From 19e0109ec1e936204cb85362d2e3f705b8b9554c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 十二月 2020 11:19:38 +0800
Subject: [PATCH] 8585 【主干】【BT】【长尾】【后端】竞技场(封包)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 841 +++++++++++++++++++++++++------------------------------
1 files changed, 384 insertions(+), 457 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index bd14280..e8956af 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -20,26 +20,23 @@
import ChConfig
import datetime
import GameWorld
-import ReadChConfig
import PlayerControl
import ShareDefine
-#import PlayerExam
import PlayerDBGSEvent
-import MergeBroadcast
-#import PlayerManorWar
-#import GameWorldShopItem
-#import GameWorldActionTeHui
-import GameWorldAverageLv
-#import GameWorldMergeBoss
-#import GameWorldMergeKing
-#import GameWorldMergePK
+import CrossRealmPK
import GameWorldFamilyWar
import PlayerFamilyParty
import IpyGameDataPY
import PlayerXMZZ
import PlayerFamilySWRH
import GameWorldBoss
+import PlayerFamilyRedPacket
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerUniversalGameRec
+import GameWorldAverageLv
+import PlayerFamilyBoss
+import PlayerHorsePetBoss
import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
@@ -48,8 +45,6 @@
from types import IntType
import time
#---------------------------------------------------------------------
-
-MaxCustomServerDay = 14 # 最大定制开服天数
#年月日时间格式
Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
@@ -63,6 +58,10 @@
) = range(3)
def OnPlayerLogin(curPlayer):
+
+ if GameWorld.IsCrossServer():
+ # 跨服不处理运营活动
+ return
isReload, OperationActionInfo = __GetOperationActionInfo()
operationActionDict = OperationActionInfo[OperationAction_TodayInfo]
@@ -81,16 +80,32 @@
ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
if ipyData:
PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
-
+ # 新仙界盛典活动进行中
+ if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
+ ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
+ if ipyData:
+ PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
# 多倍修行点活动进行中
if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
if ipyData:
Sync_OperationAction_RealmPoint(ipyData, curPlayer)
+ # 节日红包活动进行中
+ if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
+ ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
+ if ipyData:
+ PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
+ # 幸运鉴宝活动进行中
+ if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
+ PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
return
def SendMapServerOperationActionState():
# 地图启动成功时通知本日运行活动相关状态
+
+ if GameWorld.IsCrossServer():
+ # 跨服不处理运营活动
+ return
isReload, OperationActionInfo = __GetOperationActionInfo()
mapServerInfoDict = OperationActionInfo[OperationAction_MapServerInfo]
@@ -115,11 +130,13 @@
key = "OperationActionInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
serverTime = GameWorld.GetServerTime()
curHour = serverTime.hour
reloadSignHour = 0 if curHour < 5 else 5
- reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
+ reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
#GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
return False, OperationActionInfo
@@ -128,20 +145,26 @@
curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
- customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
+ startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表
+ customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
operationActionDict = {}
mapServerOperationActionDict = {}
- serverID = GameWorld.GetServerID()
+ serverGroupID = GameWorld.GetServerGroupID()
ipyDataMgr = IpyGameDataPY.IPY_Data()
+ curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
- GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s ====="
- % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
+ GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s ====="
+ % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
+ GameWorld.Log(" 今日周%s" % (curWeekday))
for actName in ShareDefine.OperationActionNameList:
# 取出本活动所属本服ID的所有配置
- curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
- GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
+ GameWorld.Log("加载运营活动: actName=%s" % (actName))
+ curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
+ GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList)))
+ disableWeekIpyDataInfo = __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList)
needStartList = [] # [startDateTime, ...]
needEndList = [] # [endDateTime, ...]
needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -149,11 +172,25 @@
# 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
for ipyData in curServerActIpyDataList:
+ serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+ serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
cfgID = ipyData.GetCfgID()
startDateStr = ipyData.GetStartDate()
endDateStr = ipyData.GetEndDate()
- GameWorld.Log(" cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s"
- % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
+ GameWorld.Log(" cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s"
+ % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
+ if cfgID in disableWeekIpyDataInfo:
+ startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
+ GameWorld.Log(" 按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s"
+ % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
+ continue
+ if not startDateStr:
+ startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+ GameWorld.Log(" 开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
+ if not endDateStr:
+ endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+ GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
+ # 活动优先级为 开服天=合服天>运营日期>运营周天
# 按开服天开的
if startDateStr.isdigit() and endDateStr.isdigit():
startServerDay, endServerDay = int(startDateStr), int(endDateStr)
@@ -166,17 +203,56 @@
startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+ elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
+ if not isMixServer:
+ GameWorld.Log(" 非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
+ continue
+ startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
+ #结束日可能还需要处理广播之类,所以这里需要+1
+ if mixServerDay > endMixServerDay + 1:
+ GameWorld.Log(" 当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
+ continue
+ openServerDateTime = curDateTime + datetime.timedelta(days=(startMixServerDay-mixServerDay))
+ endServerDateTime = curDateTime + datetime.timedelta(days=(endMixServerDay-mixServerDay))
+ startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+ endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+ GameWorld.Log(" 合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
else:
- if openServerDay <= customMaxServerDay:
- GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
- continue
- customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
- curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
- customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
- if curStartDateTime <= customMaxServerDateTime:
- GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
- continue
-
+ if startDateStr.startswith("W") and endDateStr.startswith("W"):
+ startWeekday = int(startDateStr[1:])
+ endWeekday = int(endDateStr[1:])
+ startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+ endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+ startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
+ endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
+ GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+
+ if actName not in ShareDefine.FeastOperationActionNameList:
+ if openServerDay <= customMaxServerDay:
+ GameWorld.Log(" 按日期/周开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
+ continue
+ curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期
+ customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
+ curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
+ customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+ if curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime:
+ if actName not in startDateInCustomCanOpenList:
+ GameWorld.Log(" 按日期/周开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
+ continue
+
+ if isMixServer:
+ if mixServerDay <= maxCustomServerDayMix:
+ GameWorld.Log(" 按日期/周开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
+ continue
+ mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
+ customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
+ curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
+ customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+ if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
+ if actName not in startDateInCustomCanOpenList:
+ GameWorld.Log(" 按日期/周开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
+ continue
+
if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
startHMStrList = ipyData.GetStartTimeList()
endHMStrList = ipyData.GetEndTimeList()
@@ -232,9 +308,9 @@
isEnd = (curDateTime == endDayDate)
# 每天按时段开启的,支持多时段
- else:
- if startDayDate <= curDateTime <= endDayDate:
- isEnd = (curDateTime == endDayDate)
+ elif startDayDate <= curDateTime <= endDayDate:
+ isEnd = (curDateTime == endDayDate)
+ if not isEnd:
for hmIndex, startHMStr in enumerate(startHMStrList):
endHMStr = endHMStrList[hmIndex]
# 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -308,6 +384,9 @@
if not activityIpyData or (isActivity and not isEnd):
activityIpyData = ipyData
activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
+ if actName == ShareDefine.OperationActionName_LoginAward:
+ #活动每天的世界等级
+ activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
if startDayDate <= curDateTime < endDayDate:
dayIndex = 0
@@ -343,50 +422,86 @@
