From 19e0109ec1e936204cb85362d2e3f705b8b9554c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 十二月 2020 11:19:38 +0800
Subject: [PATCH] 8585 【主干】【BT】【长尾】【后端】竞技场(封包)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 295 ++++++++++++++++++++++++++++++++++++----------------------
1 files changed, 184 insertions(+), 111 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 3222e6e..a165f35 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -27,35 +27,24 @@
import GMCommon
import ShareDefine
#import PlayerFamilyTech
-import PlayerDataCollect
import time
import ChPyNetSendPack
import NetPackCommon
import GameDataRecord
-import GameConfig
-import ReadChConfig
import UpdatePlayerName
import GameWorldBoss
import PlayerFamilyBoss
-#import PlayerManorWar
import PlayerBourse
-import GameWorldActionTeHui
+import PlayerZhuXianBoss
import PlayerXMZZ
-import GameWorldMergePK
-import GameWorldShopItem
-import MergeChildMsg
import PlayerTruck
-import PlayerMergeEvent
-import HighLadder
-import EventReport
-import MergePlayer
+import PlayerHorsePetBoss
import PlayerCompensation
import PlayerFamilyRedPacket
-import PlayerFamilyStore
-import PyDataManager
+#import PlayerFamilyStore
import PlayerSocial
import PlayerFamilyParty
-import PlayerSealDemon
+#import PlayerSealDemon
import PlayerBillboard
import PlayerLVAward
import PlayerDuJie
@@ -63,19 +52,46 @@
import IpyGameDataPY
import PlayerTalk
import PlayerGeTui
+import PlayerStore
import GameWorldActionControl
+import GameWorldFamilyWar
+import PlayerFBHelpBattle
+import GameWorldSkyTower
import GMT_CTG
import PyGameData
+import GMShell
+import IPY_PlayerDefine
+import CrossRealmPK
+import AuctionHouse
+import PlayerAssist
+import PlayerFB
#---------------------------------------------------------------------
#---------------------------------------------------------------------
+
+def DoRefreshMainServerRole(curPlayer):
+ ## 刷新本服角色信息
+
+ curTeam = curPlayer.GetTeam()
+ if curTeam:
+ PlayerTeam.Sync_TeamMemberInfo(curTeam)
+ return
+
## 玩家登录初始化(封包参数)
# @param index 玩家索引
# @param tick 当前时间
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def PlayerLogin(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerLogin(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
return
#---------------------------------------------------------------------
@@ -84,22 +100,37 @@
# @param tick 当前时间
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
- #玩家登录初始化
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+ curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
#玩家在线时间初始化
InitPlayerOnLineTime(curPlayer, tick)
#玩家响应信息初始化
InitPlayerOnLineReply(curPlayer, tick)
# 统计登入人数
GameDataRecord.PlayerLoginRecord(curPlayer, tick)
+ __DoPlayerLoginServer(curPlayer, tick)
+
+ #通知地图服务器自己初始化成功
+ curPlayer.MapServer_InitOK()
+ return
+
+def __DoPlayerLoginServer(curPlayer, tick):
+ ''' 玩家登录需要处理的内容,本服及跨服服务器分开
+ '''
+ if GameWorld.IsCrossServer():
+ #跨服PK
+ CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
+ return
+
#玩家家族刷新
#家族任务需要刷新 FamilyLV, 地图服务器需要知道FamilyLV来通知玩家家族任务次数
PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick)
#玩家队伍初始化
PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
PlayerCompensation.NotifyPlayerCompensation(curPlayer)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
if not PlayerControl.GetIsTJG(curPlayer):
