From 19e0109ec1e936204cb85362d2e3f705b8b9554c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 十二月 2020 11:19:38 +0800
Subject: [PATCH] 8585 【主干】【BT】【长尾】【后端】竞技场(封包)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py | 38 ++++++++++----------------------------
1 files changed, 10 insertions(+), 28 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
index 8031d17..cb2b1bd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -24,11 +24,11 @@
import datetime
import PlayerFamily
import PlayerDBGSEvent
-import GameWorldActionControl
+import PlayerViewCache
import PlayerFBHelpBattle
+import PlayerFairyDomain
import ChPyNetSendPack
import NetPackCommon
-import PlayerManorWar
import PlayerDuJie
#---------------------------------------------------------------------
@@ -40,6 +40,7 @@
def DoLogic_GameServer_OnHour(tick):
#处理这个小时发出的邮件
#GameWorld.GetMailManager().ProcessAllMail()
+ PlayerFairyDomain.OnHour()
return
## 处理玩家每日响应
@@ -55,17 +56,9 @@
if isMixServer:
PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MixServerDay)
- #设定上次开启活动时间距离现在天数事件
- GameWorldActionControl.DoLogic_ServerLastOpenActionDay()
-
- #领地争夺战OnDay
- #PlayerManorWar.OnDay()
-
#家族更新
PlayerFamily.FamilyOnDay(tick)
- #合服活动
- #GameWorldMixServerCampaign.MixServerOnDay()
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
curPlayer = playerManager.GetPlayerByIndex(i)
@@ -84,6 +77,10 @@
PlayerDuJie.OnDayEx()
#副本助战
PlayerFBHelpBattle.HelpBattleOnDay()
+ #玩家缓存
+ PlayerViewCache.DoOnDayEx()
+ #缥缈OnDay
+ PlayerFairyDomain.OnDayEx()
playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetPlayerCount()):
curPlayer = playerManager.GetPlayerByIndex(i)
@@ -182,14 +179,11 @@
# @remarks 函数详细说明.
def PlayerOnDay(curPlayer):
+ if GameWorld.IsCrossServer():
+ return
+
#通知开服天数
Sync_OpenServerDay(curPlayer)
-
- #通知上次根据开服天数开启的活动到现在的天数
- #Sync_ServerLastOpenActionDay(curPlayer)
-
- #通知跨服服务器开启的活动到现在的天数
- #Sync_MergeServerOpenActionDay(curPlayer)
GameWorld.Log("PlayerOnDay!", curPlayer.GetPlayerID())
return
@@ -308,18 +302,6 @@
packData.NowSecond = serverTime.second
packData.NowMicSecond = serverTime.microsecond
NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
-
-## 通知上次根据开服天数开启的活动到现在的天数
-# @param curPlayer: 玩家实例
-# @return: None
-def Sync_ServerLastOpenActionDay(curPlayer):
-# lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-# packData = ChPyNetSendPack.tagServerLastOpenActionDay()
-# packData.Clear()
-# packData.Day = lastOpenActionDay
-# NetPackCommon.SendFakePack(curPlayer, packData)
return
--
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