From 176b54cbf7ffb886a8f61d646b0b2f0a8f906446 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 26 十一月 2018 11:55:57 +0800
Subject: [PATCH] 5039 【1.3】【后端】组队功能和助战积分优化——宗门、大境界修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   85 +++++++++++++++++-----------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py         |   72 ++++++++++++++++--------
 2 files changed, 100 insertions(+), 57 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 45d7265..6cbe254 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,12 +30,14 @@
 import PlayerSuccess
 import EventShell
 import EventReport
+import FBHelpBattle
+
 import math
 import time
 
 #当前副本地图的状态
 (
-FB_Step_Open, # 地图开启
+FB_Step_CallHelp, # 助战召唤
 FB_Step_MapPrepare, # 地图准备
 FB_Step_Fighting, # 战斗中
 FB_Step_LeaveTime, # 自由时间
@@ -57,7 +59,7 @@
 
 
 def GetRealmFBTimeCfg():
-    lineID = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
     return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
 
 def GetDuJieBossID():
@@ -180,9 +182,14 @@
         return
     
     lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+    if lineID: #小境界0 大境界为境界等级
+        lineID = curPlayer.GetOfficialRank()
     if not FBCommon.GetHadSetFBPropertyMark():
         FBCommon.SetFBPropertyMark(lineID)
-        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+        if lineID == 0:
+            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+
+            
     
     
     fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
@@ -195,16 +202,16 @@
         
         GameWorld.DebugLog('玩家进入副本')
         
-        if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
-            __SetFBLeaderPlayer(curPlayer)
-            if gameFB.GetFBStep() == FB_Step_Fighting:
-                __OnDuJieFBStart(tick)
-    isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader and fbPlayerCnt > 1
-    joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
-    
-    
+        #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+        __SetFBLeaderPlayer(curPlayer)
+#            if gameFB.GetFBStep() == FB_Step_Fighting:
+#                __OnDuJieFBStart(tick)
     fbStep = gameFB.GetFBStep()
+    
+    if lineID !=0 and fbStep == FB_Step_CallHelp:
+        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID)
+        return
+    
     if fbStep == FB_Step_MapPrepare:
         #初始化并通知等待倒计时
         __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
@@ -217,6 +224,15 @@
 
     DoFBHelp(curPlayer, tick)
     
+    return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
+    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
+    DuJieFBCfg = GetRealmFBTimeCfg()
+    FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+    __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
     return
 
 def __SetFBLeaderPlayer(curPlayer):
@@ -323,7 +339,7 @@
     return
 
 def __OnDuJieFBStart(tick):
-    lineID = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBCommon.GetFBPropertyMark() else 0
     if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
         findLeader = False
         playerManager = GameWorld.GetMapCopyPlayerManager()
@@ -379,7 +395,8 @@
     curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
     realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
     realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
-    lineID = FBCommon.GetFBPropertyMark()
+    FBPropertyMark = FBCommon.GetFBPropertyMark()
+    lineID = 1 if FBPropertyMark else 0
     leaveTick = invadeCfg[Def_Time_Leave] * 1000
     overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
     playerCnt = copyMapPlayerManager.GetPlayerCount()
@@ -389,9 +406,9 @@
         
         if curPlayer == None or curPlayer.IsEmpty():
             continue
-        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
-        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, joinType, isPass)
+#        isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
+#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
     
         curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
         FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
@@ -402,11 +419,13 @@
                 #清除CD
                 FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                 FBCommon.SyncFBEnterTick(curPlayer)
-            else:
-                #帮忙打的给奖励
-                __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
-                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
-                FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
+                if lineID:
+                    FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
+#            else:
+#                #帮忙打的给奖励
+#                __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
+#                EventShell.EventRespons_DujieFBHelpPass(curPlayer)
+#                FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
             
             if realmIpyData and realmIpyData.GetIsBigRealm():
                 #成就
@@ -451,6 +470,9 @@
     FBCommon.Notify_FBHelp(curPlayer, helpDict)
     return
 
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
 
 ## 执行副本杀怪逻辑
 #  @param curPlayer 杀怪的人
@@ -458,7 +480,10 @@
 #  @param tick 当前时间
 #  @return None
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
-    
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+def __FBNPCOnKilled(curNPC, tick):
     bossID = curNPC.GetNPCID()
     if bossID != GetDuJieBossID():
         return
@@ -468,7 +493,6 @@
 #    PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
     __DoDoJieFBOver(True, tick)
     return
-
 ## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
 #  @param attacker 攻击方
 #  @param defender 防守方
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 2bff3c9..6e97ffa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -34,6 +34,7 @@
 import PyGameData
 import EventShell
 import NPCCommon
+import FBHelpBattle
 