# 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -114,35 +145,29 @@
# 通知广播信息
GMCommon.SendBroadCastToClient(curPlayer)
-
- # 在非跨服服务器上线时,在跨服PK赛期间如果roomID不为0则重置
- #if not GameWorld.IsMergeServer() and GameWorldMergePK.IsMergePKMatchOpen() \
- # and curPlayer.GetVsRoomId() != 0:
- # PlayerControl.SetVsRoomId(curPlayer, 0)
-
PlayerTruck.SyncPlayerTruckStartTime(curPlayer)
#通知玩家交易所挂单情况
PlayerBourse.OnPlayerLogin(curPlayer)
-
+ #拍卖行
+ AuctionHouse.OnPlayerLogin(curPlayer)
+
#上线广播
__CheckWorldNotifyOnLogin(curPlayer, tick)
- #上线奖励处理
- #PlayerMergeEvent.MergeEventOnPlayerLogin(curPlayer)
- #MergePlayer.OnPlayerLogin(curPlayer)
#仙盟红包
PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
#仙盟仓库
- PlayerFamilyStore.OnPlayerLogin(curPlayer)
+ #PlayerFamilyStore.OnPlayerLogin(curPlayer)
#仙盟宴会
PlayerFamilyParty.OnPlayerLogin(curPlayer)
#封魔坛
- PlayerSealDemon.OnPlayerLogin(curPlayer)
+ #PlayerSealDemon.OnPlayerLogin(curPlayer)
#仙魔之争
PlayerXMZZ.OnXMZZOnLogin(curPlayer)
#等级奖励
PlayerLVAward.OnPlayerLogin(curPlayer)
-
+ #商店购买次数
+ PlayerStore.OnPlayerLogin(curPlayer)
#通知世界boss信息
GameWorldBoss.OnPlayerLogin(curPlayer)
#家族副本boss状态通知
@@ -152,16 +177,58 @@
#守卫人皇
PlayerFamilySWRH.OnLogin(curPlayer)
PlayerTalk.LoginChatMi(curPlayer)
- PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
+ PlayerTalk.NotifyTalkCache(curPlayer)
+ #PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
#活动
GameWorldActionControl.OnPlayerLogin(curPlayer)
#玩家等级记录
PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
-
+ #跨服PK
+ CrossRealmPK.OnPlayerLogin(curPlayer)
+ #诛仙BOSS
+ PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
+ #骑宠boss状态通知
+ PlayerHorsePetBoss.OnLogin(curPlayer)
+ #协助
+ PlayerAssist.OnPlayerLogin(curPlayer, False)
+ #天星塔
+ GameWorldSkyTower.OnPlayerLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
- #通知地图服务器自己初始化成功
- curPlayer.MapServer_InitOK()
+ else:
+ #协助
+ PlayerAssist.OnPlayerLogin(curPlayer, True)
+
+ return
+
+def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
+ ## 更新一天内职业对应玩家登录、离线时间
+ job = curPlayer.GetJob()
+ playerID = curPlayer.GetPlayerID()
+ if job not in PyGameData.g_onedayJobPlayerLoginoffTimeDict:
+ PyGameData.g_onedayJobPlayerLoginoffTimeDict[job] = {}
+ playerLoginoffTimeDict = PyGameData.g_onedayJobPlayerLoginoffTimeDict[job]
+ playerLoginoffTimeDict[playerID] = int(time.time())
+ #GameWorld.DebugLog("更新职业对应玩家登录离线时间: %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
+ return
+
+def CheckOnedayJobPlayerLoginoffTimeout():
+ ## 检查一天内职业对应玩家登录、离线时间超时玩家,每小时检查一次
+
+ maxTime = 24 * 3600 # 暂定24小时
+ curTime = int(time.time())
+ #GameWorld.DebugLog("处理24小时内在线的角色职业玩家: curTime=%s,maxTime=%s, %s" % (curTime, maxTime, PyGameData.g_onedayJobPlayerLoginoffTimeDict))
+
+ playerManager = GameWorld.GetPlayerManager()
+ for playerDict in PyGameData.g_onedayJobPlayerLoginoffTimeDict.values():
+ for playerID, loginoffTime in playerDict.items():
+ if playerManager.FindPlayerByID(playerID):
+ #GameWorld.DebugLog(" 在线不处理, playerID=%s" % playerID)
+ continue
+ if curTime - loginoffTime > maxTime:
+ playerDict.pop(playerID)
+ #GameWorld.DebugLog(" 超时玩家,移除! playerID=%s,loginoffTime=%s" % (playerID, loginoffTime))
+ #GameWorld.DebugLog(" 处理完毕,剩余玩家! %s" % PyGameData.g_onedayJobPlayerLoginoffTimeDict)
return
## 增加高手玩家上线广播
@@ -169,7 +236,7 @@
# @return None
def __CheckWorldNotifyOnLogin(curPlayer, tick):
