From 12a46d62cf18dec4f822eeafc901c90d76ed1537 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 三月 2020 20:48:37 +0800
Subject: [PATCH] 8397 【开发】个人boss新增评级(优化评级开始计时时机;增加评级同步)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py |   15 +++++++++++++--
 1 files changed, 13 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
index 0300b15..24cb2bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
@@ -41,16 +41,27 @@
 ## 客户端进入自定义场景
 def OnEnterCustomScene(curPlayer, mapID, lineID):
     
+    return
+
+## 判断可否召唤木桩怪
+def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
+    
     if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
         FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Fight)
         EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, 0, ChConfig.CME_Log_Start)
         
+        # 开始计时
         tick = GameWorld.GetGameWorld().GetTick()
+        curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick, tick)
         FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
-    return
+        
+    return True
 
 def OnCustomSceneProcess(curPlayer, mapID, lineID, tick):
-    FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
+    
+    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
+        FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
+        
     return
 
 ## 自定义场景副本击杀NPC

--
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