From 19e0109ec1e936204cb85362d2e3f705b8b9554c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 03 十二月 2020 11:19:38 +0800 Subject: [PATCH] 8585 【主干】【BT】【长尾】【后端】竞技场(封包) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py | 229 ++++++++++++++++++++++++++++++++++++++++----------------- 1 files changed, 160 insertions(+), 69 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py index d1dba0a..390f82b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py @@ -20,6 +20,7 @@ import IpyGameDataPY import NetPackCommon import PyGameDataStruct +import PlayerFBHelpBattle import ChPyNetSendPack import PlayerControl import PlayerFamily @@ -144,6 +145,25 @@ return +def OnPlayerTeamChange(curPlayer): + ## 玩家队伍变更 + + if curPlayer.GetTeamID(): + return + playerID = curPlayer.GetPlayerID() + + assistMgr = PyDataManager.GetPlayerAssistPyManager() + if playerID not in assistMgr.playerNoSaveDBAssistDict: + return + playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID] + + for assistObj in playerAssistList[::-1]: + gameMap = GameWorld.GetMap(assistObj.MapID) + if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam: + OnCancelPlayerRequestAssist(assistObj, "LeaveTeam", True) + + return + def OnInitAssistData(dbData, isSaveDB): ## 加载协助数据额外处理 setattr(dbData, "IsSaveDB", isSaveDB) # 是否保存数据库,离线可协助的需要存库,如挖矿类 @@ -176,17 +196,15 @@ playerThanksList = thanksMgr.playerThanksDict[playerID] playerThanksList.append(dbData) - # 已经感谢的 - else: - for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items(): - if "IsGet" in assistPlayerInfo: - # 已经接受感谢奖励的不再处理 - continue - - if assistPlayerID not in thanksMgr.assistPlayerThanksDict: - thanksMgr.assistPlayerThanksDict[assistPlayerID] = [] - assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID] - assistPlayerThanksList.append(dbData) + for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items(): + if "IsGet" in assistPlayerInfo: + # 已经接受感谢奖励的不再处理 + continue + + if assistPlayerID not in thanksMgr.assistPlayerThanksDict: + thanksMgr.assistPlayerThanksDict[assistPlayerID] = [] + assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID] + assistPlayerThanksList.append(dbData) return @@ -223,21 +241,27 @@ GameWorld.DebugLog("非同盟玩家不能协助!") return + playerMapID = curPlayer.GetMapID() mapID = assistObj.MapID lineID = assistObj.LineID - gameMap = GameWorld.GetMap(mapID) - if not gameMap: + playerMap = GameWorld.GetMap(playerMapID) + if not playerMap: return - if gameMap.GetMapFBType() != ChConfig.fbtNull: - playerMapID = curPlayer.GetMapID() - playerLineID = PlayerControl.GetFBFuncLineID(curPlayer) + if playerMap.GetMapFBType() != ChConfig.fbtNull: + if mapID == ChConfig.Def_FBMapID_SealDemon: + playerLineID = PlayerControl.GetFBFuncLineID(curPlayer) + else: + playerLineID = curPlayer.GetFBID() if playerMapID != mapID or playerLineID != lineID: #副本中无法协助 PlayerControl.NotifyCode(curPlayer, "AssistFBLimit") return # 设定协助必须离开队伍 - if gameMap.GetMapFBType() != ChConfig.fbtTeam: + tagMap = GameWorld.GetMap(mapID) + if not tagMap: + return + if tagMap.GetMapFBType() != ChConfig.fbtTeam: curTeam = curPlayer.GetTeam() if curTeam: PlayerTeam.DoPlayerLeaveTeam(curPlayer, curTeam, tick) @@ -333,13 +357,6 @@ NetPackCommon.SendFakePack(assistPlayer, assistPack) return -def SetPlayerStartAssistTeamFB(curPlayer, queryData): - ## 开始协助组队副本 - 玩家进入副本后才真正进入协助状态 - - #mapID, lineID, tagPlayerID = queryData - - return - def