From 14661edf6156dbc38b2fe4bdf0a15cceacc52897 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 五月 2019 16:04:19 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(去除木桩非自定义场景召唤限制,最大同时存在木桩数改为3个,设置玩家血量改为玩家掉血)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py | 57 +++++++++++++++++++++++++++++++++++----------------------
1 files changed, 35 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
index 03e9d0e..a28f8ec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
@@ -24,6 +24,7 @@
import DataRecordPack
import IpyGameDataPY
import GameWorld
+import EventShell
import ChConfig
import ChEquip
#-------------------------------------------------------------------------------------------
@@ -79,7 +80,8 @@
# 升星处理
result = DoLogic_EquipStarUp(curPlayer, classLV, equipPlace, curPartStar, equipPackIndex, clientData)
-
+ if result == ChConfig.Def_ComposeState_None:
+ return
updPartStar = ChEquip.GetEquipPartStar(curPlayer, equipPackIndex)
GameWorld.DebugLog(" 装备升星 equipPackIndex=%s result=%s,curPartStar=%s,updPartStar=%s" % (equipPackIndex, result, curPartStar, updPartStar), playerID)
if result == ChConfig.Def_ComposeState_Sucess:
@@ -90,8 +92,12 @@
playControl.RefreshPlayerAttrState()
if updPartStar in IpyGameDataPY.GetFuncEvalCfg('EquipPartStarNotify'):
- PlayerControl.WorldNotify(0, "StarLevelUp", [curPlayer.GetPlayerName(), curEquip.GetItemTypeID(), updPartStar])
- #EventShell.EventRespons_EquipPlus(curPlayer)
+ itemID = curEquip.GetItemTypeID()
+ userData = curEquip.GetUserData()
+ guid = ItemCommon.CacheNotifyEquipDetailInfo(curPlayer, curEquip)
+ msgParamList = [curPlayer.GetPlayerName(), itemID, userData, guid, updPartStar]
+ PlayerControl.WorldNotify(0, "StarLevelUp", msgParamList)
+ EventShell.EventRespons_EquipStarUp(curPlayer)
return
@@ -111,27 +117,34 @@
return result
costEquipPlaceList = ipyData.GetCostEquipPlace()
costEquipColorList = ipyData.GetCostEquipColor()
+ isJobLimit = ipyData.GetIsJobLimit()
suitTotalRate = ipyData.GetSuitTotalRate()
- singleSuitRate = float(suitTotalRate) / costEquipCnt
- curRate = 0 #成功概率
- delEquipIndexList = []
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- for i, index in enumerate(clientData.CostEquipIndex):
- costEquip = itemPack.GetAt(index)
- if not costEquip or costEquip.IsEmpty():
- return result
- equipID = costEquip.GetItemTypeID()
- if equipID != clientData.CostEquipID[i]:
- GameWorld.ErrLog(' 装备升星 客户端发的物品索引与实际物品ID不对应 index=%s,eatItemID=%s,wantEatItemID=%s' % (index, equipID, clientData.CostEquipID[i]))
- return result
- if costEquip.GetItemColor() not in costEquipColorList:
- return result
- if costEquip.GetEquipPlace() not in costEquipPlaceList:
- return result
- delEquipIndexList.append(index)
- isSuite = costEquip.GetSuiteID()
- addRate = singleSuitRate if isSuite else singleSuitRate / 2
- curRate += addRate
+ delEquipIndexList = []
+ if not costEquipCnt:
+ curRate = suitTotalRate / 2
+ else:
+ singleSuitRate = float(suitTotalRate) / costEquipCnt
+ curRate = 0 #成功概率
+
+ for i, index in enumerate(clientData.CostEquipIndex):
+ costEquip = itemPack.GetAt(index)
+ if not costEquip or costEquip.IsEmpty():
+ return result
+ equipID = costEquip.GetItemTypeID()
+ if equipID != clientData.CostEquipID[i]:
+ GameWorld.ErrLog(' 装备升星 客户端发的物品索引与实际物品ID不对应 index=%s,eatItemID=%s,wantEatItemID=%s' % (index, equipID, clientData.CostEquipID[i]))
+ return result
+ if costEquip.GetItemColor() not in costEquipColorList:
+ return result
+ if costEquip.GetEquipPlace() not in costEquipPlaceList:
+ return result
+ if isJobLimit and not ItemCommon.CheckJob(curPlayer, costEquip):
+ return result
+ delEquipIndexList.append(index)
+ isSuite = costEquip.GetSuiteID()
+ addRate = singleSuitRate if isSuite else singleSuitRate / 2
+ curRate += addRate
if curRate <= 0:
GameWorld.Log('装备升星异常 概率为0!!equipPackIndex=%s'%equipPackIndex)
return result
--
Gitblit v1.8.0