From 15a606e4fd399ef016e04d443af330da401cba03 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 11 七月 2019 11:55:53 +0800 Subject: [PATCH] 4427 【主干】 背包武器有提升的情况整理后在最后面 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 176 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 175 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py index 5b38a85..7fa19a7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py @@ -32,14 +32,23 @@ import FBLogic import ChPyNetSendPack import NetPackCommon +import PlayerSuccess import ItemCommon import IpyGameDataPY import ShareDefine import GameFuncComm +import FBHelpBattle +import SkillShell +import PyGameData +import PetControl +import NPCCommon import time import math #--------------------------------------------------------------------- +def OnLogin(curPlayer): + NotifyBuyFBBuffInfo(curPlayer) + return ## 玩家副本行为封包 A5 08 # @param playerIndex 玩家索引 @@ -331,6 +340,8 @@ if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx): return + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID]) + #扣除扫荡道具 if sweepCostindexList and sweepCostCnt: ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem') @@ -346,7 +357,12 @@ #增加副本进入次数 if fbIpyData and fbIpyData.GetDayTimes(): FBCommon.AddEnterFBCount(curPlayer, mapID, cnt) - + + helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID) + if helpIpyData: + FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID) + return + #扫荡结果给奖励等 FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx) return @@ -438,5 +454,163 @@ FBLogic.OnClientStartFB(curPlayer, tick) return +#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene +# +#struct tagCMClientStartCustomScene +#{ +# tagHead Head; +# DWORD MapID; +# WORD FuncLineID; +#}; +def OnClientStartCustomScene(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + mapID = clientData.MapID + funcLineID = clientData.FuncLineID + DoEnterCustomScene(curPlayer, mapID, funcLineID, tick) + return +#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene +# +#struct tagCMClientExitCustomScene +#{ +# tagHead Head; +#}; +def OnClientExitCustomScene(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + DoExitCustomScene(curPlayer) + return +def DoEnterCustomScene(curPlayer, mapID, lineID, tick): + ## 进入自定义场景状态 + playerID = curPlayer.GetPlayerID() + GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID) + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + curMapID = PlayerControl.GetCustomMapID(curPlayer) + curLineID = PlayerControl.GetCustomLineID(curPlayer) + if mapID == curMapID and lineID == curLineID: + GameWorld.Log(" 玩家当前已经在自定义场景中!无需重新请求!", playerID) + result = 1 + else: + GameWorld.Log(" 玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s" + % (curMapID, curLineID), playerID) + result = 0 + StartCustomSceneResult(curPlayer, mapID, lineID, result) + return + + #进入副本通用检查 + if mapID: + fbIpyData = FBCommon.GetFBIpyData(mapID) + fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID) + if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK: + StartCustomSceneResult(curPlayer, mapID, lineID, 0) + return + + PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID()) + + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断 + PlayerControl.SetCustomMap(curPlayer, mapID, lineID) + NPCCommon.ClearPriWoodPile(curPlayer) + GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID) + if mapID: + PetControl.DoLogic_PetLoadMapOK(curPlayer) + FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID) + + #默认回满血 + if curPlayer.GetHP() < curPlayer.GetMaxHP(): + curPlayer.SetHP(curPlayer.GetMaxHP()) + + #通知进入状态 + StartCustomSceneResult(curPlayer, mapID, lineID, 1) + return + +def StartCustomSceneResult(curPlayer, mapID, lineID, result): + if result != 1: + DoExitCustomScene(curPlayer) + resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult() + resultPack.MapID = mapID + resultPack.FuncLineID = lineID + resultPack.Result = result + NetPackCommon.SendFakePack(curPlayer, resultPack) + return + +def DoExitCustomScene(curPlayer): + ## 退出自定义场景状态 + PlayerControl.SetPlayerSightLevel(curPlayer, 0) + mapID = PlayerControl.GetCustomMapID(curPlayer) + lineID = PlayerControl.GetCustomLineID(curPlayer) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0) + PlayerControl.SetCustomMap(curPlayer, 0, 0) + if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over: + FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over) + NPCCommon.ClearPriWoodPile(curPlayer) + GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID()) + return + +#// B1 0A 副本购买buff #tagCMFBBuyBuff +#struct tagCMFBBuyBuff +#{ +# tagHead Head; +# DWORD MapID; +# WORD MoneyCnt; +#}; +def OnFBBuyBuff(playerIndex, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex) + playerID = curPlayer.GetPlayerID() + mapID = clientData.MapID + moneyCnt = clientData.MoneyCnt + ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt) + if not ipyData: + return + addBuffID = ipyData.GetBuffID() + curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID) + if not curSkill: + return + crossMapID = PlayerControl.GetCrossMapID(curPlayer) + if crossMapID and mapID !=crossMapID: + return + if not crossMapID and mapID != GameWorld.GetMap().GetMapID(): + return + + curTime = int(time.time()) + #判断CD + timeKey = (mapID, moneyCnt) + lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0) + if lastTime and curTime - lastTime < ipyData.GetBuffCD(): + GameWorld.DebugLog('副本购买buff CD未到 ') + return + + #扣钱 + infoDict = {"MapID":mapID, "addBuffID":addBuffID} + if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict): + return + if playerID not in PyGameData.g_fbBuyBuffTimeDict: + PyGameData.g_fbBuyBuffTimeDict[playerID] = {} + PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime + NotifyBuyFBBuffInfo(curPlayer) + if crossMapID: + msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID} + GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict) + GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID) + return + + SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0) + #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick) + return + +def NotifyBuyFBBuffInfo(curPlayer): + playerID = curPlayer.GetPlayerID() + buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}) + if not buffTimeDict: + return + packData = ChPyNetSendPack.tagMCFBBuyBuffInfo() + packData.InfoList = [] + for timeKey, buyTime in buffTimeDict.items(): + mapID, moneyCnt = timeKey + timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime() + timeInfo.MapID = mapID + timeInfo.MoneyCnt = moneyCnt + timeInfo.BuyTime = buyTime + packData.InfoList.append(timeInfo) + packData.Cnt = len(packData.InfoList) + NetPackCommon.SendFakePack(curPlayer, packData) + return -- Gitblit v1.8.0