From 164b1a9e2eb3f9908e95e0050de828f0e35cb74b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 16:38:31 +0800
Subject: [PATCH] 9415 【BT5】【后端】古神战场(初版:包含战场副本外的所有功能;副本中暂仅支持击杀玩家玩法)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |   31 ++++++++++++++++++++++++++++---
 1 files changed, 28 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index ae35d95..dd90ae3 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -23,6 +23,7 @@
 import CrossRealmPlayer
 import PlayerCompensation
 import CrossActionControl
+import CrossBattlefield
 import CrossBillboard
 import GameWorldBoss
 import CrossRealmPK
@@ -120,6 +121,15 @@
         elif msgType == ShareDefine.ClientServerMsg_AddBuff:
             MapServer_CrossAddBuff(msgData)
             
+        elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
+            CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
+            CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
+            CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
+            
         # 需要发送到地图服务器处理的
         elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
             MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
@@ -149,6 +159,7 @@
     '''
     CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
     CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+    CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
     CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
     CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
     CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
@@ -195,7 +206,7 @@
     return
 ## ================================================================================================
 
-def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
     ''' 广播信息到子服务器上
         @param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
         所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
@@ -204,7 +215,9 @@
         return
     if not dataMsg:
         return
-    
+    if serverGroupIDList == None:
+        serverGroupIDList = []
+        
     srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
     sendMsg = cPickle.dumps(srcMsg, 2)
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
@@ -289,6 +302,15 @@
         elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
             CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
+            CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
+            CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
+            CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
             CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
             
@@ -342,7 +364,10 @@
                 tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
                 if tagPlayer:
                     GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
-                    
+            
+        elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
+            GameWorld.CrossServerMsg_DebugAnswer(msgData)
+            
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             

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