From 149afba0633985377f570abfc51e70508db15e2e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 30 十月 2019 15:15:25 +0800
Subject: [PATCH] 8325 【主干】【后端】套装属性增加激活功能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py |  165 +++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 148 insertions(+), 17 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index 9ba8d97..c2a7477 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -93,6 +93,11 @@
         GameWorld.ErrLog("不存在该合成物品! makeItemID=%s" % makeItemID)
         return
     
+    if not ItemCommon.CheckJob(curPlayer, makeItemData):
+        if makeItemData.GetType() in [ChConfig.Def_ItemType_retPeerlessWeapon, ChConfig.Def_ItemType_retPeerlessWeapon2]:
+            PlayerControl.NotifyCode(curPlayer, "ItemCompoundJoblimit")
+            return
+        
     packType = ChConfig.GetItemPackType(makeItemData.GetType(), IPY_GameWorld.rptItem)
     GameWorld.DebugLog("makeItemID=%s,packType=%s" % (makeItemID, packType), playerID)
     
@@ -131,16 +136,17 @@
     itemExpireTime = 0
     wingItemExpInfo = None #材料翅膀精炼信息
     dogzEquipPlusExp = 0 #神兽装备强化熟练度
+    liantaiInfo = None #莲台相关信息
     # 检查不固定消耗道具
     if unfixedItemIDList:
         unfixedItem = GameWorld.GetGameData().GetItemByTypeID(unfixedItemIDList[0])
         if not unfixedItem:
             return
-        unfixedItemCostInfo = __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, 
+        unfixedItemCostInfo = __CheckUnfixedItem(curPlayer, compoundID, makeItemData, itemPack, unfixedItemIndexList, 
                                                  unfixedItemIDList, needUnfixedItemCount)
         if not unfixedItemCostInfo:
             return
-        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime = unfixedItemCostInfo
+        unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime, liantaiInfo = unfixedItemCostInfo
         if expireTime:
             itemExpireTime = expireTime if not itemExpireTime else min(itemExpireTime, expireTime)
         
@@ -179,6 +185,9 @@
                            {ChConfig.Def_Cost_Reason_SonKey:makeItemID, "CompoundCount":compoundCnt})
     
     drDict = {"CompoundID":compoundID, "MakeItemID":makeItemID, "CompoundCount":compoundCnt, "itemExpireTime":itemExpireTime, "PackType":packType}
+    if liantaiInfo:
+        drDict["LiantaiInfo"] = liantaiInfo
+        
     makeItemBind = False
     
     # 扣不固定消耗物品
@@ -250,6 +259,8 @@
     canHappen = randValue <= totalSuccRate
     GameWorld.DebugLog("canHappen=%s,randValue=%s,totalSuccRate=%s,maxRateValue=%s" 
                        % (canHappen, randValue, totalSuccRate, maxRateValue), playerID)
+    if drDict:
+        DataRecordPack.SendEventPack("ItemCompound_Liantai", drDict, curPlayer)
     # 不是百分百成功的记录合成流向
     if successRate != maxRateValue:
         drDict = {"PlayerID":curPlayer.GetPlayerID(), "AccID":curPlayer.GetAccID(), "ID":compoundID, "MakeItemID":makeItemID, "IsSuccess":canHappen,
@@ -260,7 +271,7 @@
         
     if canHappen:
         GameWorld.DebugLog("合成成功: makeItemID=%s,compoundCnt=%s,compoundBindCnt=%s,itemExpireTime=%s" % (makeItemID, compoundCnt, compoundBindCnt, itemExpireTime), playerID)
-        userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+        userData = GiveNewCompoundItem(curPlayer, packType, makeItemID, compoundCnt, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo)
         
         msgMark = ipyData.GetSysMark()
         paramType = ipyData.GetSysMarkParamType()
@@ -278,12 +289,12 @@
         ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
         #成功合成1个物品成就
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
-        #合成X阶X颜色X星级以上装备
-        classLV = ItemCommon.GetItemClassLV(makeItemData)
-        itemColor = makeItemData.GetItemColor()
-        itemQuality = makeItemData.GetItemQuality()
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
-        EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
+        #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽
+        #classLV = ItemCommon.GetItemClassLV(makeItemData)
+        #itemColor = makeItemData.GetItemColor()
+        #itemQuality = makeItemData.GetItemQuality()
+        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
+        #EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
     # 合成失败
     else:
         GameWorld.DebugLog("合成失败!")
@@ -297,7 +308,7 @@
     return
 