MapServer_PlayerAssistLogic(curPlayer, msgList, tick): ## 地图同步的协助信息逻辑处理 @@ -387,6 +404,11 @@ __DoBossAssistOver(queryData) return + # 副本协助结束 + elif queryType == "OnFBAssistOver": + __DoFBAssistOver(queryData) + return + ## ------------------------------------------------------------------------------------------- # 请求协助组队副本 @@ -396,7 +418,18 @@ # 开始协助组队副本 elif queryType == "OnStartAssistTeamFB": - SetPlayerStartAssistTeamFB(curPlayer, queryData) + mapID, lineID, tagPlayerID = queryData + GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,tagPlayerID=%s" % (mapID, lineID, tagPlayerID), playerID) + # 副本协助暂时只处理设置协助目标ID + PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID) + return + + # 取消协助组队副本 + elif queryType == "OnCancelAssistTeamFB": + mapID, lineID, reason = queryData + GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,reason=%s" % (mapID, lineID, reason), playerID) + # 副本协助暂时只处理设置协助目标ID + PlayerControl.SetAssistTagPlayerID(curPlayer, 0) return #QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result) @@ -416,12 +449,12 @@ familyID = curPlayer.GetFamilyID() if not familyID: return - mapID, lineID, npcID, objID = queryData + mapID, lineID, npcID, objID, npcLV = queryData playerID = curPlayer.GetPlayerID() - assistObj = None - addNewAssist = True + reqAssistObj = None + addNewAssist = False assistMgr = PyDataManager.GetPlayerAssistPyManager() if playerID in assistMgr.playerNoSaveDBAssistDict: playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID] @@ -431,19 +464,28 @@ if npcID != assistObj.NPCID or lineID != assistObj.LineID or objID != assistObj.ObjID: OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistBoss", True) else: - addNewAssist = False + reqAssistObj = assistObj break - if addNewAssist: - assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID) + if not reqAssistObj: + addNewAssist = True + reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID) - if not assistObj: + if not reqAssistObj: return # 通知本仙盟玩家 - PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj])) + PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj])) # 求助信息已发送,请等待盟友支援 PlayerControl.NotifyCode(curPlayer, "AssistRequestOK") + + # 广播仙盟请求 + requestCount = 1 + if not addNewAssist: + requestCount = min(curPlayer.GetDictByKey("AssistBossRequestCount") + 1, 999) + curPlayer.SetDict("AssistBossRequestCount", requestCount) + notifyNum = (requestCount - 1) % 3 + PlayerControl.FamilyNotify(familyID, "AssistBossRequest%s" % notifyNum, [curPlayer.GetName(), mapID, npcLV, npcID]) return def __DoRequestAssistTeamFB(curPlayer, queryData): @@ -456,7 +498,7 @@ playerID = curPlayer.GetPlayerID() - assistObj = None + reqAssistObj = None addNewAssist = False assistMgr = PyDataManager.GetPlayerAssistPyManager() if playerID in assistMgr.playerNoSaveDBAssistDict: @@ -466,21 +508,28 @@ continue if mapID != assistObj.MapID or lineID != assistObj.LineID: OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistTeamFB", True) - addNewAssist = True - break - else: + else: + reqAssistObj = assistObj + break + + if not reqAssistObj: addNewAssist = True + reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID) - if addNewAssist: - assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID) - - if not assistObj: + if not reqAssistObj: return # 通知本仙盟玩家 - PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj])) + PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj])) # 