From 16b4ad964fd72b3077f610755d8f848d0ffcc047 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 23 一月 2019 11:13:13 +0800
Subject: [PATCH] 5959 子 【开发】【1.5.100】增加诛仙神技 / 【后端】【1.5.100】诛仙神技 - 配置触发

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |  108 ++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 105 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 9692a16..8291317 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,7 +20,12 @@
 import PlayerControl
 import IPY_GameServer
 import CrossRealmPlayer
+import GameWorldBoss
 import CrossRealmPK
+import PlayerQuery
+import PlayerTalk
+import CrossBoss
+import ChConfig
 import GMShell
 
 import traceback
@@ -40,13 +45,13 @@
 def OnCrossServerReceiveMsg(recvMsg, tick):
     ## 跨服服务器收到信息处理
     try:
-        GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
+        #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
         msgDict = eval(recvMsg)
         
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         serverGroupID = msgDict.get("ServerGroupID", 0)
-            
+        
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
             
@@ -59,6 +64,9 @@
         elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
             CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
                         
+        elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
+            PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
+                        
         elif msgType == ShareDefine.ClientServerMsg_GMCMD:
             GMShell.ClientServerMsg_GMCMD(msgData, tick)
             
@@ -67,6 +75,16 @@
             
         elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
             CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
+            PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
+            MapServer_CrossSetPlayerAttrValue(msgData)
+            
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
+            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
             
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -84,6 +102,31 @@
     GameWorld.Log("收到跨服子服连接成功通知!")
     CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
     CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
+    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+    return
+
+def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
+    ## 收到子服信息,需要发送到地图服务器处理
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData, serverGroupID])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
+    return
+
+def MapServer_CrossSetPlayerAttrValue(msgData):
+    for playerID, setAttrInfoList in msgData.items():
+        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+        if not player:
+            return
+        msgInfo = str(setAttrInfoList)
+        player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
     return
 
 ## ================================================================================================
@@ -113,7 +156,7 @@
     ## 子服收到跨服服务器信息
     dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
     dataMsg = dataPack.GetData()
-    GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
+    #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
     
     try:
         msgDict = eval(dataMsg)
@@ -125,6 +168,9 @@
             
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
+            PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
             CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
@@ -150,6 +196,28 @@
         elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
             CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
+            CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
+            CrossBoss.CrossServerMsg_CrossBossState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PutInItem:
+            CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
+            CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
+            GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
+            PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
+            
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
+            MapServer_ClientServerReceiveMsg(msgType, msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
             CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
             
@@ -163,6 +231,20 @@
         
     return
 
+def MapServer_ClientServerReceiveMsg(msgType, msgData):
+    ## 收到跨服服务器信息,需要发送到地图服务器处理
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+    return
 
 # 连接跨服服务器状态
 # 1 为连接成功; 其他为失败,失败会延迟通知
@@ -170,12 +252,19 @@
     ## 子服收到跨服服务器信息
     dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
     result = dataPack.GetResult()
+    connState = 1 if result == 1 else 0
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
+    
     if result != 1:
         GameWorld.Log("--OnClientServerReceiveMsg  disconn")
         CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
         return
     
     GameWorld.Log("OnConnCorossServer conn success!!!")
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
+        GameWorld.Log("    服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
+        return
+    
     serverGroupID = GameWorld.GetServerGroupID()
     if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
         GameWorld.Log("通知跨服主服务器链接成功, 可接收最新跨服活动状态及数据...")
@@ -184,4 +273,17 @@
         
     return
 
+def OnGameServerInitOK():
+    ## 子服启动成功
+    if GameWorld.IsCrossServer():
+        return
+    
+    serverGroupID = GameWorld.GetServerGroupID()
+    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
+        GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
+        dataMsg = {"ServerGroupID":serverGroupID}
+        SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
+    return
+
+
     
\ No newline at end of file

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