From 14661edf6156dbc38b2fe4bdf0a15cceacc52897 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 五月 2019 16:04:19 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(去除木桩非自定义场景召唤限制,最大同时存在木桩数改为3个,设置玩家血量改为玩家掉血)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py
index d9276f1..5168672 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Map/GameMap.py
@@ -28,8 +28,6 @@
import ChConfig
import AttackCommon
import IPY_GameWorld
-import GameLogic_ManorWar
-import ShareDefine
#---------------------------------------------------------------------
#########################################################
#Python的pos定义
@@ -289,10 +287,6 @@
#家族区
if effectID == ChConfig.Def_AreaType_SkillID_FamilyPK:
areaType = IPY_GameWorld.gatFamilyPK
-
- ##动态开启
- #if effectID == ChConfig.Def_SkillID_ManorFlagArea and GameLogic_ManorWar.CanManorWarAtk():
- # areaType = ShareDefine.gatManor
#普通区
return areaType
--
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