return True, OperationActionInfo
-def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
+def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
## 获取运营活动本服务器对应的配置数据列表
- # 所有配置先按活动标识归组
- platform = GameWorld.GetPlatform()
- actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
+ if not hasattr(ipyDataMgr, "Get%sCount" % actName):
+ GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
+ return []
+
+ curServerActIpyDataList = []
actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
for cfgIndex in xrange(actCfgCount):
- ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
- actMark = ipyData.GetActMark()
- platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
- if platformList and platform not in platformList:
- GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID()))
- continue
- serverIDTuple = tuple(ipyData.GetServerIDList())
+ ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
+ serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+ serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
- serverIpyDataDict = actGroupDict.get(actMark, {})
- ipyDataList = serverIpyDataDict.get(serverIDTuple, [])
- ipyDataList.append(ipyData)
- serverIpyDataDict[serverIDTuple] = ipyDataList
- actGroupDict[actMark] = serverIpyDataDict
-
- # 取出所属本服ID的所有配置
- curServerActIpyDataList = []
- for actMark, serverIpyDataDict in actGroupDict.items():
- generalIpyDataList = []
- isGeneral = True
- for serverIDTuple, ipyDataList in serverIpyDataDict.items():
- if not serverIDTuple:
- generalIpyDataList = ipyDataList
- continue
- for serverIDInfo in serverIDTuple:
- if (isinstance(serverIDInfo, int) and serverIDInfo == serverID) \
- or ((isinstance(serverIDInfo, list) or isinstance(serverIDInfo, tuple)) \
- and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]):
- curServerActIpyDataList += ipyDataList
- isGeneral = False
+ # 排除的服务器组ID列表
+ if serverGroupIDListExcept:
+ isExcept = False
+ for serverGroupIDInfo in serverGroupIDListExcept:
+ if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+ or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+ and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+ isExcept = True
break
- if isGeneral:
- curServerActIpyDataList += generalIpyDataList
+ if isExcept:
+ continue
+
+ if not serverGroupIDList:
+ curServerActIpyDataList.append(ipyData)
+ else:
+ for serverGroupIDInfo in serverGroupIDList:
+ if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+ or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+ and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+ curServerActIpyDataList.append(ipyData)
+ break
+
return curServerActIpyDataList
+
+def __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList):
+ ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
+ disableWeekIpyDataInfo = {}
+ curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
+
+ weekIpyDataList, ymdIpyDatList = [], []
+ for ipyData in curServerActIpyDataList:
+ startDateStr = ipyData.GetStartDate()
+ endDateStr = ipyData.GetEndDate()
+ if startDateStr.isdigit() or startDateStr.startswith("Mix"):
+ # 开服天、合服天的不处理
+ continue
+
+ # 按星期X的
+ if startDateStr.startswith("W"):
+ startWeekday = int(startDateStr[1:])
+ endWeekday = int(endDateStr[1:])
+ startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+ endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+ weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
+ # 按日期的
+ else:
+ ymdIpyData = ipyData
+ ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+ ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+ ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate])
+
+ for ipyData, startWeekDate, endWeekDate in weekIpyDataList:
+ cfgID = ipyData.GetCfgID()
+ for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList:
+ if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate:
+ ymdCfgID = ymdIpyData.GetCfgID()
+ disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
+
+ return disableWeekIpyDataInfo
def Dispose_OperationActionState(reloadRefresh=False):
# 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
+
+ if GameWorld.IsCrossServer():
+ # 跨服不处理运营活动
+ return
isReload, OperationActionInfo = __GetOperationActionInfo(False) # 这里必须传False
isReload = isReload or reloadRefresh
@@ -400,6 +515,8 @@
curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+ startDateInCustomCanOpenList = IpyGameDataPY.GetFuncEvalCfg("OperationAction", 2) # 开始天在定制天内在定制天结束后可继续开启的活动列表
+
for actName in ShareDefine.OperationActionNameList:
state = 0 # 默认关闭
@@ -412,19 +529,40 @@
#notifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
#ipyData 可能为 None
ipyData, startList, endList, notifyDict = operationActionDict[actName]
- # 精确匹配开启
- if curDateTime in startList:
- state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
- # 精确匹配关闭
- elif curDateTime in endList:
- state = 0
- # goon 状态
- else:
+
+ if actName in startDateInCustomCanOpenList:
+ # 由于某些活动的开始天允许和前定制X天有交叉的情况出现(实际不开,会等定制结束后才接下去开)
+ # 所以会有时间交叉的情况出现,这种活动goon单独判断
+ # 为防止动到其他活动,允许交叉的活动另外处理,理论上可以统一逻辑,为保险起见分开处理
+
+ # 精确匹配开启
+ if curDateTime in startList:
+ state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
+ # 精确匹配关闭
+ elif curDateTime in endList:
+ state = 0
+
+ # goon 状态