 
-def __CheckUnfixedItem(playerID, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
+def __CheckUnfixedItem(curPlayer, compoundID, makeItemData, itemPack, unfixedItemIndexList, unfixedItemIDList, needUnfixedItemCount):
     ## 检查不固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
     expireTime = 0
     wingItemExpInfo = None
@@ -305,6 +316,11 @@
     unfixedItemTotalCount = 0
     unfixedItemCostList = [[], []] # [[绑定索引], [非绑定索引]]
     maxPackCount = itemPack.GetCount()
+    playerID = curPlayer.GetPlayerID()
+    makeItemID = makeItemData.GetItemTypeID()
+    liantaiDecomposeIDCount, liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList = 0, 0, [], [], []
+    liantaiDecomposeID = IpyGameDataPY.GetFuncCfg("ComposeLiantai", 1) # 合成莲台碎片ID
+    liantaiComposePreIDList = IpyGameDataPY.GetFuncEvalCfg("ComposeLiantai", 2) # 合并莲台预览ID
     for index in unfixedItemIndexList:
         if index >= maxPackCount:
             GameWorld.Log("该物品格子索引不存在!无法合成!index=%s,maxPackCount=%s" % (index, maxPackCount), playerID)
@@ -341,13 +357,95 @@
             dogzEquipPlusExp += (baseExp + plusExp)
             GameWorld.DebugLog("    神兽合成材料: index=%s,itemID=%s,baseExp=%s,plusExp=%s" % (index, itemID, baseExp, plusExp))
             
+        #合成莲台碎片
+        if makeItemID == liantaiDecomposeID:
+            liantaiDecomposeIDCount += __GetLiantaiDecomposeIDCount(curItem)
+        #合并莲台
+        elif makeItemID in liantaiComposePreIDList:
+            itemSkillIDList = ItemCommon.GetItemSkillIDList(curItem)
+            for skillID in itemSkillIDList:
+                if skillID in liantaiComposeSkillIDList:
+                    GameWorld.Log("合成莲台技能ID重复,无法合成! skillID=%s" % (skillID), playerID)
+                    PlayerControl.NotifyCode(curPlayer, "CompoundLiantaiSkillRep", [skillID])
+                    return
+                liantaiComposeSkillIDList.append(skillID)
+                
+            liantaiComposeMakeID, liantaiLegendAttrList = __GetLiantaiComposeInfo(liantaiComposeMakeID, liantaiComposeAllItemIDList, curItem)
+            
     if unfixedItemTotalCount < needUnfixedItemCount:
         GameWorld.Log("不固定消耗道具不足,无法合成!ID=%s,unfixedItemIDList=%s,needUnfixedItemCount=%s > unfixedItemTotalCount=%s" 
                       % (compoundID, unfixedItemIDList, needUnfixedItemCount, unfixedItemTotalCount), playerID)
         return
     
-    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime
+    liantaiInfo = [liantaiDecomposeIDCount, liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList]
+    return unfixedItemCostList, wingItemExpInfo, dogzEquipPlusExp, expireTime, liantaiInfo
 
+def __GetLiantaiDecomposeIDCount(curItem):
+    ## 获取合成莲台碎片个数
+    decCountTotal = 0
+    decItemIDList = [curItem.GetItemTypeID()]
+    for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetLiantaiItemID)):
+        itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLiantaiItemID, i)
+        if itemID not in decItemIDList:
+            decItemIDList.append(itemID)
+    liantaiDecomposeIDCountDict = IpyGameDataPY.GetFuncEvalCfg("ComposeLiantai", 3, {})
+    for itemID in decItemIDList:
+        for itemIDTuple, decCount in liantaiDecomposeIDCountDict.items():
+            if itemID in itemIDTuple:
+                decCountTotal += decCount
+    return decCountTotal
+
+def __GetLiantaiComposeInfo(liantaiComposeMakeID, liantaiComposeAllItemIDList, curItem):
+    ## 获取合成莲台的目标物品ID
+    curItemID = curItem.GetItemTypeID()
+    gameData = GameWorld.GetGameData()
+    
+    # 所有合成的莲台ID
+    if curItemID not in liantaiComposeAllItemIDList:
+        liantaiComposeAllItemIDList.append(curItemID)
+    for i in xrange(curItem.GetUserAttrCount(ShareDefine.Def_IudetLiantaiItemID)):
+        itemID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLiantaiItemID, i)
+        if itemID not in liantaiComposeAllItemIDList:
+            liantaiComposeAllItemIDList.append(itemID)
+            
+    # 获取合成目标莲台ID
+    if not liantaiComposeMakeID:
+        liantaiComposeMakeID = curItemID
+    else:
+        makeLiantaiItemData = gameData.GetItemByTypeID(liantaiComposeMakeID)
+        if makeLiantaiItemData:
+            makeName = makeLiantaiItemData.GetName()
+            curName = curItem.GetName()
+            makeNameIndex, curNameIndex = 0, 0
+            namePriorityList = IpyGameDataPY.GetFuncEvalCfg("ComposeLiantai", 4)
+            for i, nameP in enumerate(namePriorityList):
+                if nameP in makeName:
+                    makeNameIndex = i
+                if nameP in curName:
+                    curNameIndex = i
+            if curNameIndex > makeNameIndex:
+                liantaiComposeMakeID = curItemID
+                
+    # 额外莲台传奇属性
+    liantaiLegendAttrList = []
+    for itemID in liantaiComposeAllItemIDList:
+        if itemID == liantaiComposeMakeID:
+            # 目标莲台不加入额外传奇属性
+            continue
+        itemData = gameData.GetItemByTypeID(itemID)
+        if not itemData:
+            continue
+        
+        for effIndex in xrange(itemData.GetEffectCount()):
+            curEff = itemData.GetEffectByIndex(effIndex)
+            effID = curEff.GetEffectID()
+            if effID == 0:
+                break
+            liantaiLegendAttrList.append([effID, curEff.GetEffectValue(0)])
+    # 支持多属性,按属性ID、数值排序
+    if liantaiLegendAttrList:
+        liantaiLegendAttrList.sort(reverse=True)
+    return liantaiComposeMakeID, liantaiLegendAttrList
 
