From 13593cbcea1d674c51bcd11c1ef01003e428bf58 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 十一月 2018 15:55:27 +0800
Subject: [PATCH] 4491 【后端】【1.2】全民冲榜第三天榜单改成符印排行(增加符印排行活动类型7,排行榜18)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |  143 +++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 124 insertions(+), 19 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 61308d2..06b53bd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -340,7 +340,8 @@
     #邀请组队的时候,双方都有队伍不处理
     if curPlayerTeam != None and tagPlayerTeam != None:
         #InviteEnterLost02  <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n>  25  -   -
-        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+        InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
         return
     
     if tagPlayerTeam == None:
@@ -445,7 +446,7 @@
     GameWorld.DebugLog("邀请组队, tagMapID=%s,tagMapEx=%s,tagPlayerID=%s" % (tagMapID, tagMapEx, tagPlayerID), curPlayerID)
     
     isTjg = PlayerControl.GetIsTJG(tagPlayer)
-    if isTjg or not IsTeamInvateNeedCheck(tagPlayer):
+    if (isTjg or not IsTeamInvateNeedCheck(tagPlayer)) and not tagPlayer.GetTeamID():
         GameWorld.DebugLog("被邀请的玩家处于脱机状态或不需要审核的,直接入队! tagPlayerID=%s,isTjg=%s" 
                            % (tagPlayerID, isTjg), curPlayerID)
         DoPlayerJoinTeam(tagPlayer, curPlayer, curPlayerTeam, tick, curPlayer)
@@ -654,7 +655,7 @@
         return
     
     #双方的队伍
-    curPlayerTeam = curPlayer.GetTeam() 
+    #curPlayerTeam = curPlayer.GetTeam() 
     tagPlayerTeam = tagPlayer.GetTeam()
     
     if tagPlayerTeam == None:
@@ -662,10 +663,12 @@
         PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
         return
     
-    if curPlayerTeam != None:
-        #InviteEnterLost02  组队失败,双方都有队伍!
-        PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-        return
+    #===============================================================================================
+    # if curPlayerTeam != None:
+    #    #InviteEnterLost02  组队失败,双方都有队伍!
+    #    PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+    #    return
+    #===============================================================================================
     
     #组队类型
     #teamType = sendPack.GetTeamType()
@@ -802,11 +805,15 @@
     
     #玩家本身有队伍时
     if joinPlayer.GetTeam():
-        if notifyPlayer:
-            # AcceptTeamLost 该玩家已有队伍
-            PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
-        return
-    
+        #===========================================================================================
+        # if notifyPlayer:
+        #    # AcceptTeamLost 该玩家已有队伍
+        #    PlayerControl.NotifyCode(notifyPlayer, "AcceptTeamLost")
+        # return
+        #===========================================================================================
+        #先退队
+        DoPlayerLeaveTeam(joinPlayer, joinPlayer.GetTeam(), tick)
+        
     teamID = tagTeam.GetTeamID()
     GameWorld.Log("%s(%d)加入队伍 %s(%d), teamID=%s!" % (joinPlayer.GetName(), joinPlayer.GetPlayerID(), 
                                                      teamPlayer.GetName(), teamPlayer.GetPlayerID(), teamID))
@@ -1505,7 +1512,7 @@
     playerMgr = GameWorld.GetPlayerManager()
     
     scenePlayerIDDict = GetScenePlayerIDDict()
-    scenePlayerIDList = scenePlayerIDDict.get(mapID, [])
+    scenePlayerIDList = copy.deepcopy(scenePlayerIDDict.get(mapID, []))
     # 场景队伍数超过同步的个数才进行排序,否则直接同步给客户端,由客户端自行排序
     if len(scenePlayerIDList) > Def_SyncPlayerCount:
         playerIDSortList = []
@@ -1516,9 +1523,13 @@
             player = playerMgr.FindPlayerByID(playerID)
             if not player:
                 continue
-            if player.GetTeamID():
-                # 有队伍的不推荐
+            if PlayerControl.GetIsTJG(player):
                 continue
+            if not __CheckCanTeamComm(player):
+                continue
+            #if player.GetTeamID():
+            #    # 有队伍的不推荐
+            #    continue
             playerLV = player.GetLV()
             playerIDSortList.append([abs(curPlayerLV - playerLV), -playerLV, playerID])
         playerIDSortList.sort() # 等级差绝对值升序排, 绝对值相同的等级高的排前面
@@ -1536,9 +1547,13 @@
         player = playerMgr.FindPlayerByID(playerID)
         if not player:
             continue
-        if player.GetTeamID():
-            # 有队伍的不推荐
+        if PlayerControl.GetIsTJG(player):
             continue
+        if not __CheckCanTeamComm(player):
+            continue
+        #if player.GetTeamID():
+        #    # 有队伍的不推荐
+        #    continue
         count += 1
         nearbyPlayer = ChPyNetSendPack.tagGCRecommendNearbyPlayer()
         nearbyPlayer.PlayerID = playerID
@@ -2028,6 +2043,11 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     
     packTagMapID = clientData.TagMapID
+    # 发2时代表助战匹配
+    if packTagMapID == 2:
+        __DoMatchHelpFightTeam(curPlayer, tick)
+        return
+    
     tagMapEx = clientData.TagMapEx
     tagMapID = packTagMapID
     curMapID = curPlayer.GetMapID()
@@ -2240,6 +2260,73 @@
         PlayerControl.NotifyCode(curPlayer, "TeamMatchingSucceed")
     return
 
