From 14661edf6156dbc38b2fe4bdf0a15cceacc52897 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 五月 2019 16:04:19 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(去除木桩非自定义场景召唤限制,最大同时存在木桩数改为3个,设置玩家血量改为玩家掉血)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py | 26 +++++---------------------
1 files changed, 5 insertions(+), 21 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
index 5b7939b..ed79ce9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
@@ -25,28 +25,12 @@
def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
if tick - curBuff.GetValue() < curSkill.GetLastTime():
+ # 非自然消失
return
if curEffect.GetEffectValue(1):
- if not GameObj.GetPyPlayerState(defender, pyPlayerState):
- return False
-
- boomValue = curBuff.GetValue()
- # 剩余护盾值用于爆炸
- if boomValue == 0:
- return
-
- boomValue = int(boomValue*float(curEffect.GetEffectValue(1))/ChConfig.Def_MaxRateValue)
- #效果值 第三个值为技能ID
- boomID = curEffect.GetEffectValue(2)
- skillData = GameWorld.GetGameData().GetSkillBySkillID(boomID)
- if not skillData:
- return
-
- # 存储起来用于伤害
- curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
-
- SkillShell.Trigger_UseSkill(curObj, None, skillData, tick, curObj.GetPosX(), curObj.GetPosY())
- curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
-
+ if not GameObj.GetPyPlayerState(curObj, curEffect.GetEffectValue(1)):
+ return
+
+ curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, curEffect.GetEffectValue(0))
return
\ No newline at end of file
--
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