From 18a10a74bd18363b8a325044d0cec5e4838531a3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 05 五月 2019 10:55:50 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py | 222 ++++++++++++++++++++++++++++++++++++++++++++++---------
1 files changed, 184 insertions(+), 38 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
index 6592e7e..41696ec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/EquipZhuXian.py
@@ -20,29 +20,52 @@
import ShareDefine
import PlayerControl
import DataRecordPack
+import IPY_GameWorld
+import ItemControler
import IpyGameDataPY
+import NetPackCommon
+import ChPyNetSendPack
import SkillCommon
import PyGameData
import ChConfig
+import ChEquip
+
+import random
+
def GetZhuXianEquipIndexByPlace(equipPlace):
## 获取诛仙装备位对应的索引
return equipPlace - 1 - 120
+
def GetZhuXianEquipPlaceByIndex(equipIndex):
## 获取诛仙装备索引对应装备位
return equipIndex + 1 + 120
+
def GetZhuXianEquipPlaceIndexIsUnlock(curPlayer, equipPlaceIndex):
## 获取诛仙装备位是否解锁
# @param equipPlaceIndex: 注意传入的参数是装备位索引
equipPlace = GetZhuXianEquipPlaceByIndex(equipPlaceIndex)
- placeUnlockDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 1, {}) # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
- if str(equipPlace) not in placeUnlockDict:
+ placeUnlockDict = IpyGameDataPY.GetConfigEx("EquipZhuXianUnlock") # 诛仙装备位对应解锁所需诛仙塔层数 {"装备位":诛仙塔层数, ...} 没配的默认解锁
+ if not placeUnlockDict:
+ placeUnlockDict = {}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in xrange(ipyDataMgr.GetZhuXianTowerCount()):
+ ipyData = ipyDataMgr.GetZhuXianTowerByIndex(index)
+ unlockEquipPlace = ipyData.GetUnLockEquipPlace()
+ if not unlockEquipPlace:
+ continue
+ towerID = ipyData.GetID()
+ placeUnlockDict[unlockEquipPlace] = towerID
+ IpyGameDataPY.SetConfigEx("EquipZhuXianUnlock", placeUnlockDict)
+ GameWorld.DebugLog("加载诛仙塔解锁装备位: placeUnlockDict=%s" % placeUnlockDict)
+ if equipPlace not in placeUnlockDict:
return True
- needTowerLV = placeUnlockDict[str(equipPlace)]
- curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # 已过关的诛仙塔层数
+ needTowerLV = placeUnlockDict[equipPlace]
+ curTowerLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ZhuXianTowerPassLV) # 已过关的诛仙塔层数
return curTowerLV >= needTowerLV
+
def CheckLearnZhuXianSkill(curPlayer, skillID):
## 检查诛仙装备位装备阶数
@@ -69,6 +92,7 @@
return True
+
#// A3 30 装备诛仙装备 #tagCMEquipZhuXianItem
#
#struct tagCMEquipZhuXianItem
@@ -87,7 +111,7 @@
zhuXianItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
curEquip = zhuXianItemPack.GetAt(itemIndex)
- if not ItemCommon.CheckItemCanUse(curEquip):
+ if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
GameWorld.DebugLog("物品为空或不可用: itemIndex=%s" % itemIndex, playerID)
return
if not ItemCommon.GetIsZhuXianEquip(curEquip):
@@ -119,13 +143,14 @@
destEquip = zhuXianEquipPack.GetAt(reqEquipPlaceIndex)
desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
- if not ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptZhuXianEquip):
+ if not ItemCommon.DoLogicSwitchItem(curPlayer, destEquip, curEquip, ShareDefine.rptZhuXianEquip):
return
dataDict = {'dotype':'EquipZhuXianItem', 'desItemID':desItemID, 'desUserData':desUserData, 'srcItemID':srcItemID, 'srcUserData':srcUserData}
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
RefreshZhuXianAttr(curPlayer)
return
+
#// A3 31 卸下诛仙装备 #tagCMUnEquipZhuXianItem
