From 18e04b9dbbc0aa2df25d1696a19e296ea88e4e3d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 八月 2018 16:03:27 +0800
Subject: [PATCH] Fix: 3152 【后端】宝箱开出的物品是否绑定根据配置决定
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index a6b1bad..1eb275b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -466,7 +466,11 @@
OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
- value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
+ if GetIsDogzEquip(curItem):
+ # 神兽装备用不同公式
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
+ else:
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
return value
#---------------------------------------------------------------------
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