From 18a10a74bd18363b8a325044d0cec5e4838531a3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 05 五月 2019 10:55:50 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 17 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py | 36 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4533.py | 44 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4529.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_44.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4082.py | 11
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 24 +--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_1011.py | 48 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py | 15 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 30 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_901.py | 62 ++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_902.py | 62 ++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 15 +
20 files changed, 349 insertions(+), 45 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 3b8bb8a..b4c2197 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2080,7 +2080,7 @@
thumpPer = 0
thumpPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddThumpHitPer)
thumpPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddThumpHitPer)
- aSuperHit = aSuperHit*(thumpPer + 10000)/10000
+ aSuperHit = aSuperHit*(thumpPer + ChConfig.Def_MaxRateValue)/ChConfig.Def_MaxRateValue
dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
@@ -2111,13 +2111,9 @@
# atkSkillPer 包含普攻,所以不是用技能增强处理
atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
- if hurtType == ChConfig.Def_HurtType_SuperHit:
- atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitAddSkillPer)
-
- if isSuperHit:
- addASuperHit = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue)
- aSuperHit = aSuperHit*(ChConfig.Def_MaxRateValue + addASuperHit)*1.0/ChConfig.Def_MaxRateValue
+ if isSuperHit and hurtType == ChConfig.Def_HurtType_SuperHit:
+ aSuperHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue)
# 暴击增加技能伤害
atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
@@ -2507,14 +2503,14 @@
if defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
#PVP 攻击回血
atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj)
- # 百分比吸血
- atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer)
- atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer)
+ # 百分比吸血
+ atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer)
+ atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer)
+
+ if hurtType == ChConfig.Def_HurtType_SuperHit:
+ atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSuckBloodPer)
- if hurtType == ChConfig.Def_HurtType_SuperHit:
- atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSuckBloodPer)
-
- atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue)
+ atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue)
suckHP += atkBackHP
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 78f1a5a..95de46f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1470,7 +1470,7 @@
if curPlayerSkill:
SkillCommon.SetSkillRemainTime(curPlayerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer)
- if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+ if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_GiftSkill, ChConfig.Def_SkillFuncType_FbSPSkill]:
UseSkillOver(curPlayer, target, curSkill, tick)
else:
OnHurtTypeTriggerPassiveSkill(curPlayer, target, curSkill, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index cff6e8b..411a03e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -62,9 +62,14 @@
(
Def_Buff_Replace_Better, # 相同typeid取最高,如果新的是低级的则不处理
Def_Buff_Replace_New, # 相同typeid替换最新,即使是低级的
-Def_Buff_Coexist, # 不同的释放者可共存
Def_Buff_Recharge, # 若同类型buff存在不管等级高低,只给原buff充能只改变值或时间
-) = range(4)
+) = range(3)
+
+# CanRepeatTime字段百位数,同一个释放者只能存在同一个技能buff,不同释放者根据情况而定
+(
+Def_Buff_Coexist, # 不同的释放者可共存,默认可同时存在
+Def_Buff_NoCoexist, # 不同的释放者亦不可共存,假设战士给别人加攻击buff,A战士加1级攻击BUFF,B战士加2级攻击BUFF,那么只能存在一个高级的2级攻击BUFF
