From 128dce390be21ef3253856a21f3c3c4e25eca40b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 六月 2019 23:27:06 +0800
Subject: [PATCH] 4278 【主干】【2.0.0】仙盟联赛非冠军排名奖励错误

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py |   28 +++++++++++++++++++++++++++-
 1 files changed, 27 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
index 66c8424..5eda731 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -26,6 +26,8 @@
 import PassiveBuffEffMng
 import DataRecordPack
 import CrossPlayerData
+import GameFuncComm
+import ShareDefine
 
 import time
 #-------------------------------------------------------------
@@ -132,7 +134,8 @@
         __GiveSkill(curPlayer, skillID)
         
     CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1)
-    
+    if dienstgradID == IpyGameDataPY.GetFuncCfg("TitleAddPoint"):
+        __DoTitleAddPoint(curPlayer)
     #重新刷新角色属性
     if isRefreshAttr:
         CalcAllDienstgradAttr(curPlayer)
@@ -141,6 +144,29 @@
     return True
 
 
+# 获得称号加点
+def __DoTitleAddPoint(curPlayer):
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_AddPoint):
+        # 未开启前不可加点,因为DoAddPointOpen会一次性补齐,避免意外情况多加了点数
+        return
+    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+    titleAddPoint = PlayerControl.GetTitleAddExtraPoint(curPlayer)
+    if titleAddPoint <=0:
+        return
+    curLV = curPlayer.GetLV()
+    addFreePoint = 0
+    for rangLVs, point in addPointDict.items():
+        if curLV < rangLVs[0]:
+            continue
+        addFreePoint += titleAddPoint * (min(curLV, rangLVs[1]) - rangLVs[0] + 1)
+    freePoint = curPlayer.GetFreePoint()
+    updFreePoint = freePoint + addFreePoint
+    curPlayer.SetFreePoint(updFreePoint)
+    GameWorld.DebugLog("获得称号增加自由属性点: freePoint=%s,addFreePoint=%s,curLV=%s,updFreePoint=%s" 
+                       % (freePoint, addFreePoint, curLV, updFreePoint))
+    
+    return
+
 # 从称号获得技能
 def __GiveSkill(curPlayer, skillResID):
     

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