for dIndex, startDateTime in enumerate(startList):
endDateTime = endList[dIndex]
if startDateTime < curDateTime < endDateTime:
state = dIndex + 1
break
+
+ else:
+ # 精确匹配开启
+ if curDateTime in startList:
+ state = startList.index(curDateTime) + 1 # 也是代表第几个时间段
+ # 精确匹配关闭
+ elif curDateTime in endList:
+ state = 0
+ # goon 状态
+ else:
+ for dIndex, startDateTime in enumerate(startList):
+ endDateTime = endList[dIndex]
+ if startDateTime < curDateTime < endDateTime:
+ state = dIndex + 1
+ break
# 全服广播提示信息
if curDateTime in notifyDict:
@@ -442,7 +580,8 @@
dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
- if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
+ dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+ if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
if actName in ShareDefine.NeedWorldLVOperationActNameList:
#记录开启时世界等级
@@ -456,10 +595,19 @@
elif actName == ShareDefine.OperationActionName_FairyCeremony:
#重置仙界盛典
PlayerFairyCeremony.ResetFairyCeremony()
-
-
+ elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+ #重置仙界盛典
+ PlayerNewFairyCeremony.ResetNewFairyCeremony()
+ elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+ #重置节日红包
+ if ipyData:
+ PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
+ elif actName == ShareDefine.OperationActionName_FlashSale:
+ #限时抢购重置购买次数 本次活动每场不能重复
+ #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+ PlayerStore.ResetFlashSaleBuyCnt(ipyData)
- if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
+ if actName in ShareDefine.NeedWorldLVOperationActNameList:
actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
@@ -479,13 +627,18 @@
PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
if preState != state and state == 0:
PlayerFairyCeremony.OnFairyCeremonyEnd()
+ elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+ if isReload and ipyData:
+ PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
+ if preState != state and state == 0:
+ PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
+
elif actName == ShareDefine.OperationActionName_RealmPoint:
if isReload and ipyData:
Sync_OperationAction_RealmPoint(ipyData)
- elif actName == ShareDefine.OperationActionName_FlashSale:
- if ipyData and preState != state:
- dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
- PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
+ elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+ if isReload and ipyData:
+ PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
#通知Mapserver,设置字典
#GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
@@ -541,6 +694,7 @@
multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
multiRealmPointInfo.Multiple = ipyData.GetMultiple()
multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
+ multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
if not curPlayer:
# 全服广播在线玩家
playerManager = GameWorld.GetPlayerManager()
@@ -560,9 +714,12 @@
# 获取本日待处理的日常活动信息
key = "TodayDailyActionInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ loadSign = [openServerDay, isMixServer, mixServerDay]
TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
- if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
- #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
+ if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+ #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
return TodayDailyActionInfo[1]
todayActionInfo = []
@@ -573,17 +730,21 @@
curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
- curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+ curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
GameWorld.Log("===== 加载今天日常活动信息 =====")
- GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
- GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+ GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
customDailyIDList = []
dailyTimeInfoList = []
# 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
if openServerDay <= curMaxCustomServerDay:
customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
- GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 本周定制的开服日常活动条数: %s" % len(customIpyDataList))
customIDList = []
todayCustomIDList = []
for customIpyData in customIpyDataList:
@@ -594,12 +755,28 @@
customIDList.append(dataID)
if customIpyData.GetOpenServerDay() == openServerDay:
todayCustomIDList.append(dataID)
- isCustom = True
- dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
- GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
- GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
- GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
- GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
+ customType = 1
+ dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+ GameWorld.Log(" 本周定制的开服日常配置表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
+ GameWorld.Log(" 今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
+ elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+ todayCustomIDList = [] # 今天定制的数据表ID
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
+ customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
+ dataID = customIpyData.GetID()
+ dailyID = customIpyData.GetDailyID()
+ if dailyID not in customDailyIDList:
+ customDailyIDList.append(dailyID)