+) = range(2)
Def_BuffValue_Count = 3 # buff记录的value个数
@@ -3025,6 +3030,8 @@
#---SetDict 玩家字典KEY,不存于数据库---
# key的长度不能超过29个字节
+Def_PlayerKey_BurnOwnerID = "burnOwnerID" # 灼烧BUFF特殊处理,部分buff跟随灼烧消失
+Def_PlayerKey_SkillInDelBuff = "SkillInDelBuff" # buff中释放技能添加buff要特殊记录给后续处理,直接删除/添加会导致错乱
Def_PlayerKey_TheFBSkillsCD = "TheFBSkillsCD" # 减少指定技能组CD XX%
Def_PlayerKey_BurnValue = "BurnValue" # 灼烧固定伤害
Def_PlayerKey_BurnTimePer = "BurnTimePer" # 延长灼烧时间百分比
@@ -4464,8 +4471,8 @@
TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
TriggerType_NoControl, # 使关联技能不受控制 78
TriggerType_SuperHitSuckBloodPer, # 暴击百分比吸血, 79
-TriggerType_SuperHitAddSkillPer, # 暴击增加技能伤害 80
-TriggerType_BurnPer, # 灼烧伤害百分比 81
+TriggerType_BurnPer, # 灼烧伤害百分比 80
+TriggerType_BurnDisappear, # 灼烧消失触发 81
) = range(1, 82)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index 79c22c4..40c7705 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -88,6 +88,8 @@
bossID = GetCurFBLineBOSSID(lineID=funcLineID)
GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s" % (zoneID, funcLineID, bossID), playerID)
PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
+ if not GameWorld.IsCrossServer():
+ PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, ChConfig.Def_FBMapID_DemonKing, funcLineID, PlayerFairyDomain.FDEventState_Visiting)
return
## 副本总逻辑计时器
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 338b59f..88f9e7d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -88,6 +88,10 @@
def GetBuffReplaceType(curSkill):
return curSkill.GetCanRepeatTime()/10
+# buff根据释放者不同判断是否共存buff,百位数 Def_Buff_NoCoexist
+def GetBuffCoexistType(curSkill):
+ return curSkill.GetCanRepeatTime()/10%10
+
def GetBuffMaxLayer(curSkill):
layerMaxCnt = 0
hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_LayerCnt)
@@ -148,6 +152,8 @@
curSkillLV = curSkill.GetSkillLV()
#替换模式
buffReplaceType = GetBuffReplaceType(curSkill)
+ #共存模式
+ buffCoexistType = GetBuffCoexistType(curSkill)
#时间处理类型
buffRepeatTimeType = GetBuffRepeatTimeType(curSkill)
#用于BUFF满的时候处理刷新逻辑
@@ -176,9 +182,9 @@
if buffSkill.GetSkillTypeID() != curSkillTypeID:
continue
- if buffReplaceType == ChConfig.Def_Buff_Coexist and buffOwner:
+ if buffCoexistType == ChConfig.Def_Buff_Coexist and buffOwner:
#可同时存在的buff,判断释放者是否不一样
- if buffSkill.GetOwnerID() != buffOwner.GetID() or buffSkill.GetOwnerType() != buffOwner.GetGameObjType():
+ if curBuff.GetOwnerID() != buffOwner.GetID() or curBuff.GetOwnerType() != buffOwner.GetGameObjType():
continue
#--------------技能类型ID相同
@@ -627,6 +633,9 @@
index = 0
isPlayerTJG = (curObj.GetGameObjType() == IPY_GameWorld.gotPlayer and PlayerTJG.GetIsTJG(curObj))
+
+ skillIDListInDelBuff = [] # buff消失中需要处理添加buff,外层处理避免错乱
+
while index < buffState.GetBuffCount():
curBuff = buffState.GetBuff( index )
if not curBuff:
@@ -675,12 +684,29 @@
buffState.DeleteBuffByIndex( index )
SkillShell.ClearBuffEffectBySkillID(curObj, curSkill.GetSkillID(), ownerID, ownerType)
+ addSkillID = curObj.GetDictByKey(ChConfig.Def_PlayerKey_SkillInDelBuff)
+ if addSkillID and addSkillID not in skillIDListInDelBuff:
+ skillIDListInDelBuff.append(addSkillID)
+
+ OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick)
+
#执行DoBuffDisApper中,标记的玩家处理要求
__DoBuffDisApperByKey( curObj , tick )
return isRefresh, delResult
+# DoBuffDisApper不能做Buff添加和删除逻辑!!!!!不然指针会错乱, 故在外层处理
+def OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick):
+ posX, posY = curObj.GetPosX(), curObj.GetPosY()
+ for skillID in skillIDListInDelBuff:
+ skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not skillData:
+ continue
+
+ SkillShell.Trigger_UseSkill(curObj, curObj, skillData, tick, posX, posY)
+ return
+
#---------------------------------------------------------------------
## 执行buff消失触发逻辑
# @param curObj 当前OBj
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
index 8bec96a..d8576ba 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1034.py
@@ -5,6 +5,7 @@