求助信息已发送,请等待盟友支援 PlayerControl.NotifyCode(curPlayer, "AssistRequestOK") + # 广播仙盟请求 + requestCount = 1 + if not addNewAssist: + requestCount = min(curPlayer.GetDictByKey("AssistFBRequestCount") + 1, 999) + curPlayer.SetDict("AssistFBRequestCount", requestCount) + notifyNum = (requestCount - 1) % 3 + PlayerControl.FamilyNotify(familyID, "AssistFBRequest%s" % notifyNum, [curPlayer.GetName(), mapID]) return def __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID=0, objID=0, exData="", isSaveDB=0): @@ -529,6 +578,7 @@ for assistObj in familyAssistList: assistInfo = ChPyNetSendPack.tagGCAssistInfo() assistInfo.AssistGUID = assistObj.GUID + assistInfo.PlayerID = assistObj.PlayerID assistInfo.PlayerName = assistObj.PlayerName assistInfo.Job = assistObj.Job assistInfo.LV = assistObj.LV @@ -584,8 +634,6 @@ if assistObj in playerAssistList: playerAssistList.remove(assistObj) - SyncFamilyClearAssist(familyID, assistGUID) - # 取消boss协助 if assistType == AssistType_Boss: @@ -606,6 +654,8 @@ # 暂不需要处理 pass + # 放最后 + SyncFamilyClearAssist(familyID, assistGUID) return def OnCancelPlayerAssist(cancelPlayer, cancelPlayerID, assistObj, reason, isGameServer, isNotify=True): @@ -641,7 +691,14 @@ assistObj.AssistPlayerIDList.remove(cancelPlayerID) if cancelPlayer: + isTagPlayerReason = reason.startswith("RequestPlayerCancel_") PlayerControl.SetAssistTagPlayerID(cancelPlayer, 0) + overPack = ChPyNetSendPack.tagGCAssistOver() + overPack.IsTagPlayerReason = isTagPlayerReason + overPack.Reason = reason[len("RequestPlayerCancel_"):] if isTagPlayerReason else reason + overPack.ReasonLen = len(overPack.Reason) + overPack.AssistGUID = assistGUID + NetPackCommon.SendFakePack(cancelPlayer, overPack) # 取消boss协助 if assistObj.AssistType == AssistType_Boss: @@ -676,7 +733,7 @@ OnCancelPlayerRequestAssist(assistObj, "BossAssistOver", False) break - if not assistAwardResult: + if not assistAwardItemID or not assistAwardResult: return # 新增感谢数据 @@ -685,11 +742,33 @@ curPlayer = playerMgr.FindPlayerByID(playerID) if not curPlayer: continue - __AddAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID) + AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID) return -def __AddAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""): +def __DoFBAssistOver(queryData): + ## 副本协助结束 + mapID, lineID, noAssistPlayerID, assistAwardItemID, assistPlayerDict = queryData + assistMgr = PyDataManager.GetPlayerAssistPyManager() + if noAssistPlayerID not in assistMgr.playerNoSaveDBAssistDict: + return + playerAssistList = assistMgr.playerNoSaveDBAssistDict[noAssistPlayerID] + for assistObj in playerAssistList: + if assistObj.MapID == mapID and assistObj.LineID == lineID: + OnCancelPlayerRequestAssist(assistObj, "FBAssistOver", False) + break + + if not assistAwardItemID or not assistPlayerDict: + return + + # 新增感谢数据 + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(noAssistPlayerID) + if curPlayer: + AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict) + + return + +def AddNewAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""): ## 添加协助感谢数据 playerID = curPlayer.GetPlayerID() @@ -715,7 +794,7 @@ assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager() OnInitAssistThanksData(assistThanksMgr, newThanks) - GameWorld.DebugLog("增加协助感谢: mapID=%s,lineID=%s,npcID=%s,exData=%s" % (mapID, lineID, npcID, exData), playerID) + GameWorld.DebugLog("增加协助感谢: itemID=%s,mapID=%s,lineID=%s,npcID=%s,exData=%s" % (itemID, mapID, lineID, npcID, exData), playerID) return #// B0 14 使用协助感谢礼盒 #tagCGUseAssistThanksGift @@ -781,16 +860,12 @@ queryData = [itemID] QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData) - # 加入协助玩家接收感谢列表 + # 通知协助玩家可接收的感谢个数 playerMgr = GameWorld.GetPlayerManager() for assistPlayerID in useThanks.AssistPlayerDict.keys(): - if assistPlayerID not in assistThanksMgr.assistPlayerThanksDict: - assistThanksMgr.assistPlayerThanksDict[assistPlayerID] = [] - assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[assistPlayerID] - assistPlayerThanksList.append(useThanks) assistPlayer = playerMgr.FindPlayerByID(assistPlayerID) if assistPlayer: - SyncCanGetAssistThanksGiftCount(assistPlayer, len(assistPlayerThanksList)) + SyncCanGetAssistThanksGiftCount(assistPlayer) return #// B0 15 接收协助感谢礼物 #tagCGGetAssistThanksGift @@ -811,9 +886,14 @@ GameWorld.ErrLog("玩家没有可接收感谢的协助感谢礼盒!", playerID) return assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID] - if not assistPlayerThanksList: + getThanks = None + for thanks in assistPlayerThanksList: + if thanks.ThanksState: + getThanks = thanks + break + if not getThanks: + GameWorld.ErrLog("找不到玩家可接收感谢的协助感谢礼盒!", playerID) return - getThanks = assistPlayerThanksList[0] # 默认接收第一个 itemID = getThanks.ItemID ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID) if not ipyData: @@ -859,7 +939,7 @@ if getThanks in assistThanksMgr.allAssistThanksList: assistThanksMgr.allAssistThanksList.remove(getThanks) - assistPlayerThanksList.pop(0) # 移除 + assistPlayerThanksList.remove(getThanks) # 移除 updateTodayGiftCount = todayGiftCount + 1 # 更新当天该礼盒ID已领取次数 @@ -871,25 +951,36 @@ assistPlayerInfoDict = thanks.AssistPlayerDict[playerID] assistPlayerInfoDict["TodayGiftCount"] = updateTodayGiftCount - SyncCanGetAssistThanksGiftCount(curPlayer, len(assistPlayerThanksList)) + SyncCanGetAssistThanksGiftCount(curPlayer, True) - # 通知地图 isCurDailyDate = getThanks.DailyDateStr == GameWorld.GetDailyDateStr() + + # 如果是镜像协助的,更新今日接收感谢礼盒次数 + if isCurDailyDate: + if IpyGameDataPY.GetIpyGameDataNotLog("FBHelpBattle", getThanks.MapID, getThanks.LineID): + PlayerFBHelpBattle.UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount) + + # 通知地图 queryData = [itemID, isExtraAward, isCurDailyDate, updateTodayGiftCount] QueryPlayerResult_PlayerAssist(curPlayer, "GetAssistThanksGift", queryData) return -def SyncCanGetAssistThanksGiftCount(curPlayer, canGetCount=None): +def SyncCanGetAssistThanksGiftCount(curPlayer, isForce=False): ## 通知可接收协助感谢礼物个数 - if canGetCount == None: - playerID = curPlayer.GetPlayerID() - assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager() - if playerID not in assistThanksMgr.assistPlayerThanksDict: - return - assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID] - if not assistPlayerThanksList: - return - canGetCount = len(assistPlayerThanksList) + + playerID = curPlayer.GetPlayerID() + assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager() + if playerID not in assistThanksMgr.assistPlayerThanksDict: + return + assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID] + canGetCount = 0 + for thanks in assistPlayerThanksList: + if thanks.ThanksState: + canGetCount += 1 + + if not canGetCount and not isForce: + return + countPack = ChPyNetSendPack.tagGCCanGetAssistThanksGiftCount() countPack.CanGetCount = canGetCount NetPackCommon.SendFakePack(curPlayer, countPack) -- Gitblit v1.8.0