#
@@ -157,12 +182,15 @@
RefreshZhuXianAttr(curPlayer)
return
+
def RefreshZhuXianAttr(curPlayer):
- CalcZhuXianAttr(curPlayer)
- PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+ #CalcZhuXianAttr(curPlayer)
+ #PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
+
def CalcZhuXianAttr(curPlayer):
+ return
## 刷新诛仙属性
playerID = curPlayer.GetPlayerID()
PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
@@ -170,14 +198,15 @@
allAttrList = [{} for _ in range(4)]
allAttrListZXSuit = [{} for _ in range(4)]
- equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
- equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...}
- equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
-
- attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
+ allAttrListZXStone = [{} for _ in range(4)]
+ equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
+ equipPlaceClassLVDict = {} #装备位对应装备阶 {装备位:阶, ...}
+ equipPlaceBaseAttrDict = {} #装备位对应基础属性字典 {装备位:{属性ID:value, ...}, ...}
+ equipPlaceStoneLVDict = {} #装备位对应宝石等级 {装备位:[宝石等级,..], ...}
+ attrIDSkillPlusDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 1, {}) # 属性ID对应影响的技能TypeID列表 {属性ID:[技能TypeID列表, ...], ...}
addAttrIDList = range(ShareDefine.Def_Effect_SkillAddPer1, ShareDefine.Def_Effect_SkillAddPer7 + 1)
reduceAttrIDList = range(ShareDefine.Def_Effect_SkillReducePer1, ShareDefine.Def_Effect_SkillReducePer7 + 1)
- zxSkillPlusAttrDict = {} # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...}
+ zxSkillPlusAttrDict = {} # 玩家诛仙装备影响技能TypeID属性字典 {属性ID:值, ...}
zhuXianEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianEquip)
equipPackCount = zhuXianEquipPack.GetCount()
@@ -215,7 +244,11 @@
zxSkillPlusAttrDict[legendAttrID] = zxSkillPlusAttrDict.get(legendAttrID, 0) + legendAttrValue
else:
PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrList)
-
+ #宝石属性
+ gemlvList = ChEquip.CalcEquipStone_Effect(curPlayer, equipPlace, allAttrListZXStone)
+ equipPlaceStoneLVDict[equipPlace] = gemlvList
+
+
# GameWorld.DebugLog("诛仙装备属性: allAttrList=%s" % (allAttrList))
# GameWorld.DebugLog(" zxSkillPlusAttrDict=%s" % (zxSkillPlusAttrDict))
# GameWorld.DebugLog(" equipPlaceClassLVDict=%s" % (equipPlaceClassLVDict))
@@ -225,26 +258,16 @@
if attrID not in attrIDSkillPlusDict:
continue
skillTypeIDList = attrIDSkillPlusDict[attrID]
- effSkillTypeID = 0
for skillTypeID in skillTypeIDList:
- skillData = curPlayer.GetSkillManager().FindSkillBySkillTypeID(skillTypeID)
- if not skillData:
- continue
- if SkillCommon.CheckSkillJob(curPlayer, skillData):
- effSkillTypeID = skillTypeID
- break
- if not effSkillTypeID:
- continue
-
- if attrID in addAttrIDList:
- skillAddPerDict = PyGameData.g_zhuXianSkillAddPerDict.get(playerID, {})
- skillAddPerDict[effSkillTypeID] = plusValue
- PyGameData.g_zhuXianSkillAddPerDict[playerID] = skillAddPerDict
- elif attrID in reduceAttrIDList:
- skillReducePerDict = PyGameData.g_zhuXianSkillReducePerDict.get(playerID, {})
- skillReducePerDict[effSkillTypeID] = plusValue
- PyGameData.g_zhuXianSkillReducePerDict[playerID] = skillReducePerDict
-
+ if attrID in addAttrIDList:
+ skillAddPerDict = PyGameData.g_zhuXianSkillAddPerDict.get(playerID, {})
+ skillAddPerDict[skillTypeID] = plusValue
+ PyGameData.g_zhuXianSkillAddPerDict[playerID] = skillAddPerDict
+ elif attrID in reduceAttrIDList:
+ skillReducePerDict = PyGameData.g_zhuXianSkillReducePerDict.get(playerID, {})
+ skillReducePerDict[skillTypeID] = plusValue
+ PyGameData.g_zhuXianSkillReducePerDict[playerID] = skillReducePerDict
+
# GameWorld.DebugLog(" PyGameData.g_zhuXianSkillAddPerDict=%s" % PyGameData.g_zhuXianSkillAddPerDict)
# GameWorld.DebugLog(" PyGameData.g_zhuXianSkillReducePerDict=%s" % PyGameData.g_zhuXianSkillReducePerDict)
@@ -256,6 +279,10 @@
ShareDefine.Def_Effect_ZXRuyiAttrPer:ShareDefine.zxetRuyi,
ShareDefine.Def_Effect_ZXPendantAttrPer:ShareDefine.zxetPendant,
ShareDefine.Def_Effect_ZXRingAttrPer:ShareDefine.zxetRing,
+ ShareDefine.Def_Effect_ZXWeaponAttrPer:ShareDefine.zxetWeapon1,
+ ShareDefine.Def_Effect_LXWeaponAttrPer:ShareDefine.zxetWeapon2,
+ ShareDefine.Def_Effect_XXWeaponAttrPer:ShareDefine.zxetWeapon3,
+ ShareDefine.Def_Effect_JXWeaponAttrPer:ShareDefine.zxetWeapon4,
}
suitPlaceGroupDict = IpyGameDataPY.GetFuncEvalCfg("EquipZhuXian", 2, {})
for suitType, placeGroupList in suitPlaceGroupDict.items():
@@ -298,16 +325,53 @@
PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXSuit)
else:
PlayerControl.CalcAttrDict_Type(suitEffID, suitEffValue, allAttrListZXSuit)
-
+ #宝石共鸣属性
+ #GameWorld.DebugLog('equipPlaceStoneLVDict=%s'%equipPlaceStoneLVDict)
+ needStoneCnt = IpyGameDataPY.GetFuncCfg('GemResonance')
+ for suitType, placeGroupList in suitPlaceGroupDict.items():
+ suitType = int(suitType)
+ groupStoneLVList = []
+ for place in placeGroupList:
+ groupStoneLVList += equipPlaceStoneLVDict.get(place, [])
+
+ if len(groupStoneLVList) < needStoneCnt:
+ continue
+ groupStoneLVList.sort(reverse=True)
+ shareStoneLV = min(groupStoneLVList[:needStoneCnt])
+ GameWorld.DebugLog(" 激活诛仙宝石共鸣: suitType=%s, shareStoneLV=%s" % (suitType, shareStoneLV))
+ stoneAttrIpyData = IpyGameDataPY.GetIpyGameData("ZhuXianStoneAttr", suitType, shareStoneLV)
+ if not stoneAttrIpyData:
+ continue
+ attrIDList = stoneAttrIpyData.GetAttrIDList()
+ attrValueList = stoneAttrIpyData.GetAttrValueList()
+ if len(attrIDList) != len(attrValueList):
+ continue
+ for i, effID in enumerate(attrIDList):
+ effValue = attrValueList[i]
+ if effID in suitAttrIDPlusPlaceDict:
+ plusPlace = suitAttrIDPlusPlaceDict[effID]
+ if plusPlace not in equipPlaceBaseAttrDict:
+ continue
+ plusEffDict = equipPlaceBaseAttrDict[plusPlace]
+ #GameWorld.DebugLog(" plusPlace=%s,plusEffDict=%s" % (plusPlace, plusEffDict))
+ for plusEffID, plusEffValue in plusEffDict.items():
+ addValue = int(plusEffValue * (10000 + effValue) / 10000.0)
+ #GameWorld.DebugLog(" plusEffID=%s,plusEffValue=%s,addValue=%s" % (plusEffID, plusEffValue, addValue))
+ PlayerControl.CalcAttrDict_Type(plusEffID, addValue, allAttrListZXStone)
+ else:
+ PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListZXStone)
+
# 保存计算值
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
+ #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquip, allAttrList)
+ #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipSuit, allAttrListZXSuit)
+ #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_ZXEquipStone, allAttrListZXStone)
#计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
GameWorld.DebugLog("诛仙装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
- curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
+ #curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_ZhuXian, equipFightPowerEx)