+def __DoMatchHelpFightTeam(curPlayer, tick):
+    ''' 一次性匹配需要助战的队伍,满足队伍条件自动加入匹配队伍
+            按以下优先级加入:
+        大境界渡劫    > 所有宗门试炼  > 所有娲皇遗迹  > 混乱妖域
+        自己有队伍时发送助战喊话不执行此逻辑  
+    '''
+    curTeam = curPlayer.GetTeam()
+    if curTeam:
+        return
+    
+    matchingTeamDict = PyGameData.g_matchingTeamDict
+    GameWorld.DebugLog("__DoMatchHelpFightTeam matchingTeamDict=%s" % (matchingTeamDict), curPlayer.GetPlayerID())
+    if not matchingTeamDict:
+        return
+    
+    playerLV = curPlayer.GetLV()
+    matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
+    
+    teamMgr = GameWorld.GetTeamManager()
+    for matchMapID in matchMapIDList:
+        matchTeamInfoList = []
+        for key, teamIDList in matchingTeamDict.items():
+            tagMapID, tagMapEx = key
+            if tagMapID != matchMapID:
+                continue
+            
+            for teamID in teamIDList:
+                team = teamMgr.FindTeam(teamID)
+                if not team:
+                    continue
+                
+                reqMinLV = team.GetReqMinLV()
+                reqMaxLV = team.GetReqMaxLV()
+                
+                if not (reqMinLV <= playerLV <= reqMaxLV):
+                    continue
+                
+                onLineCount = CheckTeamOnLineCount(team)
+                # 优先级: 人数多的 > 线路简单的 > 队伍人数多的 ...
+                matchTeamInfoList.append([onLineCount, 999999 - tagMapEx, team.GetTeamPlayerCount(), teamID, team])
+                
+        if not matchTeamInfoList:
+            GameWorld.DebugLog("    没有满足助战等级条件匹配中的队伍: matchMapID=%s" % (matchMapID))
+            continue
+        
+        matchTeamInfoList.sort(reverse=True) # 倒序排
+        GameWorld.DebugLog("    匹配队伍顺序: matchMapID=%s,%s" % (matchMapID, matchTeamInfoList))
+        
+        joinTeamID = 0
+        for teamInfo in matchTeamInfoList:
+            team = teamInfo[-1]
+            if not team:
+                continue
+            
+            leader = GetTeamLeader(team)
+            if not leader:
+                continue
+            
+            if DoPlayerJoinTeam(curPlayer, leader, team, tick, isAutoMatchJoin=False):
+                joinTeamID  = team.GetTeamID()
+                break
+            
+        GameWorld.DebugLog("        joinTeamID=%s" % joinTeamID)
+        if joinTeamID:
+            break
+        
+    return
 
 #// B9 08 取消匹配队伍或玩家 #tagCGCancelMatchTeam
 #
@@ -2487,7 +2574,7 @@
         return
     
     # 覆盖添加
-    PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict]
+    PyGameData.g_teamFBEnterAskDict[teamID] = [askVer, askType, askMapID, askMapEx, askPlayerRetDict, tick]
     
     sendCMD = str([teamID, askVer, askType, askMapID, askMapEx])
     for memPlayerID, mapInfo in askPlayerMapDict.items():
@@ -2520,7 +2607,7 @@
         if retTeamID not in PyGameData.g_teamFBEnterAskDict:
             GameWorld.DebugLog("    该队伍的请求信息记录已不存在,不处理!retTeamID=%s" % retTeamID, playerID)
             return
-        askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID]
+        askVer, askType, askMapID, askMapEx, askPlayerRetDict = PyGameData.g_teamFBEnterAskDict[retTeamID][:5]
         if askVer != retAskVer or askType != retAskType or askMapID != retAskMapID or askMapEx != retAskMapEx:
             GameWorld.DebugLog("    非本队伍请求版本,不处理!askVer=%s, askType=%s, askMapID=%s, askMapEx=%s" 
                                % (askVer, askType, askMapID, askMapEx), playerID)
@@ -2587,6 +2674,7 @@
                 curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             # 多人队伍,队伍加入准备队列,通知队员准备
             else:
+                DelTeamIDFromMatchingList(curTeam) # 进入准备阶段停止匹配
                 GameWorld.DebugLog("队伍验证通过,通知队员准备进入副本: memStateDict=%s" % memStateDict, playerID)
                 PyGameData.g_prepareTeamDict[teamID] = [retAskMapID, retAskMapEx, memStateDict, tick]
                 SyncTeamEnterFBPrepareInfo(curTeam, retAskMapID, retAskMapEx, memStateDict)
@@ -2693,6 +2781,12 @@
             
             if memPlayerID in causePlayerDict:
                 PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID])
+                if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]:
+                    failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason()
+                    failPack.MapID = askMapID
+                    failPack.AskType = retAskType
+                    failPack.Reason = notifyRet
+                    NetPackCommon.SendFakePack(memPlayer, failPack)
             else:
                 PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName])
     return
@@ -2897,6 +2991,17 @@
     '''准备队伍异常处理
     后端延长15秒,防范前端异常情况导致卡队伍准备界面,超时时强制取消准备队伍
     '''
+    if PyGameData.g_teamFBEnterAskDict:
+        for teamID, askInfo in PyGameData.g_teamFBEnterAskDict.items():
+            if askInfo:
+                askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick = askInfo
+                # 询问的做个10s预防,超时的话移除
+                if tick - askTick <= 10000:
+                    continue
+            PyGameData.g_teamFBEnterAskDict.pop(teamID)
+            GameWorld.ErrLog("队伍进入副本询问超时,强制移除询问状态! teamID=%s,askVer=%s,askType=%s,askMapID=%s,askMapEx=%s,askPlayerRetDict=%s,askTick=%s,tick=%s" 
+                             % (teamID, askVer, askType, askMapID, askMapEx, askPlayerRetDict, askTick, tick))
+            
     if not PyGameData.g_prepareTeamDict:
         return
     

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