+ if customIpyData.GetMixServerDay() == mixServerDay:
+ todayCustomIDList.append(dataID)
+ customType = 2
+ dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+ GameWorld.Log(" 定制的合服日常活动ID列表: %s" % (customDailyIDList))
+ GameWorld.Log(" 今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
else:
GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
@@ -627,10 +804,11 @@
GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
continue
openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
- dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
+ customType = 0
+ dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
GameWorld.Log(" -----------------------")
- for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+ for customType, openTimeList, ipyData in dailyTimeInfoList:
dailyID = ipyData.GetDailyID()
notifyInfoDict = ipyData.GetNotifyInfo()
@@ -665,11 +843,11 @@
notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
- GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
- % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
+ GameWorld.Log(" 增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
+ % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
- TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
- GameWorld.Log("本日日常活动信息加载完毕!")
+ TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+ GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
GameWorld.Log("=============================================================")
return TodayDailyActionInfo[1]
@@ -718,7 +896,8 @@
PlayerControl.WorldNotify(0, notifyKey, paramList)
dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID
- if gameWorld.GetDictByKey(dictName) == state:
+ beforeState = gameWorld.GetDictByKey(dictName)
+ if beforeState == state:
#已经是这个状态了
continue
@@ -726,13 +905,14 @@
# 骑宠争夺活动开始前同步有效人数到地图
if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
#通知Mapserver,设置字典
GameWorld.SendMapServerMsgEx(dictName, state)
#更新字典值
gameWorld.SetDict(dictName, state)
GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
- __DoLogic_GameServer_ActionState(dictName, state)
+ __DoLogic_GameServer_ActionState(dictName, state, beforeState)
return
@@ -779,7 +959,7 @@
FBStateEndTimeNotResetIDList.append(dataID)
FBStateEndTimeNotResetIDList.sort()
- # 加载定制表
+ # 加载开服定制表
customStateTimeDict = {}
for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -802,18 +982,45 @@
FBStateEndTimeNotResetCustomIDList.append(dataID)
FBStateEndTimeNotResetCustomIDList.sort()
- notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+ # 加载合服定制表
+ customMixStateTimeDict = {}
+ for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+ customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ openMixDay = customIpyData.GetMixServerDay()
+ startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+ endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+ startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
+ startTimeList.append([openMixDay, startHour, startMinute])
+ endTimeDict[dataID] = [openMixDay, endHour, endMinute]
+ customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+
+ FBStateEndTimeNotResetCustomMixIDList = []
+ for dataMapID, timeInfo in customMixStateTimeDict.items():
+ startTimeList, endTimeDict = timeInfo
+ for dataID, endTime in endTimeDict.items():
+ # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+ if endTime in startTimeList:
+ FBStateEndTimeNotResetCustomMixIDList.append(dataID)
+ FBStateEndTimeNotResetCustomMixIDList.sort()
+
+ notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
- GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
- GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+ GameWorld.Log(" 不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
+ GameWorld.Log(" 不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+ GameWorld.Log(" 不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
return notResetIDList
def __GetTodayFBStateTimeInfo():
key = "TodayFBStateTimeInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ loadSign = [openServerDay, isMixServer, mixServerDay]
TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
- if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
- #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+ if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
+ #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
return TodayFBStateTimeInfo[1]
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
@@ -825,10 +1032,12 @@
GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
return []
- curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+ curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
GameWorld.Log("===== 加载今天副本状态时间表 =====")
- GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
- GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -837,7 +1046,9 @@
# 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
if openServerDay <= curMaxCustomServerDay:
customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
- GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 本周定制的开服副本活动条数: %s" % len(customIpyDataList))
customIDList = [] # 本周定制的数据表ID
todayCustomIDList = [] # 今天定制的数据表ID
for customIpyData in customIpyDataList:
@@ -848,12 +1059,28 @@
