From 176b54cbf7ffb886a8f61d646b0b2f0a8f906446 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 26 十一月 2018 11:55:57 +0800
Subject: [PATCH] 5039 【1.3】【后端】组队功能和助战积分优化——宗门、大境界修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py | 85 +++++++++++++++++-----------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py | 72 ++++++++++++++++--------
2 files changed, 100 insertions(+), 57 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 45d7265..6cbe254 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,12 +30,14 @@
import PlayerSuccess
import EventShell
import EventReport
+import FBHelpBattle
+
import math
import time
#当前副本地图的状态
(
-FB_Step_Open, # 地图开启
+FB_Step_CallHelp, # 助战召唤
FB_Step_MapPrepare, # 地图准备
FB_Step_Fighting, # 战斗中
FB_Step_LeaveTime, # 自由时间
@@ -57,7 +59,7 @@
def GetRealmFBTimeCfg():
- lineID = FBCommon.GetFBPropertyMark()
+ lineID = 1 if FBCommon.GetFBPropertyMark() else 0
return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_DuJie, lineID)
def GetDuJieBossID():
@@ -180,9 +182,14 @@
return
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
+ if lineID: #小境界0 大境界为境界等级
+ lineID = curPlayer.GetOfficialRank()
if not FBCommon.GetHadSetFBPropertyMark():
FBCommon.SetFBPropertyMark(lineID)
- FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+ if lineID == 0:
+ FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+
+
fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
@@ -195,16 +202,16 @@
GameWorld.DebugLog('玩家进入副本')
- if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
- __SetFBLeaderPlayer(curPlayer)
- if gameFB.GetFBStep() == FB_Step_Fighting:
- __OnDuJieFBStart(tick)
- isHelpFight = lineID == 1 and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader and fbPlayerCnt > 1
- joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
- EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, joinType)
-
-
+ #if lineID == 0 or fbPlayerCnt == 1 or curPlayer.GetTeamLV() == IPY_GameWorld.tmlLeader:
+ __SetFBLeaderPlayer(curPlayer)
+# if gameFB.GetFBStep() == FB_Step_Fighting:
+# __OnDuJieFBStart(tick)
fbStep = gameFB.GetFBStep()
+
+ if lineID !=0 and fbStep == FB_Step_CallHelp:
+ FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID)
+ return
+
if fbStep == FB_Step_MapPrepare:
#初始化并通知等待倒计时
__EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, gameFB, tick)
@@ -217,6 +224,15 @@
DoFBHelp(curPlayer, tick)
+ return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+ lineID = 1 if FBCommon.GetFBPropertyMark() else 0
+ EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_Start, 0)
+ DuJieFBCfg = GetRealmFBTimeCfg()
+ FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
+ __EnterFBInPrepare(curPlayer, DuJieFBCfg[Def_Time_MapPrepare] * 1000, GameWorld.GetGameFB(), tick)
return
def __SetFBLeaderPlayer(curPlayer):
@@ -323,7 +339,7 @@
return
def __OnDuJieFBStart(tick):
- lineID = FBCommon.GetFBPropertyMark()
+ lineID = 1 if FBCommon.GetFBPropertyMark() else 0
if not GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
findLeader = False
playerManager = GameWorld.GetMapCopyPlayerManager()
@@ -379,7 +395,8 @@
curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
- lineID = FBCommon.GetFBPropertyMark()
+ FBPropertyMark = FBCommon.GetFBPropertyMark()
+ lineID = 1 if FBPropertyMark else 0
leaveTick = invadeCfg[Def_Time_Leave] * 1000
overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
playerCnt = copyMapPlayerManager.GetPlayerCount()
@@ -389,9 +406,9 @@
if curPlayer == None or curPlayer.IsEmpty():
continue
- isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
- joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
- EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, joinType, isPass)
+# isHelpFight = lineID == 1 and curPlayer.GetPlayerID() != leaderPlayerID
+# joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+ EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, ChConfig.CME_Log_End, 0, isPass)
curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
@@ -402,11 +419,13 @@
#清除CD
FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
FBCommon.SyncFBEnterTick(curPlayer)
- else:
- #帮忙打的给奖励
- __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
- EventShell.EventRespons_DujieFBHelpPass(curPlayer)
- FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
+ if lineID:
+ FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
+# else:
+# #帮忙打的给奖励
+# __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
+# EventShell.EventRespons_DujieFBHelpPass(curPlayer)
+# FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
if realmIpyData and realmIpyData.GetIsBigRealm():
#成就
@@ -451,6 +470,9 @@
FBCommon.Notify_FBHelp(curPlayer, helpDict)
return
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
## 执行副本杀怪逻辑
# @param curPlayer 杀怪的人
@@ -458,7 +480,10 @@
# @param tick 当前时间
# @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
-
+ __FBNPCOnKilled(curNPC, tick)
+ return
+
+def __FBNPCOnKilled(curNPC, tick):
bossID = curNPC.GetNPCID()
if bossID != GetDuJieBossID():
return
@@ -468,7 +493,6 @@
# PlayerControl.WorldNotify(0, "jiazu_liubo_202580", [curPlayer.GetFamilyName(), mapID, bossID])
__DoDoJieFBOver(True, tick)
return
-
## 检查是否可攻击, 主判定不可攻击的情况,其他逻辑由外层决定
# @param attacker 攻击方
# @param defender 防守方
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 2bff3c9..6e97ffa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -34,6 +34,7 @@