#
# @todo: 灼烧(流派专用,额外公式), 持续过程中可能会被改变伤害或者持续时长,无法用次数控制,无层级概念
# 若同类型buff存在不管等级高低,只给原buff充能只改变值或时间
+# 不同释放者可共存多个灼烧
# @author: Alee
# @date 2019-4-28 下午04:12:17
# @version 1.0
@@ -20,6 +21,7 @@
import AttackCommon
import PlayerControl
import PassiveBuffEffMng
+import GameObj
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
@@ -58,3 +60,16 @@
return [hurtValue]
+def OnBuffDisappear(defender, curSkill, curBuff, curEffect, tick):
+ #已经死亡不触发
+ if GameObj.GetHP(defender) <= 0:
+ return
+
+ # 在防御者身上同时取消同一个释放者的相关buff
+ defender.SetDict(ChConfig.Def_PlayerKey_BurnOwnerID, curBuff.GetOwnerID())
+
+ PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defender, None, None, ChConfig.TriggerType_BurnDisappear)
+
+ defender.SetDict(ChConfig.Def_PlayerKey_BurnOwnerID, 0)
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 414b0c1..72e3ac3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -75,7 +75,7 @@
BaseAttack.SwordStormAttack(tagObj, srcPosX, srcPosY, curSkill, skillPer,
skillEnhance, skillMatrix, tick)
-
+ PassiveBuffEffMng.OnPassiveBuffTrigger(tagObj, None, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
if GameObj.GetHP(tagObj) > 0:
if tagObj.GetDictByKey(ChConfig.Def_PlayerKey_1314HurtCount):
# 需要时间配合,不然会导致伤害还没计算完毕 buff提前消失了
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_901.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_901.py
new file mode 100644
index 0000000..f76e44b
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_901.py
@@ -0,0 +1,62 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 持续减益根据值加成,百分比(非线性)
+#
+# @author: Alee
+# @date 2019-4-29 下午02:32:15
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+#导入
+import PlayerControl
+import NPCCommon
+import IPY_GameWorld
+import GameWorld
+import ChConfig
+#---------------------------------------------------------------------
+#全局变量
+#---------------------------------------------------------------------
+
+#---------------------------------------------------------------------
+def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):
+
+ attrType = curEffect.GetEffectValue(0)
+ value = curEffect.GetEffectValue(1)*curBuff.GetValue()
+ calcDict[attrType] = calcDict.get(attrType, 0) - value
+
+ return
+
+
+## 返回buff类型,线性与否
+# @param
+# @return None
+# @remarks 函数详细说明.
+def GetCalcType():
+ return ChConfig.TYPE_NoLinear
+
+def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):
+ # 触发加成 属性刷新
+ value = curBuff.GetValue()
+ if value >= curEffect.GetEffectValue(2):
+ return
+
+ curBuff.SetValue(value+1)
+ #刷新属性
+ curObjType = defender.GetGameObjType()
+ #玩家
+ if curObjType == IPY_GameWorld.gotPlayer:
+ #刷新玩家属性
+ playerControl = PlayerControl.PlayerControl(defender)
+ #playerControl.CalcPassiveBuffAttr()
+ playerControl.RefreshPlayerAttrByBuff()
+ #NPC
+ elif curObjType == IPY_GameWorld.gotNPC:
+ npcControl = NPCCommon.NPCControl(defender)
+ npcControl.RefreshNPCAttrState()
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_902.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_902.py
new file mode 100644
index 0000000..8d448aa
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_902.py
@@ -0,0 +1,62 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: 持续减益根据值加成,减法(线性)
+#
+# @author: Alee
+# @date 2019-4-29 下午02:32:15
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+#导入
+import PlayerControl
+import NPCCommon
+import IPY_GameWorld
+import GameWorld
+import ChConfig
+#---------------------------------------------------------------------
+#全局变量
+#---------------------------------------------------------------------
+
+#---------------------------------------------------------------------
+def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):
+
+ attrType = curEffect.GetEffectValue(0)
+ value = curEffect.GetEffectValue(1)*curBuff.GetValue()
+ calcDict[attrType] = calcDict.get(attrType, 0) - value
+
+ return
+
+
+## 返回buff类型,线性与否
+# @param
+# @return None
+# @remarks 函数详细说明.