 import math
 
@@ -50,7 +51,7 @@
 
 # 副本状态
 (
-FB_Step_Open, #开启
+FB_Step_CallHelp, # 助战召唤
 FB_Step_Prepare, #准备中
 FB_Step_Fight, # 战斗中
 FB_Step_PickItem, # 拾取物品中
@@ -162,11 +163,12 @@
     if not FBCommon.GetHadSetFBPropertyMark():
         lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
         FBCommon.SetFBPropertyMark(lineID)
-        if gameFB.GetFBStep() == FB_Step_Open:
-            FBCommon.SetFBStep(FB_Step_Prepare, tick)
-            gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
-            gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
-            gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+#        if gameFB.GetFBStep() == FB_Step_Open:
+#            FBCommon.SetFBStep(FB_Step_Prepare, tick)
+#            gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
+#            gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
+#            gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+    
     lineID = FBCommon.GetFBPropertyMark()
     GameWorld.DebugLog("ZMSL DoEnterFB lineID=%s!" % lineID, curPlayer.GetID())
     # 进入消耗处理
@@ -174,12 +176,15 @@
         FBCommon.SetHadDelTicket(curPlayer)
         PyGameData.g_fbPickUpItemDict.pop(curPlayer.GetPlayerID(), 0)
         curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
-        isHelpFight = False
-        if FBCommon.SetIsHelpFight(curPlayer):
-            isHelpFight = True
-            GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
-        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-        EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+#        isHelpFight = False
+#        if FBCommon.SetIsHelpFight(curPlayer):
+#            isHelpFight = True
+#            GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
+#        joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+#        EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+    if gameFB.GetFBStep() == FB_Step_CallHelp:
+        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
     ZMSLCfg = GetMTFBLineStepTime()
     fbStep = gameFB.GetFBStep()
     if fbStep <= FB_Step_Prepare:
@@ -193,6 +198,16 @@
         
     __UpdZMSLFBStar(tick, True, curPlayer)
     DoFBHelp(curPlayer, tick)
+    return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+    ZMSLCfg = GetMTFBLineStepTime()
+    FBCommon.SetFBStep(FB_Step_Prepare, tick)
+    notify_tick = ZMSLCfg[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
+    curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
+    lineID = FBCommon.GetFBPropertyMark()
+    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, lineID, ChConfig.CME_Log_Start)    
     return
 
 ## 刷怪
@@ -407,28 +422,26 @@
             GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
             needSyncFBData = True
         isInFBOnDay = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsInFBOnDay)
-        isHelpFight = FBCommon.GetIsHelpFight(curPlayer)
-        
+             
         if star == 5:
-            joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-            
-            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, joinType, 1)
+            EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
         EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
         EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
         #增加助战积分
-        if isHelpFight:
-            EventShell.EventRespons_FBEvent(curPlayer, "helpzmsl_%s"%lineID)
-            FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
-            overDict.pop(FBCommon.Over_itemInfo, 0)
+#        if isHelpFight:
+#            EventShell.EventRespons_FBEvent(curPlayer, "helpzmsl_%s"%lineID)
+#            FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
+#            overDict.pop(FBCommon.Over_itemInfo, 0)
+#        else:
+        # 如果在副本中过天,则只给物品奖励,不变更过关信息
+        if not isInFBOnDay:
+            FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
+            FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID)
+            needSyncFBData = False
         else:
-            # 如果在副本中过天,则只给物品奖励,不变更过关信息
-            if not isInFBOnDay:
-                FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
-                needSyncFBData = False
-            else:
-                curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+            curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
             
             #=======================================================================================
             # #给奖励
@@ -444,9 +457,9 @@
             #overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
             #=======================================================================================
             
-            jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
-            # 通知结果
-            overDict[FBCommon.Over_itemInfo] = jsonItemList
+        jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
+        # 通知结果
+        overDict[FBCommon.Over_itemInfo] = jsonItemList
             
         if needSyncFBData:
             FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID)
@@ -497,6 +510,10 @@
             npcIDList.append(npcid)
     return npcIDList
 
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
 ##玩家杀死NPC
 # @param curPlayer:玩家实例
 # @param curNPC:当前被杀死的NPC
@@ -504,6 +521,10 @@
 # @return 返回值无意义
 # @remarks 玩家主动离开副本.
 def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+def __FBNPCOnKilled(curNPC, tick):
     if curNPC.GetNPCID() not in __GetAllNPCIDList():
         return
     gameFB = GameWorld.GetGameFB()
@@ -515,8 +536,6 @@
     
     GameWorld.DebugLog("DoFB_Player_KillNPC, npcID=%s,ZMSL_FBNPCCnt=%s,needRefreshCnt=%s" 
                        % (curNPC.GetNPCID(), npcCnt, needRefreshCnt))
-    
-    
     
     if npcCnt <= 0 and needRefreshCnt <= 0:
         GameWorld.DebugLog("本波所有怪物已被击杀!")

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