From 19e0109ec1e936204cb85362d2e3f705b8b9554c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 03 十二月 2020 11:19:38 +0800
Subject: [PATCH] 8585 【主干】【BT】【长尾】【后端】竞技场(封包)
---
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 372 +++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 345 insertions(+), 27 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index f0c6132..5e225a8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -22,10 +22,15 @@
import binascii
import PyGameData
import CrossRealmPK
+import AuctionHouse
+import PlayerAssist
+import PyGameDataStruct
+import CommFunc
def GetSavePyData():
- result = PyGameData.g_pyGameDataManager.GetSaveData()
- GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(PyGameData.g_pyGameDataManager), len(result)))
+ pyGameDataMgr = GetPyGameDataManager()
+ result = pyGameDataMgr.GetSaveData()
+ GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
result = binascii.b2a_hex(result)
#GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
# 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
@@ -34,16 +39,269 @@
def LoadPyGameData(gameBuffer, pos):
- PyGameData.g_pyGameDataManager = PyGameDataManager()
- GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(PyGameData.g_pyGameDataManager), len(gameBuffer)))
- return PyGameData.g_pyGameDataManager.LoadGameData(gameBuffer, pos)
+ pyGameDataMgr = GetPyGameDataManager()
+ GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
+ return pyGameDataMgr.LoadGameData(gameBuffer, pos)
-
+#协助感谢表
+class PlayerAssistThanksPyManager(object):
+
+ def __init__(self):
+ self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
+ self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
+ self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.allAssistThanksList:
+ cnt += 1
+ PlayerAssist.OnSaveAssistThanksData(dbData)
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagDBAssistThanks()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+ PlayerAssist.OnInitAssistThanksData(self, dbData)
+
+ return pos
+
+#协助表
+class PlayerAssistPyManager(object):
+
+ def __init__(self):
+ self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
+ self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
+
+ self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
+ self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.allAssistDict.values():
+ if not dbData.IsSaveDB:
+ continue
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save DBAssist count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load DBAssist count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagDBAssist()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ PlayerAssist.OnInitAssistData(dbData, 1)
+
+ self.allAssistDict[dbData.GUID] = dbData
+ familyID = dbData.FamilyID
+ if familyID not in self.familyAssistDict:
+ self.familyAssistDict[familyID] = []
+ familyAssistList = self.familyAssistDict[familyID]
+ familyAssistList.append(dbData)
+
+ return pos
+
+#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class PlayerViewCachePyManager(object):
+
+ def __init__(self):
+ self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.playerViewCachePyDict.values():
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagPlayerViewCachePy()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ self.playerViewCachePyDict[dbData.PlayerID] = dbData
+
+ return pos
+
+#拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class AuctionRecordManager(object):
+
+ def __init__(self):
+ self.myAuctionItemRecordDict = {} # 我的拍品记录 {playerID:[tagDBAuctionRecord, ...], ...}
+ self.myBidItemRecordDict = {} # 我的竞拍记录 {playerID:[tagDBAuctionRecord, ...], ...}
+ self.familyAuctionItemRecordDict = {} # 仙盟拍品记录 {familyID:[tagDBAuctionRecord, ...], ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
+ for recordList in recordDict.values():
+ for dbData in recordList:
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save AuctionRecord count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load AuctionRecord count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagDBAuctionRecord()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ AuctionHouse.AddNewAuctionRecord(dbData)
+
+ return pos
+
+#拍卖关注管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class AuctionAttentionManager(object):
+
+ def __init__(self):
+ self.playerAttentionDict = {} # 玩家关注拍卖品ID {playerID:tagDBAuctionAttention, ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.playerAttentionDict.values():
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save AuctionAttention count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load AuctionAttention count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagDBAuctionAttention()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ self.playerAttentionDict[dbData.PlayerID] = dbData
+ AuctionHouse.OnLoadAuctionAttentionDataEx(dbData)
+
+ return pos
+
+ def __InitAuctionAttentionAttrEx(self, attentionData):
+ ## 初始化拍卖关注实例附加属性
+ setattr(attentionData, "AttentionItemIDList", [])
+ if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
+ attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
+ return
+
+#拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class AuctionItemManager():
+
+ def __init__(self):
+ self.allAuctionItemDict = {} # 所有拍品字典缓存 {ItemGUID:tagDBAuctionItem, ...}
+ self.allAuctionItemByEndTimeList = [] # 根据结束时间排序的所有拍品缓存 [tagDBAuctionItem, ...]
+ self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...]
+ self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
+ self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...}
+ self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...]