+def GetCalcType():
+ return ChConfig.TYPE_Linear
+
+def ProcessBuff(defender, curBuff, curEffect, processBuffTick, tick):
+ # 触发加成 属性刷新
+ value = curBuff.GetValue()
+ if value >= curEffect.GetEffectValue(2):
+ return
+
+ curBuff.SetValue(value+1)
+ #刷新属性
+ curObjType = defender.GetGameObjType()
+ #玩家
+ if curObjType == IPY_GameWorld.gotPlayer:
+ #刷新玩家属性
+ playerControl = PlayerControl.PlayerControl(defender)
+ #playerControl.CalcPassiveBuffAttr()
+ playerControl.RefreshPlayerAttrByBuff()
+ #NPC
+ elif curObjType == IPY_GameWorld.gotNPC:
+ npcControl = NPCCommon.NPCControl(defender)
+ npcControl.RefreshNPCAttrState()
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
new file mode 100644
index 0000000..ed79ce9
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
@@ -0,0 +1,36 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: buff自然消失后触发指定技能(放第一个效果ID)
+#
+# @author: Alee
+# @date 2019-4-29 下午03:59:40
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import GameWorld
+import ChConfig
+import GameObj
+import SkillShell
+
+
+
+def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
+ return [GameWorld.GetGameWorld().GetTick()]
+
+def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
+ if tick - curBuff.GetValue() < curSkill.GetLastTime():
+ # 非自然消失
+ return
+
+ if curEffect.GetEffectValue(1):
+ if not GameObj.GetPyPlayerState(curObj, curEffect.GetEffectValue(1)):
+ return
+
+ curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, curEffect.GetEffectValue(0))
+ return
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_44.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_44.py
index 1a25054..a5f8cff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_44.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_44.py
@@ -27,6 +27,6 @@
if not curPlayerSkill:
return
curPlayerSkill.SetRemainTime(0)
- curSkill.Sync_Skill()
+ curPlayerSkill.Sync_Skill()
#处理技能触发和攻击成功逻辑
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_1011.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_1011.py
new file mode 100644
index 0000000..48d586b
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_1011.py
@@ -0,0 +1,48 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+# @todo: buff攻击减层 1011 添加默认攻击减层
+#
+# @author: Alee
+# @date 2018-1-30 下午05:11:45
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import GameWorld
+import SkillCommon
+import BuffSkill
+import SkillShell
+import IPY_GameWorld
+
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ # 关联技能
+ if not passiveEffect.GetEffectValue(2):
+ return False
+
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not curSkill:
+ return False
+
+ buffType = SkillCommon.GetBuffType(curSkill)
+ buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
+ #通过类型获取目标的buff管理器为空,则跳出
+ if buffTuple == ():
+ return False
+
+ buffManager = buffTuple[0]
+ buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
+ if not buff:
+ return False
+
+ if buff.GetLayer() <= 0:
+ return False
+
+ BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
+
+ return False
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
index 74bd207..4ad39b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
@@ -19,8 +19,6 @@
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
if not defender:
return False
- if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
- return False
if passiveEffect.GetEffectValue(1):
# 第一目标
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index 07c913c..0d861dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -65,6 +65,6 @@
triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
if triggerSkill:
SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
- return True
+ return False
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4529.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4529.py
index 4dd58f4..e876c1d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4529.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4529.py
@@ -20,11 +20,11 @@
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
useSkill = skillkwargs.get("useSkill", None)
if not useSkill:
- return
+ return False
if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
- return
+ return False
if passiveEffect.GetEffectValue(1):
# 只针对第一目标
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4533.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4533.py
new file mode 100644
index 0000000..17c96d1
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4533.py
@@ -0,0 +1,44 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: buff中灼烧buff消失触发本buff消失
+#
+# @author: Alee
+# @date 2019-4-29 下午03:09:42
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+import GameWorld
+import SkillCommon
+import ChConfig
+
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not curSkill:
+ return False
+