# 跨服服务器不广播
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
limitLV = IpyGameDataPY.GetFuncCfg("BillBoardPlayerLoginNotify", 2) # 最低等级限制
@@ -192,9 +259,6 @@
if checkMark not in ShareDefine.BillboardTypeList:
continue
- if checkMark in [ShareDefine.Def_BT_HighLadder]:
- continue
-
billboard = GameWorld.GetBillboard().FindBillboard(checkMark)
if not billboard:
continue
@@ -213,11 +277,7 @@
objBillboard = billboard.At(index)
if curPlayer.GetID() == objBillboard.GetID():
msgMark = notifyDict[order]
- break
-# # 竞技场
-# elif checkMark == "HighLadder":
-# highLadderOrder = HighLadder.GetPlayerOrder(curPlayer.GetID()) + 1
-# msgMark = notifyDict.get(highLadderOrder, "")
+ break
# 有可以广播的,马上广播,退出,不再检查
if msgMark:
@@ -243,44 +303,6 @@
diff_Time = loginTime - logoffTime
#天数 * 24小时 * 60 分钟 + 秒
return diff_Time.days * 24 * 60 * 60 + diff_Time.seconds
-
-## 统计客户端跨服赛激活时间
-# @param index 玩家索引
-# @return None
-def SendMergeWarOpen(curPlayer):
- # 发送跨服赛服务器信息
- mapConfig = GameConfig.GetConfig()
- mergeServerIP = mapConfig.get("MergeServerIP")
- mergeServerPort = mapConfig.get("MergeServerPort")
- if not mergeServerIP:
- return
- mergeServerInfo = ChPyNetSendPack.tagMergeServerInfo()
- mergeServerInfo.ServerIPLen = len(mergeServerIP)
- mergeServerInfo.ServerIP = mergeServerIP
- mergeServerInfo.Port = mergeServerPort
- mergeServerInfo.IsMergeServer = GameWorld.IsMergeServer()
- NetPackCommon.SendFakePack(curPlayer, mergeServerInfo)
- return
-
-## 跨服赛通知奖励
-# @param curPlayer: 玩家实例
-# @return: None
-def MSGetReward(curPlayer):
- #PlayerCanGetReward.SynClient_CanGetRewardList(curPlayer)
- return
-
-
-## 通知首次开服时间
-# @param curPlayer: 玩家实例
-# @return: None
-def Sync_InitOpenServerTime(curPlayer):
-# initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
-# packData = ChPyNetSendPack.tagInitOpenServerTime()
-# packData.Clear()
-# packData.Time = initOpenServerTime
-# NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
## 运营登陆信息处理
# @param curPlayer
@@ -492,7 +514,16 @@
# @return None
# @remarks 函数详细说明.
def PlayerDisconnect(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerDisconnect(curPlayer, tick)
+ except:
+ import traceback
+ GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ #调用底层下线
+ curPlayer.DoDisconnect()
return
## 玩家下线(封包参数)
@@ -500,11 +531,13 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
+ if GameWorld.IsCrossServer():
+ PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
+
#跨服匹配PK
- #GameWorldMergePK.OnLeaveServer(curPlayer)
+ CrossRealmPK.OnLeaveServer(curPlayer)
#组队玩家离线
PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
@@ -512,15 +545,21 @@
PlayerFamily.PlayerLogoffRefreshFamily(curPlayer, tick)
PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
- PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
+ __UpdOnedayJobPlayerLoginoffTime(curPlayer)
+ #PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
# 设置家族成员离线时间
SetPlayerOfflineTime(curPlayer)
-
- #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
+ #拍卖行
+ AuctionHouse.OnPlayerLeaveServer(curPlayer)
+ #协助
+ PlayerAssist.OnLeaveServer(curPlayer)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
- #调用底层下线
- curPlayer.DoDisconnect()
+
+ if not PlayerControl.GetIsTJG(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_unTJLogoffTime[playerID] = int(time.time())
