From 157a8787e84d14d3907aadb13f639964b6bd95d4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 11 十二月 2018 10:53:03 +0800
Subject: [PATCH] 5390 【后端】【1.3】【1.3.100】神兵特效展示界面新增战力与属性展示
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 18 ++++++++++++++++--
1 files changed, 16 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index fb44051..5c450f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -1337,8 +1337,9 @@
return hasEnough, itemIndexList, findItemIsBind, needCnt
-def GetPackItemBindStateIndexInfo(curPlayer, itemID):
+def GetPackItemBindStateIndexInfo(curPlayer, itemID, needCount=0):
''' 获取背包消耗道具绑定及未绑定索引情况
+ @param needCount: 所需个数, 默认绑定优先,当找到已经足够的个数后不再遍历,减少无用遍历
@return: 可消耗物品列表[[绑定物品索引], [不绑定物品索引]], 绑定个数, 未绑定个数
'''
consumeItemIndexList = [[], []] # 可消耗物品列表[[绑定物品索引], [不绑定物品索引]]
@@ -1359,6 +1360,8 @@
if curItem.GetIsBind():
consumeItemIndexList[0].append(i)
bindCnt += itemCount
+ if needCount > 0 and bindCnt >= needCount:
+ break
else:
consumeItemIndexList[1].append(i)
unBindCnt += itemCount
@@ -1513,7 +1516,18 @@
def GetShopItemPrice(itemID, priceType):
''' 获取商城物品对应价格 '''
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ItemID":itemID, "MoneyType":priceType}, isLogNone=False)
+ # 系统固定商店类型: 仙玉(2-常用道具,3-成长变强),绑玉(4-绑玉商城)
+ priceTypeShopTypeDict = {IPY_GameWorld.TYPE_Price_Gold_Money:[2, 3],
+ IPY_GameWorld.TYPE_Price_Gold_Paper:[4],
+ }
+ ipyData = None
+ if priceType in priceTypeShopTypeDict:
+ for shopType in priceTypeShopTypeDict[priceType]:
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ShopType":shopType, "ItemID":itemID, "MoneyType":priceType}, isLogNone=False)
+ if ipyData:
+ break
+ else:
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ItemID":itemID, "MoneyType":priceType}, isLogNone=False)
if not ipyData:
return 0
return ipyData.GetMoneyNum()
--
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