()
-    # 领地争夺战
-    #PlayerManorWar.OnMapServerInitOK()
     
     # 跨服服务器状态
     isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
@@ -1416,7 +1418,8 @@
     SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
     #随机假仙盟
     PlayerFamily.RandomFakeFamily()
-    
+    #缥缈仙域
+    PlayerFairyDomain.OnMapServerInitOK()
     # 记录服务器是否正常开启完毕
     getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
     GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)

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