+
return
## 设置玩家离线时间
@@ -528,8 +567,8 @@
# @return None
# @remarks 函数详细说明.
def SetPlayerOfflineTime(curPlayer):
- if PlayerControl.GetIsTJG(curPlayer):
- return
+ #if PlayerControl.GetIsTJG(curPlayer):
+ # return
curPlayerID = curPlayer.GetPlayerID()
curFamily = curPlayer.GetFamily()
@@ -590,6 +629,10 @@
PlayerControl.SetGMForbidenTalk(curPlayer, packValue)
return
+ if packType == ShareDefine.CDBPlayerRefresh_ExAttr17:
+ PlayerControl.SetPlayerAccState(curPlayer, packValue)
+ return
+
if packType == IPY_GameServer.CDBPlayerRefresh_State:
# 脱机在线
PlayerControl.SetIsTJG(curPlayer, packValue)
@@ -608,14 +651,17 @@
curPlayer.SetFightPower(packValue)
return
- if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
- #设置玩家跨服预赛排位
- PlayerControl.SetMergeWarRank(curPlayer, packValue)
- return
-
if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
#队伍相关相关审核开关状态
PlayerTeam.SetTeamCheckState(curPlayer, packValue)
+ return
+
+ #if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr1:
+ # PlayerControl.SetAssistTagPlayerID(curPlayer, packValue)
+ # return
+
+ if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr3:
+ PlayerControl.SetFBFuncLineID(curPlayer, packValue)
return
#---常规逻辑处理---
@@ -630,8 +676,6 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_Job:
curPlayer.SetJob(packValue)
- elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr1:
- PlayerControl.SetJobRank(curPlayer, packValue)
# elif packType == IPY_GameServer.CDBPlayerRefresh_CurrentPlayerType:
# #这里应该通知组队那边刷新
@@ -653,8 +697,18 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
curPlayer.SetVIPLv(packValue);
# __RefreshTeamState(curPlayer)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr5:
+ PlayerControl.SetCrossMapID(curPlayer, packValue, False)
+
elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
PlayerControl.SetVIPExpireTime(curPlayer, packValue)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+ PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13:
+ PlayerControl.SetPlayerServerGroupID(curPlayer, packValue)
elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
curPlayer.SetOperateInfo(packValue);
@@ -669,7 +723,8 @@
PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
#家族刷新
PlayerFamily.PlayerRefresh(curPlayer, tick)
-
+ #副本助战
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
return
## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -688,6 +743,7 @@
GameWorldBoss.OnPlayerChangeMap(curPlayer)
PlayerFamily.OnPlayerChangeMap(curPlayer, tick)
PlayerFamilyParty.OnPlayerChangeMap(curPlayer, tick)
+ GameWorldFamilyWar.OnPlayerChangeMap(curPlayer)
return
## 玩家切换真实地图
@@ -765,7 +821,10 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
- #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+ if GameWorld.IsCrossServer():
+ PlayerFB.PlayerLoginLoadCrossMapOK(curPlayer)
+
+ PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
@@ -778,7 +837,7 @@
#===============================================================================
#自己已经初始化成功
curPlayer.SetInitOK(True)
-
+ GMShell.OnPlayerLogin(curPlayer)
#发送请求至目标地图(任务需要登陆家族长触发事件)
__RefreshFamilyToMapServer(curPlayer)
return
@@ -878,17 +937,29 @@
#{
# tagHead Head;
# DWORD MapID;
-# BYTE FBLineID;
-# BYTE IsAllLine;
+# BYTE LineCount;
+# BYTE LineIDList[LineCount]; //个数为0时代表查全部
#};
def ClinetQueryFBLinePlayerCnt(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
queryMapID = clientData.MapID
- fbLineID = clientData.FBLineID
- isAllLine = clientData.IsAllLine
+ queryFBLineIDList = clientData.LineIDList
playerManager = GameWorld.GetPlayerManager()
- sendCMD = str([queryMapID, fbLineID, isAllLine])
+ if queryMapID in ChConfig.Def_CrossMapIDList:
+ fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo.get(queryMapID, {})
+ if not queryFBLineIDList:
+ resultInfo = [queryMapID, fbLinePlayerInfoDict]
+ else:
+ defaultInfo = [0] # 与本服结构相同,默认0人
+ queryFBLineInfo = {}
+ for lineID in queryFBLineIDList:
+ queryFBLineInfo[lineID] = fbLinePlayerInfoDict.get(lineID, defaultInfo)
+ resultInfo = [queryMapID, queryFBLineInfo]
+ QueryFBLinePlayerCntResult(curPlayer, resultInfo)
+ return
+
+ sendCMD = str([queryMapID, queryFBLineIDList])
playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), 0, 0, queryMapID,
'FBLinePlayerCnt', sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
return
@@ -904,11 +975,13 @@
fblinePack = ChPyNetSendPack.tagGCFBLinePlayerCnt()
fblinePack.MapID = tagMapID
fblinePack.FBLineInfoList = []
- for lineID, playerCnt in fbLinePlayerCntDict.items():
+ for lineID, infoList in fbLinePlayerCntDict.items():
mapLineState = ChPyNetSendPack.tagGCFBLineInfo()
mapLineState.Clear()
mapLineState.FBLineID = lineID
- mapLineState.PlayerCnt = playerCnt
+ mapLineState.PlayerCnt = infoList[0] if infoList else 0
+ mapLineState.ExtraStr = infoList[1] if len(infoList) > 1 else ''
+ mapLineState.ExtraStrLen = len(mapLineState.ExtraStr)
fblinePack.FBLineInfoList.append(mapLineState)
fblinePack.Count = len(fblinePack.FBLineInfoList)
--
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