return
+
def GetZhuXianEquipSkillAddPer(playerID, skillTypeID):
## 获取诛仙装备伤害百分比提升值
@@ -318,6 +382,7 @@
return 0
return skillAddPerDict[skillTypeID]
+
def GetZhuXianEquipSkillReducePer(playerID, skillTypeID):
## 获取诛仙装备减伤百分比提升值
if playerID not in PyGameData.g_zhuXianSkillReducePerDict:
@@ -327,3 +392,84 @@
return 0
return skillReducePerDict[skillTypeID]
+
+#// A3 32 诛仙装备分解 #tagCMZhuXianEquipDecompose
+#
+#struct tagCMZhuXianEquipDecompose
+#{
+# tagHead Head;
+# BYTE Count; //材料所在背包索引的数量
+# WORD IndexList[Count]; //材料所在背包索引列表
+# DWORD ItemIDList[Count]; //材料所在背包物品ID列表
+# BYTE IsAuto; //是否自动分解
+#};
+## 诛仙装备分解
+# @param playerIndex 玩家索引
+# @param clientData 客户端封包
+# @param tick 时间
+# @return None
+def OnZhuXianEquipDecompose(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ if not clientData.Count:
+ return
+ playerID = curPlayer.GetID()
+ eatIndexList = clientData.IndexList
+ eatItemIDList = clientData.ItemIDList
+ isAuto = clientData.IsAuto
+ giveItemDict = {} #分解得到物品
+
+ itemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptZhuXianItem)
+ for i, index in enumerate(eatIndexList):
+ eatItem = itemPack.GetAt(index)
+ if not eatItem or eatItem.IsEmpty():
+ continue
+ eatItemID = eatItem.GetItemTypeID()
+ if eatItemID != eatItemIDList[i]:
+ GameWorld.Log('诛仙装备分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
+ continue
+ if eatItem.GetType() not in ChConfig.Def_ZhuXianEquiipType:
+ GameWorld.Log('诛仙装备分解 发的物品不是诛仙装备 eatItemID=%s' % eatItemID, playerID)
+ continue
+
+ itemClassLV = ItemCommon.GetItemClassLV(eatItem)
+ ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianEquipDecompose', itemClassLV)
+ if not ipyData:
+ GameWorld.DebugLog('ZhuXianEquipDecompose 未配置该阶级分解itemClassLV=%s' % itemClassLV, playerID)
+ continue
+ decomposeInfoDict = ipyData.GetDecomposeInfo()
+ getItemDict = {}
+ for itemIDList, rateList in decomposeInfoDict.items():
+ giveitemCnt = GameWorld.GetResultByRandomList(rateList, 0)
+ if not giveitemCnt:
+ continue
+ if isinstance(itemIDList, tuple):
+ itemID = random.choice(itemIDList)
+ else:
+ itemID = itemIDList
+ giveItemDict[itemID] = giveItemDict.get(itemID, 0) + giveitemCnt
+ getItemDict[itemID] = getItemDict.get(itemID, 0) + giveitemCnt
+ saveDataDict = {'getItemDict':getItemDict, 'isAuto':isAuto}
+ ItemCommon.DelItem(curPlayer, eatItem, 1, True, ChConfig.ItemDel_ZhuXianDecompose, saveDataDict)
+ if giveItemDict:
+ needSpace = len(giveItemDict)
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ if packSpace < needSpace:
+ prizeItemList = [[giveItemID, itemCnt, 1] for giveItemID, itemCnt in giveItemDict.items()]
+ PlayerControl.SendMailByKey("DefaultLackSpace", [curPlayer.GetPlayerID()], prizeItemList)
+ else:
+ for giveItemID, itemCnt in giveItemDict.items():
+ ItemControler.GivePlayerItem(curPlayer, giveItemID, itemCnt, 0, [IPY_GameWorld.rptItem])
+
+ #通知结果
+ packData = ChPyNetSendPack.tagMCZhuXianDecomposeResult()
+ packData.Clear()
+ packData.ItemList = []
+ for itemID, itemCnt in giveItemDict.items():
+ itemInfo = ChPyNetSendPack.tagMCZhuXianDecomposeItem()
+ itemInfo.ItemID = itemID
+ itemInfo.ItemCnt = itemCnt
+ itemInfo.IsBind = 1
+ packData.ItemList.append(itemInfo)
+ packData.Cnt = len(packData.ItemList)
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
--
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