From 16abecd38712b22026a85e1119f2f4c38d89a00f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 一月 2020 14:45:18 +0800
Subject: [PATCH] 8364 【恺英】【后端】快速完成秘境探索增加完成提示

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |   23 +++++++++++++----------
 1 files changed, 13 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index fc6e7e8..cf93871 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -126,7 +126,7 @@
     if not SkillCommon.IsBuff(curSkill):
         GameWorld.ErrLog("%s 不能加这个buff, 因为它是攻击技能! %s-->TypeID = %d"%(curObj.GetName(), curSkill.GetSkillName(), curSkill.GetSkillType()))
         return False
-    1/0
+
     buffTuple = SkillCommon.GetBuffManagerByBuffType( curObj, buffType )
     #通过类型获取目标的buff管理器为空,则跳出
     if buffTuple == ():
@@ -232,14 +232,13 @@
                 changeLayer = True
                     
             # Def_Buff_Replace_New和Def_Buff_Recharge 均可走到此逻辑
-            __BuffCanRemain(buffState, curBuff, i, resultTime, plusValueList, buffOwner)
-            # 此处考虑下plusValue变强是否刷属性
-            #DoAddBuffOver(curObj, curSkill, addBuff, tick)
+            __BuffCanRemain(curObj, buffState, curBuff, i, resultTime, plusValueList, buffOwner)
+
             return changeLayer
         else:
             if buffReplaceType == ChConfig.Def_Buff_Recharge:
                 # 充能型
-                __BuffCanRemain(buffState, curBuff, i, resultTime, plusValueList, buffOwner)
+                __BuffCanRemain(curObj, buffState, curBuff, i, resultTime, plusValueList, buffOwner)
                 return
             
             processInterval = curBuff.GetProcessInterval()
@@ -414,7 +413,7 @@
         # 此处不能传技能curSkill 屏蔽被动触发被动限制
         # 暂且特殊处理控制类buff才触发
         if SkillCommon.GetBuffType(curSkill) == IPY_GameWorld.bfActionBuff:
-            PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, buffOwner, None, ChConfig.TriggerType_AddBuffOver, tick)
+            PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False)
         
     #是否是持续性技能
     isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
@@ -437,7 +436,7 @@
         if not callFunc:
             continue
         
-        callFunc(curObj, addBuff, curEffect, tick)
+        callFunc(curObj, addBuff, curEffect, tick, buffOwner)
     
     return
 
@@ -545,14 +544,15 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def __BuffCanRemain(buffState, curBuff, buffIndex, resultTime, plusValueList, buffOwner):
+def __BuffCanRemain(curObj, buffState, curBuff, buffIndex, resultTime, plusValueList, buffOwner):
     if resultTime != -1:
         curBuff.SetRemainTime(resultTime)
     #重置buff总值
     __SetBuffValue(curBuff , plusValueList , buffOwner)
 
     buffState.Sync_RefreshBuff(buffIndex, curBuff.GetRemainTime())
-        
+    
+    DoAddBuffOver(curObj, curBuff.GetSkill(), curBuff, buffOwner, GameWorld.GetGameWorld().GetTick())  
     return
 
 #---------------------------------------------------------------------
@@ -1002,7 +1002,10 @@
 
 def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True, owner = None):
     sendPack = ChNetSendPack.tagObjAddBuff()
-
+    if not curBuff:
+        return
+    if not curBuff.GetSkill():
+        return
     sendPack.ObjType = gameObj.GetGameObjType()
     sendPack.ObjID = gameObj.GetID();
     sendPack.SkillID = curBuff.GetSkill().GetSkillID();

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