+
+ self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
+ self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
+ self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...}
+ self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...}
+
+ self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...}
+ self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...}
+ self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.allAuctionItemDict.values():
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save AuctionItem count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load AuctionItem count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagDBAuctionItem()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ self.allAuctionItemDict[dbData.ItemGUID] = dbData
+ AuctionHouse.OnLoadAuctionItemDataEx(dbData)
+
+ AuctionHouse.OnLoadAuctionItemDataOK()
+ return pos
+
# 个人社交相关表
# 好友表,仇人表,最近联系人,黑名单,四张表公用的社交信息表
class PyGameDataManager(object):
def __init__(self):
+ self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
+ self.PlayerAssistPyManager = PlayerAssistPyManager()
+ self.PlayerViewCachePyManager = PlayerViewCachePyManager()
+ self.AuctionAttentionManager = AuctionAttentionManager()
+ self.AuctionRecordManager = AuctionRecordManager()
+ self.AuctionItemManager = AuctionItemManager()
+ self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager()
self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager()
self.XMZZManager = PlayerXMZZ.XMZZManager()
self.sealDemonManager = PlayerSealDemon.SealDemonManager()
@@ -60,6 +318,13 @@
def GetSaveData(self):
buff = ""
+ buff += self.PlayerAssistThanksPyManager.GetSaveData()
+ buff += self.PlayerAssistPyManager.GetSaveData()
+ buff += self.PlayerViewCachePyManager.GetSaveData()
+ buff += self.AuctionAttentionManager.GetSaveData()
+ buff += self.AuctionRecordManager.GetSaveData()
+ buff += self.AuctionItemManager.GetSaveData()
+ buff += self.crossPKUnNotifyOverInfo.GetSaveData()
buff += self.crossPKBillboard.GetSaveData()
buff += self.XMZZManager.GetSaveData()
buff += self.sealDemonManager.GetSaveData()
@@ -75,6 +340,13 @@
return buff
def LoadGameData(self, gameBuffer, pos):
+ pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.sealDemonManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -88,60 +360,106 @@
pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
return pos
+
+def GetPyGameDataManager():
+ ## py数据库表数据管理器
+ pyGameDataMgr = PyGameData.g_pyGameDataManager
+ if not pyGameDataMgr:
+ pyGameDataMgr = PyGameDataManager()
+ PyGameData.g_pyGameDataManager = pyGameDataMgr
+ return pyGameDataMgr
+
+def GetPlayerAssistThanksPyManager():
+ # 协助感谢表
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.PlayerAssistThanksPyManager
+
+def GetPlayerAssistPyManager():
+ # 协助表
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.PlayerAssistPyManager
+
+def GetPlayerViewCachePyManager():
+ # 拍卖记录表
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.PlayerViewCachePyManager
+
+def GetAuctionItemManager():
+ ## 拍卖物品缓存数据管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.AuctionItemManager
+
+def GetAuctionAttentionManager():
+ # 拍卖记录表
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.AuctionAttentionManager
+
+def GetAuctionRecordManager():
+ # 拍卖记录表
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.AuctionRecordManager
+
+# 跨服竞技场未通知玩家的比赛结果
+def GetCrossPKUnNotifyOverInfoManager():
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.crossPKUnNotifyOverInfo
# 跨服竞技场排行榜管理
def GetCrossPKBillboardManager():
- return PyGameData.g_pyGameDataManager.crossPKBillboard
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.crossPKBillboard
# 仙魔之争管理
def GetXMZZManager():
- return PyGameData.g_pyGameDataManager.XMZZManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.XMZZManager
# 封魔坛结果管理
def GetSealDemonRecordManager():
- return PyGameData.g_pyGameDataManager.sealDemonManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.sealDemonManager
# Boss关注记录管理
def GetBossAttentionManager():
- return PyGameData.g_pyGameDataManager.bossAttentionManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.bossAttentionManager
# 交易所物品最近成交单价管理
def GetBourseItemLastPriceManager():
- return PyGameData.g_pyGameDataManager.bourseItemLastPriceManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.bourseItemLastPriceManager
# 交易所记录管理
def GetBourseRecordManager():
- return PyGameData.g_pyGameDataManager.bourseRecordManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.bourseRecordManager
# 战盟仓库物品管理
def GetFamilyStoreItemManager():
- return PyGameData.g_pyGameDataManager.familyStoreItemManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.familyStoreItemManager
# 好友系统
def GetFriendManager():
- return PyGameData.g_pyGameDataManager.friendManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.friendManager
# 社交信息管理
def GetPersonalSocialManager():
- return PyGameData.g_pyGameDataManager.socialInfoManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.socialInfoManager
# 仇人系统
def GetEnemyManager():
- return PyGameData.g_pyGameDataManager.enemyManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.enemyManager
# 最近联系人系统
def GetContactsManager():
- return PyGameData.g_pyGameDataManager.contactsManager
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.contactsManager
# 黑名单系统
def GetBlacklistManager():
- return PyGameData.g_pyGameDataManager.blacklistManager
-
-#===============================================================================
-# PyGameData.g_pyGameDataManager = PyGameDataManager()
-#
-# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 4)
-# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 5)
-# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(3, 6)
-# PyGameData.g_pyGameDataManager.GetFriendManager().AddFriendBoth(6, 4)
-#===============================================================================
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.blacklistManager
--
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