From 18e04b9dbbc0aa2df25d1696a19e296ea88e4e3d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 八月 2018 16:03:27 +0800
Subject: [PATCH] Fix: 3152 【后端】宝箱开出的物品是否绑定根据配置决定

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
index 1d2a550..d6572d0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -41,7 +41,7 @@
     if showType:
         useCnt = 1
         
-    isBind = int(curRoleItem.GetIsBind() or chestsIpyData.GetIsBind()) # 奖励物品是否绑定
+    isBind = int(chestsIpyData.GetIsBind()) # 奖励物品是否绑定
     costItemID = chestsIpyData.GetCostItemID()
     costItemCountTotal = chestsIpyData.GetCostItemCount() * useCnt
     costGoldTotal = chestsIpyData.GetCostGold() * useCnt

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