customIDList.append(dataID)
if customIpyData.GetOpenServerDay() == openServerDay:
todayCustomIDList.append(dataID)
- isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
- fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
- GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
- GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
- GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
- GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
+ customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+ GameWorld.Log(" 本周定制的开服副本表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的开服副本地图列表: %s" % (customMapIDList))
+ GameWorld.Log(" 今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
+ elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+ todayCustomIDList = [] # 今天定制的数据表ID
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+ customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ if dataMapID not in customMapIDList:
+ customMapIDList.append(dataMapID)
+ if customIpyData.GetMixServerDay() == mixServerDay:
+ todayCustomIDList.append(dataID)
+ customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+ GameWorld.Log(" 定制的合服副本地图列表: %s" % (customMapIDList))
+ GameWorld.Log(" 今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
else:
GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
@@ -867,43 +1094,43 @@
GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
continue
# 暂不支持跨天的活动
- isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+ customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
if curWeekDay != startWeekDay:
- GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s"
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s"
% (dataID, dataMapID, curWeekDay, startWeekDay))
continue
- fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
- GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
+ GameWorld.Log(" 今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
- TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
- GameWorld.Log("本日副本活动状态信息加载完毕!")
+ TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
+ GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
GameWorld.Log("=============================================================")
return TodayFBStateTimeInfo[1]
def Dispose_FBStateTime():
## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
-
- FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
+ #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
curDateTime = GameWorld.GetServerTime()
curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
- openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
- GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
- % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
- GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
- GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+ #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
+ # % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
gameWorld = GameWorld.GetGameWorld()
fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
- for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+ for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
dataID = ipyData.GetID()
dataMapID = ipyData.GetDataMapID()
- GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
+ #GameWorld.DebugLog(" customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
# 星期配置0代表每天
@@ -936,7 +1163,9 @@
#GameWorld.DebugLog(" 当前是开始时间!")
# 是结束时间
elif curTimeWHM == endTimeWHM:
- if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+ if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
+ or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
+ or (not customType and dataID not in FBStateEndTimeNotResetIDList):
isReset = True
#GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
# 结束时间是下周
@@ -968,11 +1197,12 @@
# GameWorld.DebugLog(" 副本可否进入已经是该值: dataMapID=%s,updCanEnter=%s,canEnterKey=%s" % (dataMapID, updCanEnter, canEnterKey))
fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % dataMapID
- if gameWorld.GetDictByKey(fbFuncStateKey) != updStateValue:
+ beforeState = gameWorld.GetDictByKey(fbFuncStateKey)
+ if beforeState != updStateValue:
GameWorld.SendMapServerMsgEx(fbFuncStateKey, updStateValue) #通知Mapserver,设置字典
gameWorld.SetDict(fbFuncStateKey, updStateValue) #更新字典值
GameWorld.Log("副本状态变更: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
- __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue)
+ __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue, beforeState)
#else:
# GameWorld.DebugLog(" 副本状态已经是该值: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
@@ -1061,87 +1291,6 @@
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
return
-## 处理重开服务器后, 活动继续开启逻辑根据天数
-# @param tick 当前时间
-# @return None
-def Dispose_Action_GoOn_ByDay(tick):
- #已固定在每整分钟触发,故暂不需要时间间隔控制
- #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
- # #间隔未到
- # return
-
- if GameWorld.IsMergeServer():
- return
-
- Dispose_ActionGoOnByDayKey()
- return
-
-
-## 设定上次开启活动时间距离现在天数事件
-# @param None:
-# @return: None
-def DoLogic_ServerLastOpenActionDay():
-
- #是跨服服务器
- if GameWorld.IsMergeServer():
- if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
- return
-
- PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-
- #通知子服务器天数
- SendBroadcastMergeOpenActionDay()
- return
-
- DoLogic_ActionByDayKeyOnDay()
-
- #上次开启活动时间距离现在天数
- lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
- if openServerDay < initDayList[0]:
- #开服时间未超过30天
- return
-
- #新一轮活动从头开始
- if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
- NewRingOpenActionDay()
- return
-
- PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
- return
-
-
-## 新一轮活动开始
-# @param None:
-# @return:
-def NewRingOpenActionDay():
-
- #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
-
- # 活动天数重设
- OpenActionDay_Reset()
- return
-
-#------------------------------------------------------------------------------
-## 活动天数重设
-# @param None
-# @return None
-def OpenActionDay_Reset():
- # 设置国王战开始
- #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
- return
-
-### 检查key是否处理
-#def __CheckIsProcessDictName(dictName):
-#
-# # 非跨服服务器不处理某些key
-# if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
-# return False
-#
-# return True
-
## 当前时间与指定时间比较
# @param curTime 当前服务器时间
# @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分]
@@ -1199,36 +1348,13 @@
##处理GameServer活动状态
# @param dictName 字典名
# @param isOpen 是否开启
+# @param beforeState 状态变更前的值,部分判断处理
# @return 返回值无意义
# @remarks
-def __DoLogic_GameServer_ActionState(dictName, isOpen):
- #===============================================================================================
- # #领地争夺战
- # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
- # PlayerManorWar.ManorWar_ChangeState(isOpen)
- # #跨服boss
- # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
- # GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
- # #跨服PK
- # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
- # GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
- # #跨服王者争霸
- # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
- # GameWorldMergeKing.OnMergeKingStateChange(isOpen)
- # #答题活动
- # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
- # PlayerExam.Exam_ChangeState(isOpen)
- # #特惠活动
- # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
- # GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
- # #商店状态变更
- # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
- # GameWorldShopItem.OnShopStateChange(dictName, isOpen)
- #===============================================================================================
-
+def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0):
#仙盟宴会
- if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
- PlayerFamilyParty.FamilyPartyStateChange(isOpen)
+ if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
+ PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState)
#仙盟联赛
elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar:
GameWorldFamilyWar.OnFamilyWarStateChange(isOpen)
@@ -1241,215 +1367,16 @@
#骑宠争夺
elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
- return
-
-#------------------------------------------------------------------------------
-## 通知子服务器天数
-# @param param: None
-# @return: None
-def SendBroadcastMergeOpenActionDay():
- mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
- MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
+ #跨服PK
+ elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
+ CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
+ #仙盟BOSS
+ elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
+ PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+ #骑宠BOSS
+ elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+ PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
+
return
#-------------------------------------------------------------------------------
-
-## 根据活动开启的活动事件OnDay
-# @param None:
-# @return: None
-def DoLogic_ActionByDayKeyOnDay():
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
- mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
- repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
- startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
- # 不是循环阶段
- if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
- GameWorld.Log("没有正式进入周期循环,不处理!")
- return
-
- Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
- Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
-
- # 强制更新一次世界等级
- GameWorldAverageLv.OpenWorldAverageLv()
-
- repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
- repeatOrder = "" if not repeatOrder else str(repeatOrder)
- preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
- preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
- worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
- GameWorld.Log(" startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s"
- % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
-
- # 开始循环
- if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
- repeatOrder = ""
- for i, repeatInfo in enumerate(repeatList, 1):
- if i > 9:
- break
- needWorldAverageLV = repeatInfo[0]
- if worldAverageLV < needWorldAverageLV:
- continue
- repeatOrder = "%s%s" % (repeatOrder, i)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
- GameWorld.Log(" 开始循环, 生成循环编号顺序: %s" % repeatOrder)
-
- # 还没全部开始循环,则判断是否有动态新插入的循环
- elif len(repeatOrder) < len(repeatList):
- GameWorld.Log(" 还没全部开始循环,判断是否有动态新插入的循环..")
