From 12a46d62cf18dec4f822eeafc901c90d76ed1537 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 三月 2020 20:48:37 +0800
Subject: [PATCH] 8397 【开发】个人boss新增评级(优化评级开始计时时机;增加评级同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py | 15 +++++++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 1 +
2 files changed, 14 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 150225a..86864b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -599,6 +599,7 @@
GameWorld.DebugLog("UpdateCustomFBGrade useSecond=%s,gradeTimeList=%s,curGrade=%s,updGrade=%s,diffSecond=%s"
% (useSecond, gradeTimeList, curGrade, updGrade, diffSecond))
+ Notify_FBHelp(curPlayer, {Help_grade:updGrade})
if updGrade != lowest:
curPlayer.Sync_TimeTick(timeType, 0, diffSecond * 1000, True)
return updGrade
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
index 0300b15..24cb2bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
@@ -41,16 +41,27 @@
## 客户端进入自定义场景
def OnEnterCustomScene(curPlayer, mapID, lineID):
+ return
+
+## 判断可否召唤木桩怪
+def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
+
if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Fight)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, 0, ChConfig.CME_Log_Start)
+ # 开始计时
tick = GameWorld.GetGameWorld().GetTick()
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick, tick)
FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
- return
+
+ return True
def OnCustomSceneProcess(curPlayer, mapID, lineID, tick):
- FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
+
+ if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
+ FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
+
return
## 自定义场景副本击杀NPC
--
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