From 19e0109ec1e936204cb85362d2e3f705b8b9554c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 十二月 2020 11:19:38 +0800
Subject: [PATCH] 8585 【主干】【BT】【长尾】【后端】竞技场(封包)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py | 62 +++++++++++++++++++-----------
1 files changed, 39 insertions(+), 23 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index f110140..923067f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -101,7 +101,7 @@
recData.SetValue4(checkInPlayer.checkInCount)
recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
recData.SetStrValue1(checkInPlayer.playerName)
- strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""),
+ strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""),
str(checkInPlayer.getThanksGiftCountDict).replace(" ", ""))
recData.SetStrValue3(strValue3)
@@ -243,9 +243,11 @@
onlyFree = False
goldCallCount = 0
- nowFreeRelationCount, nowRelationCount = 0, 0
+ nowFreeRelationCount, nowRelationCount, nowRobotCount = 0, 0, 0
atleastFreeRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 1) # 至少免费社交人数,无社交则忽略
atleastRelationCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 2) # 至少社交人数,无社交则忽略(人数包含免费社交人数)
+ atmostRobotCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 3) # 助战列表机器人至多数量
+ allowNoRelation = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 4) # 助战列表是否出现非社交关系玩家
GameWorld.DebugLog(" atleastFreeRelationCount=%s,atleastRelationCount=%s" % (atleastFreeRelationCount, atleastRelationCount))
#已经召唤的保留
@@ -263,6 +265,7 @@
nowFreeRelationCount += 1
# 机器人NPC
elif 1 <= calledPlayerID <= MaxRobotID:
+ nowRobotCount += 1
helpBattlePlayerDict[calledPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, job)
else:
GameWorld.ErrLog("已召唤的助战玩家找不到镜像缓存!理论上不存在该情况,镜像缓存释放会比登记有效时长多半小时!")
@@ -272,7 +275,7 @@
GameWorld.Log("已召唤的助战: %s" % str(helpBattlePlayerDict), playerID)
curTime = int(time.time())
- maxHelpPlayerSelectCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 1) # 最大可以选择助战的玩家个数
+ maxHelpPlayerSelectCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 1) # 最大可以选择助战的玩家个数
maxGoldHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 3) # 最大付费召唤人数
checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
checkInValidSeconds = checkInValidHours * 3600
@@ -281,6 +284,10 @@
random.shuffle(checkInPlayerIDList)
GameWorld.Log(" 登记助战人数=%s" % (len(checkInPlayerIDList)), playerID)
+ if not allowNoRelation:
+ atleastRelationCount = maxHelpPlayerSelectCount
+ GameWorld.DebugLog("不允许出现非社交人数,默认设置至少社交人数为最大可选择人数! %s" % atleastRelationCount)
+
# 1. 至少社交关系人数还不足的,先处理至少社交关系人数
if nowRelationCount < atleastRelationCount:
relationIDList = []
@@ -307,7 +314,7 @@
if relationID not in checkInPlayerIDList:
continue
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[relationID]
- canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, relationID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
if not canHelp:
continue
@@ -329,35 +336,37 @@
__AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
# 2. 常规添加助战人数
- for checkInPlayerID in checkInPlayerIDList:
- if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
- GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
- break
- helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
- canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
- checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
- if not canHelp:
- continue
-
- goldCallCount, nowRelationCount, nowFreeRelationCount = \
- __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
+ if allowNoRelation:
+ for checkInPlayerID in checkInPlayerIDList:
+ if len(helpBattlePlayerDict) >= maxHelpPlayerSelectCount:
+ GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
+ break
+ helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree, goldCallCount, maxGoldHelpPlayerCount)
+ if not canHelp:
+ continue
+
+ goldCallCount, nowRelationCount, nowFreeRelationCount = \
+ __AddHelpPlayer(curPlayer, helpBattlePlayer, helpBattlePlayerDict, needGoldCall, goldCallCount, nowRelationCount, nowFreeRelationCount)
# 3. 不足的机器人NPC补足
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
lackCount = maxHelpPlayerSelectCount - len(helpBattlePlayerDict)
robotID = 0 # 机器人NPC定义ID从1开始
- while lackCount > 0 and robotID < MaxRobotID:
+ while lackCount > 0 and robotID < MaxRobotID and nowRobotCount < atmostRobotCount:
robotID += 1
if robotID in helpBattlePlayerDict:
continue
lackCount -= 1
+ nowRobotCount += 1
randJob = random.choice(openJobList)
helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
GameWorld.Log(" helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
return [helpBattlePlayerDict]
-def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+def __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree=False, goldCallCount=0, maxGoldHelpPlayerCount=0):
## 常规检查是否满足助战条件
if checkInPlayerID == playerID:
@@ -469,9 +478,12 @@
GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
curTime = int(time.time())
- maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
+ maxHelpPlayerCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 2) # 最大助战人数
checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
checkInValidSeconds = checkInValidHours * 3600
+
+ atmostRobotCount = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 3) # 助战列表机器人至多数量
+ allowNoRelation = IpyGameDataPY.GetFuncCfg("HelpBattleCall2", 4) # 助战列表是否出现非社交关系玩家
onlyFree = True
checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
@@ -482,23 +494,27 @@
GameWorld.DebugLog(" 超过最大个数了不处理, checkInPlayerID=%s" % checkInPlayerID)
break
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[checkInPlayerID]
- canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
+ canHelp, needGoldCall = __CheckCanHelpComm(playerID, helpBattlePlayerDict, checkInPlayerID, helpBattlePlayer, limitLV, fightPowerMin, fightPowerMax,
checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
if not canHelp:
continue
- helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
+ if not allowNoRelation and not relation:
+ continue
+ helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
+ nowRobotCount = 0
# 不足的机器人NPC补足
openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) # 开放的职业
lackCount = maxHelpPlayerCount - len(helpBattlePlayerDict)
robotID = 0 # 机器人NPC定义ID从1开始
- while lackCount > 0 and robotID < MaxRobotID:
+ while lackCount > 0 and robotID < MaxRobotID and nowRobotCount < atmostRobotCount:
robotID += 1
if robotID in helpBattlePlayerDict:
continue
lackCount -= 1
+ nowRobotCount += 1
randJob = random.choice(openJobList)
helpBattlePlayerDict[robotID] = __GetNotifyMapServerHelpPlayerInfoDict(None, False, randJob)
@@ -541,7 +557,7 @@
if assistPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
continue
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[assistPlayerID]
- assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job,
+ assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job,
"LV":helpBattlePlayer.playerLV, "RealmLV":helpBattlePlayer.realmLV,
"TodayGiftCount":helpBattlePlayer.getThanksGiftCountDict.get(liheItemID, 0)}
--
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