 def __CheckFixedItem(playerID, compoundID, itemPack, fixedItemIndexList, fixedItemIDList, fixedItemCountList, compoundCnt):
     ## 检查固定消耗道具, 只要客户端提交的数据有不符合要求的,则直接返回 None
@@ -601,21 +699,30 @@
 #  @param newItem: 新物品
 #  @param itemCount: 合成数量
 #  @return None
-def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime):
+def GiveNewCompoundItem(curPlayer, packType, newItemID, itemCount, compoundBindCnt, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo):
     compoundUnBindCnt = itemCount - compoundBindCnt
     
     if compoundBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundBindCnt, True, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo)
     if compoundUnBindCnt > 0:
-        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime)
+        userData = __GivePlayerCompoundItem(curPlayer, packType, newItemID, compoundUnBindCnt, False, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, itemExpireTime, liantaiInfo)
         
     if not userData:
         return ""
     return userData
 
-def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime):
+def __GivePlayerCompoundItem(curPlayer, packType, newItemID, itemCount, isBind, wingItemExpInfo, dogzEquipPlusExp, decompoundItemInfo, expireTime, liantaiInfo):
     playerID = curPlayer.GetPlayerID()
-    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, False, expireTime)
+    if liantaiInfo:
+        liantaiDecomposeIDCount, liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList = liantaiInfo
+        if liantaiDecomposeIDCount:
+            itemCount = liantaiDecomposeIDCount
+            GameWorld.DebugLog("分解莲台碎片总个数: %s" % liantaiDecomposeIDCount, playerID)
+        if liantaiComposeMakeID:
+            newItemID = liantaiComposeMakeID
+            GameWorld.DebugLog("莲台合成目标莲台物品ID: %s, 所有莲台ID: %s, 额外传奇属性: %s, 所有技能ID: %s" \
+                               % (liantaiComposeMakeID, liantaiComposeAllItemIDList, liantaiLegendAttrList, liantaiComposeSkillIDList), playerID)
+    curSingleItem = ItemControler.GetOutPutItemObj(newItemID, itemCount, False, expireTime, curPlayer=curPlayer)
     if not curSingleItem:
         GameWorld.ErrLog("创造物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
         return
@@ -652,12 +759,36 @@
             curSingleItem.AddUserAttr(ShareDefine.Def_IudetItemDecompound, decompoundValue)
         GameWorld.Log("保存可拆解装备拆解物品信息: %s" % decompoundItemInfo, playerID)
         
+    # 莲台属性
+    if liantaiInfo:
+        if liantaiComposeAllItemIDList:
+            curSingleItem.ClearUserAttr(ShareDefine.Def_IudetLiantaiItemID)
+            for liantaiItemID in liantaiComposeAllItemIDList:
+                curSingleItem.AddUserAttr(ShareDefine.Def_IudetLiantaiItemID, liantaiItemID)
+                
+        if liantaiComposeSkillIDList:
+            curSingleItem.ClearUserAttr(ShareDefine.Def_IudetAddSkillID)
+            for skillID in liantaiComposeSkillIDList:
+                curSingleItem.AddUserAttr(ShareDefine.Def_IudetAddSkillID, skillID)
+                
+        if liantaiLegendAttrList:
+            curSingleItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+            curSingleItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+            for liantaiLegAttrID, liantaiLegAttrValue in liantaiLegendAttrList:
+                curSingleItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, liantaiLegAttrID)
+                curSingleItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, liantaiLegAttrValue)
+                
+        ItemCommon.MakeEquipGS(curSingleItem)
+                
     userData = curSingleItem.GetUserData()
     if not ItemControler.PlayerItemControler(curPlayer).PutInItem(packType, curSingleItem, event=[ChConfig.ItemGive_ItemCompound, False, {}]):
         GameWorld.ErrLog("给合成物品失败, give item itemid:%s,count:%s" % (newItemID, itemCount), playerID)
         curSingleItem.Clear()
         return
     
+    if liantaiInfo and liantaiDecomposeIDCount:
+        PlayerControl.NotifyCode(curPlayer, "DecompoundLiantai", [liantaiDecomposeIDCount, newItemID])
+        
     return userData
 
 def __SendDogzEquipRemainExpMail(playerID, remainExp, isSucc):
@@ -747,7 +878,7 @@
     
     # 返还物品
     for itemID, itemCount, isBind in giveItemList:
-        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem], 
+        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], 
                                      event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
         
     GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)

--
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