From 19576609e69aaf5ff7ece05bf007a5f9eb1eaf9a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 24 十一月 2018 22:15:16 +0800 Subject: [PATCH] 4762 【1.3】【后端】组队功能和助战积分优化;(初版,可测试基本流程) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 26 ++++++++++++++++++++------ 1 files changed, 20 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py index e94851e..731364b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py @@ -26,6 +26,8 @@ import ReadChConfig import PlayerFamily import IPY_GameServer +import PlayerFBHelpBattle +import IpyGameDataPY import ShareDefine import ChConfig @@ -81,6 +83,13 @@ curCache.SetPlusDataNoSave(PlusData,len(PlusData)) curCache.SetNeedSaveDB(isSaveDB) #设置需要保存到数据库 + # 同步更新助战信息 + if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID): + PropDataDict = eval(PropData) + fightPower = PropDataDict.get("FightPower", 0) + familyID = PropDataDict.get("FamilyID", 0) + PlayerFBHelpBattle.UpdateCheckInPlayerInfo(PlayerID, fightPower, familyID) + #暂时关闭 #=========================================================================== # FamilyIDKey = "FamilyID" @@ -109,7 +118,10 @@ # @param PlayerID, PlayerLV # @return None def IsNeedSaveLogoutPlayer(PlayerID, PlayerLV): - SaveDBLimitLV, NeedCheckBillBoardType, HighLadderLimitOrder = ReadChConfig.GetEvalChConfig("CacheSaveLimit") + if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID): + return True + + SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1) #校验玩家等级 if PlayerLV < SaveDBLimitLV: return False @@ -118,7 +130,9 @@ # 上榜用户 def IsNeedSaveViewCacheAllInfo(PlayerID): - SaveDBLimitLV, NeedCheckBillBoardType, HighLadderLimitOrder = ReadChConfig.GetEvalChConfig("CacheSaveLimit") + if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID): + return True + NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2) #校验玩家是否上排行榜 billboardMgr = GameWorld.GetBillboard() for BillBoardType in NeedCheckBillBoardType: @@ -282,14 +296,14 @@ NetPackCommon.SendFakePack(curPlayer, answerPack) return -def OnPlayerLeaveFamily(playerID): - GameWorld.DebugLog("ViewCache->OnPlayerLeaveFamily", playerID) +def OnPlayerFamilyChange(playerID, familyID, familyName): + GameWorld.DebugLog("ViewCache->OnPlayerFamilyChange", playerID) curCache = ViewCacheMgr.FindCache(playerID) if not curCache: return PropData = eval(curCache.GetPropData()) - PropData["FamilyID"] = 0 - PropData["FamilyName"] = "" + PropData["FamilyID"] = familyID + PropData["FamilyName"] = familyName playerLV = PropData["LV"] PropData = json.dumps(PropData, ensure_ascii=False) -- Gitblit v1.8.0