From 14661edf6156dbc38b2fe4bdf0a15cceacc52897 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 五月 2019 16:04:19 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(去除木桩非自定义场景召唤限制,最大同时存在木桩数改为3个,设置玩家血量改为玩家掉血)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py |   14 +++++++++++++-
 1 files changed, 13 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py
index cd3e54f..08cd60b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py
@@ -12,8 +12,20 @@
 #---------------------------------------------------------------------
 
 import ChConfig
+import GameObj
 
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+    if passiveEffect.GetEffectValue(1):
+        # 普通攻击有效
+        useSkill = skillkwargs.get("useSkill", None)
+        if useSkill and useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
+            return False
+    
+    if passiveEffect.GetEffectValue(2): 
+        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):
+            #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(2))
+            return False
+    
     return True
 
 

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