From 1828f670644c08d387752eb8d9d703372fe7518d Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 10 五月 2019 15:53:56 +0800 Subject: [PATCH] 6733 【后端】【2.0】装备相关整理优化(去除部分GetItemQuality逻辑) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 12 ++++++------ 1 files changed, 6 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py index bd1d57f..a7b492a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py @@ -278,12 +278,12 @@ ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID) #成功合成1个物品成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID]) - #合成X阶X颜色X星级以上装备 - classLV = ItemCommon.GetItemClassLV(makeItemData) - itemColor = makeItemData.GetItemColor() - itemQuality = makeItemData.GetItemQuality() - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality]) - EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality) + #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽 + #classLV = ItemCommon.GetItemClassLV(makeItemData) + #itemColor = makeItemData.GetItemColor() + #itemQuality = makeItemData.GetItemQuality() + #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality]) + #EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality) # 合成失败 else: GameWorld.DebugLog("合成失败!") -- Gitblit v1.8.0