+ buffType = SkillCommon.GetBuffType(curSkill)
+ buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
+ #通过类型获取目标的buff管理器为空,则跳出
+ if buffTuple == ():
+ return False
+
+ buffManager = buffTuple[0]
+ buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
+ if not buff:
+ return False
+ if buff.GetOwnerID() != attacker.GetDictByKey(ChConfig.Def_PlayerKey_BurnOwnerID):
+ return False
+ buff.SetRemainTime(1) # 此处必须设置为1 无限时长的buff亦可消失
+ return True
+
+
+def GetValue(attacker, defender, passiveEffect):
+ return 1
+
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4082.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4082.py
index c88d538..81bacd0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4082.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4082.py
@@ -25,9 +25,10 @@
SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True)
return False
-
- if not GameObj.GetPyPlayerState(attacker, effect.GetEffectValue(1)):
- #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
- return False
-
+
+ if effect.GetEffectValue(2):
+ if not GameObj.GetPyPlayerState(attacker, effect.GetEffectValue(2)):
+ #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+ return False
+
return GameWorld.CanHappen(effect.GetEffectValue(0))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
index 3442543..af9f1b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4094.py
@@ -15,9 +15,10 @@
import GameObj
def CheckCanHappen(attacker, defender, effect, curSkill):
- if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
- #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
- return False
+ if effect.GetEffectValue(1):
+ if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1)):
+ #GameWorld.DebugLog("状态触发----%s"%effect.GetEffectValue(1))
+ return False
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 81787a1..b2a98e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -289,7 +289,7 @@
4004:ChConfig.TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 4
4005:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
4006:ChConfig.TriggerType_SuperHit, # 暴击时 触发技能6,
- 4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值7,
+ 4007:ChConfig.TriggerType_SuperHitValue, # 暴击时 增加暴击值百分比7,
4008:ChConfig.TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
4009:ChConfig.TriggerType_HurtObjAddBuff, # 击中玩家(群攻多次触发)8,
4010:ChConfig.TriggerType_ReduceCD, # 减少CD9, #CD
@@ -375,8 +375,7 @@
4093:ChConfig.TriggerType_NoControl, # 使关联技能不受控制 78
4094:ChConfig.TriggerType_Buff_AddSuperHitRate, # BUFF类:增加暴击率
4095:ChConfig.TriggerType_SuperHitSuckBloodPer, # BUFF类: 暴击百分比吸血, 79
- 4096:ChConfig.TriggerType_SuperHitAddSkillPer, # 暴击增加技能伤害
- 4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 81
+ 4097:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80
}
return tdict.get(effectID, -1)
#===========================================================================
@@ -393,6 +392,7 @@
# 获得【BUFF】被动触发的方式 与GetTriggerTypeByEffectID互补
def GetBuffTriggerTypeByEffectID(effectID):
tdict = {
+ 1011:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
4500:ChConfig.TriggerType_AttackOver, # BUFF类:攻击触发新技能
4501:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
4502:ChConfig.TriggerType_BeAttackOver, # BUFF类:被攻击触发技能
@@ -425,6 +425,7 @@
4530:ChConfig.TriggerType_Buff_AttackSubLayer, # BUFF类:攻击减buff层,0消失
4531:ChConfig.TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77
4532:ChConfig.TriggerType_SuperHit, # buff中对第一目标暴击触发技能
+ 4533:ChConfig.TriggerType_BurnDisappear, # 灼烧消失触发 81
803:ChConfig.TriggerType_BloodShield, # 血盾
806:ChConfig.TriggerType_BloodShield, # 血盾
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 6dac2ad..ffae739 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2679,6 +2679,11 @@
callFunc = GameWorld.GetExecFunc(GameBuffs, "Buff_%s.%s"%(moduleSuffix, "OnCalcBuffEx"))
if callFunc:
callFunc(objDetel, curEffect, allAttrList[index], curBuff)
+
+ # 持续性属性变化的buff,目前只有持续减益
+ callFunc = GameWorld.GetExecFunc(GameBuffs, "BuffProcess_%s.%s"%(moduleSuffix, "OnCalcBuffEx"))
+ if callFunc:
+ callFunc(objDetel, curEffect, allAttrList[index], curBuff)
return
## 获得buff效果的计算模块文件后缀
@@ -2926,15 +2931,15 @@
def CalcBuffers_Effect(curPlayer, allAttrList, calcEffectIDList=[]):
for buffType in range(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
+ #这些类型不影响玩家计算属性
+ if buffType in [IPY_GameWorld.bfProcessBuff, #IPY_GameWorld.bfProcessDeBuff,
+ IPY_GameWorld.bfMapBuff,
+ IPY_GameWorld.bfEquipBuff]:
+ continue
+
buffTuple = SkillCommon.GetBuffManagerByBuffType(curPlayer, buffType)
#通过类型获取目标的buff管理器为空,则跳出
if buffTuple == ():
- continue
-
- #这些类型不影响玩家计算属性
- if buffType in [IPY_GameWorld.bfProcessBuff,
- IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfMapBuff,
- IPY_GameWorld.bfEquipBuff]:
continue
buffManager = buffTuple[0]
--
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