import PyGameData
import EventShell
import NPCCommon
+import FBHelpBattle
import math
@@ -50,7 +51,7 @@
# 副本状态
(
-FB_Step_Open, #开启
+FB_Step_CallHelp, # 助战召唤
FB_Step_Prepare, #准备中
FB_Step_Fight, # 战斗中
FB_Step_PickItem, # 拾取物品中
@@ -162,11 +163,12 @@
if not FBCommon.GetHadSetFBPropertyMark():
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
FBCommon.SetFBPropertyMark(lineID)
- if gameFB.GetFBStep() == FB_Step_Open:
- FBCommon.SetFBStep(FB_Step_Prepare, tick)
- gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
- gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
- gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+# if gameFB.GetFBStep() == FB_Step_Open:
+# FBCommon.SetFBStep(FB_Step_Prepare, tick)
+# gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, 0)
+# gameFB.SetGameFBDict(ZMSL_FBNPCCnt, 0)
+# gameFB.SetGameFBDict(ZMSL_FBNPCRefreshCnt, 0)
+
lineID = FBCommon.GetFBPropertyMark()
GameWorld.DebugLog("ZMSL DoEnterFB lineID=%s!" % lineID, curPlayer.GetID())
# 进入消耗处理
@@ -174,12 +176,15 @@
FBCommon.SetHadDelTicket(curPlayer)
PyGameData.g_fbPickUpItemDict.pop(curPlayer.GetPlayerID(), 0)
curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
- isHelpFight = False
- if FBCommon.SetIsHelpFight(curPlayer):
- isHelpFight = True
- GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
- joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
- EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+# isHelpFight = False
+# if FBCommon.SetIsHelpFight(curPlayer):
+# isHelpFight = True
+# GameWorld.DebugLog("ZMSL 助战进入副本!", curPlayer.GetID())
+# joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
+# EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_Start, joinType)
+ if gameFB.GetFBStep() == FB_Step_CallHelp:
+ FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, mapID, lineID)
+ return
ZMSLCfg = GetMTFBLineStepTime()
fbStep = gameFB.GetFBStep()
if fbStep <= FB_Step_Prepare:
@@ -193,6 +198,16 @@
__UpdZMSLFBStar(tick, True, curPlayer)
DoFBHelp(curPlayer, tick)
+ return
+
+## 召唤助战完成
+def OnCallHelpBattleOK(curPlayer, tick):
+ ZMSLCfg = GetMTFBLineStepTime()
+ FBCommon.SetFBStep(FB_Step_Prepare, tick)
+ notify_tick = ZMSLCfg[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
+ curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
+ lineID = FBCommon.GetFBPropertyMark()
+ EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, lineID, ChConfig.CME_Log_Start)
return
## 刷怪
@@ -407,28 +422,26 @@
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, star, False, [mapID])
needSyncFBData = True
isInFBOnDay = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsInFBOnDay)
- isHelpFight = FBCommon.GetIsHelpFight(curPlayer)
-
+
if star == 5:
- joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
-
- EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, joinType, 1)
+ EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
EventShell.EventRespons_FBEvent(curPlayer, "zmsl_%s_%s" % (lineID, star))
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrial, 1, [playerCount, star, lineID+1])
EventShell.EventRespons_FBEvent(curPlayer, "passzmsl")
#增加助战积分
- if isHelpFight:
- EventShell.EventRespons_FBEvent(curPlayer, "helpzmsl_%s"%lineID)
- FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
- overDict.pop(FBCommon.Over_itemInfo, 0)
+# if isHelpFight:
+# EventShell.EventRespons_FBEvent(curPlayer, "helpzmsl_%s"%lineID)
+# FBCommon.AddFBHelpPoint(curPlayer, mapID, 1)
+# overDict.pop(FBCommon.Over_itemInfo, 0)
+# else:
+ # 如果在副本中过天,则只给物品奖励,不变更过关信息
+ if not isInFBOnDay:
+ FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
+ FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID)
+ needSyncFBData = False
else:
- # 如果在副本中过天,则只给物品奖励,不变更过关信息
- if not isInFBOnDay:
- FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
- needSyncFBData = False
- else:
- curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
#=======================================================================================
# #给奖励
@@ -444,9 +457,9 @@
#overDict[FBCommon.Over_itemInfo] = FBCommon.GetJsonItemList(prizeItemList)
#=======================================================================================
- jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
- # 通知结果
- overDict[FBCommon.Over_itemInfo] = jsonItemList
+ jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_MunekadoTrial, {killNPCID:1})
+ # 通知结果
+ overDict[FBCommon.Over_itemInfo] = jsonItemList
if needSyncFBData:
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID)
@@ -497,6 +510,10 @@
npcIDList.append(npcid)
return npcIDList
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
+
##玩家杀死NPC
# @param curPlayer:玩家实例
# @param curNPC:当前被杀死的NPC
@@ -504,6 +521,10 @@
# @return 返回值无意义
# @remarks 玩家主动离开副本.
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
+
+def __FBNPCOnKilled(curNPC, tick):
if curNPC.GetNPCID() not in __GetAllNPCIDList():
return
gameFB = GameWorld.GetGameFB()
@@ -515,8 +536,6 @@
GameWorld.DebugLog("DoFB_Player_KillNPC, npcID=%s,ZMSL_FBNPCCnt=%s,needRefreshCnt=%s"
% (curNPC.GetNPCID(), npcCnt, needRefreshCnt))
-
-
if npcCnt <= 0 and needRefreshCnt <= 0:
GameWorld.DebugLog("本波所有怪物已被击杀!")
--
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