- for i, repeatInfo in enumerate(repeatList, 1):
- if i > 9:
- break
- if str(i) in repeatOrder: # 已经在循环里的不处理
- continue
- needWorldAverageLV = repeatInfo[0]
- if worldAverageLV < needWorldAverageLV:
- continue
-
- # 插入新循环
- if preRepeatNum in repeatOrder:
- insertIndex = repeatOrder.index(preRepeatNum)
- repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
- else:
- repeatOrder = str(i)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
- GameWorld.Log(" 编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
- break
-
- if not repeatOrder:
- GameWorld.Log(" 没有可循环的活动!")
- return
-
- # 进入下一天循环编号
- if preRepeatNum and preRepeatNum in repeatOrder:
- nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
- nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
- else:
- nextRepeatIndex = 0
- nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
- PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
- if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
- GameWorld.Log(" 下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
- return
-
- GameWorld.Log(" 过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
-
- gameWorld = GameWorld.GetGameWorld()
- nextRepeatDict = repeatList[nextRepeatNum - 1][1]
- for dictName, signID in nextRepeatDict.items():
- # 已经是这个值不处理
- if gameWorld.GetDictByKey(dictName) == signID:
- #GameWorld.DebugLog(" 已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
- continue
-
- # 默认当前的0点开始到当天的23点59分
- curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
- __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-
- return
-
-
-
-## 处理重开服务器后, 活动继续开启逻辑根据天数key
-# @param None
-# @return None
-def Dispose_ActionGoOnByDayKey():
- if GameWorld.IsMergeServer():
- return
- GameWorld.DebugLog("处理特惠状态信息...")
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
- isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
- mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
- allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
-
- if not isMixServer:
- __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
- else:
- __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
-
- return
-
-
-## 按天开启可循环活动检查
-# @param controlList:
-# @return: None
-def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
- curTime = GameWorld.GetServerTime()
- gameWorld = GameWorld.GetGameWorld()
- for goOnControl in goOnList:
- beginDay, beginH, beginM = goOnControl[0]
- endDay, endH, endM = goOnControl[1]
- if curDay < beginDay or curDay > endDay:
- #活动不在这一时间段
- #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s"
- # % (curDay,beginDay,endDay))
- continue
-
- dictName = goOnControl[2] # 字典名
- signID = goOnControl[3] # 标记
-
- # 已经是这个值不处理
- if gameWorld.GetDictByKey(dictName) == signID:
- #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
- continue
-
- beginTime = ['-', '-', '-', '-', beginH, beginM]
- endTime = ['-', '-', '-', '-', endH, endM]
- #还没开始
- if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
- #GameWorld.DebugLog("还没开始...")
- continue
-
- #已经结束
- if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
- #GameWorld.DebugLog("已经结束...")
- continue
-
- __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-
- return
-
-def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
- # 计算开始及结束日期
- beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-
- actionID = int(time.time())
- GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s'
- % (dictName, signID, beginTime, endTime, actionID))
-
- #潜规则:在ChConfig活动相关设置中,提取了字典名
- gameWorld.SetDict(dictName, signID)
- gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
- gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
- # 标记活动唯一id
- actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
- gameWorld.SetDict(actionIDKey, actionID)
-
- #通知Mapserver,设置字典
- GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
- GameWorld.SendMapServerMsgEx(dictName, signID)
-
- #处理GameServer活动逻辑
- __DoLogic_GameServer_ActionState(dictName, signID)
- return
-
-## 获取开启结束时间
-# @param tick
-# @return None
-def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
- beginDiffDays = max(0, curDay - beginDay)
- beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
- beginDateTimeStr = str(beginDateTime).split(".")[0]
- beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
- beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
-
- endDiffDays = max(0, endDay - curDay)
- endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
- endDateTimeStr = str(endDateTime).split(".")[0]
- endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
- endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
- return beginTimeNum, endTimeNum
-
-
--
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