From 14661edf6156dbc38b2fe4bdf0a15cceacc52897 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 五月 2019 16:04:19 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(去除木桩非自定义场景召唤限制,最大同时存在木桩数改为3个,设置玩家血量改为玩家掉血)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_AddBuff.py | 8 ++++++--
1 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_AddBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_AddBuff.py
index 56529b8..b9e0c49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_AddBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_AddBuff.py
@@ -15,7 +15,7 @@
#"""Version = 2019-03-19 21:00"""
#---------------------------------------------------------------------
import GameWorld
-import SkillCommon
+import SkillShell
#---------------------------------------------------------------------
## XX
@@ -40,7 +40,11 @@
buffID = GameWorld.ToIntDef(funResult, 0)
if not buffID:
return
- SkillCommon.AddBuffBySkillType(curPlayer, buffID, tick)
+ #SkillCommon.AddBuffBySkillType(curPlayer, buffID, tick)
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
+ if not curSkill:
+ return
+ SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
return
--
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