From 1a92edebafd2e87f327ccb303ca59addc5c43713 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十二月 2018 20:12:34 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加荣誉货币类型18及使用效果;增加荣誉商店支持按赛季重置物品购买次数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py                |   13 +++++++++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py                     |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py                              |    2 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                     |    6 ++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py |    1 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py                            |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py                       |    9 +++++++++
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                          |    6 ++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py                       |    4 ++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                        |    5 +++--
 10 files changed, 40 insertions(+), 10 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 0e9d3b5..0ea5429 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -779,7 +779,8 @@
 CDBPlayerRefresh_SoulDust,              # 魂尘 196
 CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
 CDBPlayerRefresh_SoulCore,              # 核心环 198
-) = range(146, 199)
+CDBPlayerRefresh_Honor,                 # 荣誉 199
+) = range(146, 200)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -789,6 +790,7 @@
 TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
 TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
 TYPE_Price_XianyuanCoin = 17    # 仙缘币
+TYPE_Price_Honor = 18    # 荣誉
 TYPE_Price_Rune = 23    # 符印精华点
 TYPE_Price_RuneSplinters = 24    # 符印碎片
 TYPE_Price_TreasureScore = 25    # 寻宝积分
@@ -804,7 +806,6 @@
 TYPE_Price_HighLadder_Currency = 102     # 天梯竞技场积分
 TYPE_Price_HighLadder_Signet = 103    # 物品兑换(圣光晶石)
 TYPE_Price_GongXun = 105    # 功勋点
-TYPE_Price_Honor = 108    # 荣誉商店积分
 TYPE_Price_ArrestPoint = 110    # 悬赏积分
 
 # 物品兑换
@@ -827,6 +828,7 @@
                            TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                            TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                            TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                            }
 
 # 高效战斗状态
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f6021ab..a74a434 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -265,9 +265,10 @@
 Def_ItemID_SoulDust = 700               # 直接给魂尘
 Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
 Def_ItemID_SoulCore = 702               # 直接给核心环
+Def_ItemID_Honor = 2141               # 直接给荣誉
 Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
-                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore]
+                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
 #---------------------------------------------------------------------
 #写死的物品类型都放这边
 Def_ItemType_All = -1             #所有类型
@@ -435,9 +436,9 @@
 Def_Effect_ItemGiveSoulDust = 239   # 使用道具给予魂尘
 Def_Effect_ItemGiveSoulSplinters = 240   # 使用道具给予聚魂碎片
 Def_Effect_ItemGiveSoulCore = 241      #使用道具给予核心环
+Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
 #----以下未使用或代码依然存在的---
 Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
-Def_Effect_ItemGiveHonorPoint = 1922       #使用道具给予荣誉积分
 Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
 Def_Effect_ItemGiveRuneSplinters = 1926       #使用道具给予符印碎片
 Def_Effect_SuiteMark = 2838    #用于标示套装装备,过滤等使用
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index b14d26d..de88f3a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -242,8 +242,14 @@
     __ResetShopItemBuyCount(curPlayer, [refreshType])
     return
 
+def ShopItemOnCrossPKSeasonChange(curPlayer):
+    ## 按跨服PK赛季重置
+    refreshType = 8
+    __ResetShopItemBuyCount(curPlayer, [refreshType])
+    return
+
 def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
-    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点
+    #重置商店物品购买次数  1:周一0点刷新    2:周一5点刷新    3:每日0点刷新    4:每日5点刷新    5每月0点    6每月5点   7每3天5点  8每赛季
     syncIndexList = []
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyDataMgr.GetStoreCount()):
@@ -377,7 +383,10 @@
 # @param tick 时间戳
 # @return 返回值真, 逻辑运行成功
 def BuyItem(curPlayer, tick):
-
+    
+    if GameWorld.IsCrossServer():
+        return
+    
     buyItemList = IPY_GameWorld.IPY_CBuyItemList()    
     itemIndex = buyItemList.GetBuyItemIndex()
     if itemIndex < 0:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index d0d1454..1c1c849 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -48,6 +48,15 @@
         GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
         return
     packCount = itemData.GetPackCount()
+    if itemID in ChConfig.Def_TransformItemIDList:
+        curItem = ItemControler.GetOutPutItemObj(itemID)
+        ItemControler.SetItemCount(curItem, count, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
+                                   curPlayer.GetPlayerName())
+        PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
+        if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
+            GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
+        return
+    
     if packCount > 1:
         __DoGMGivePlayerItem(curPlayer, itemID, count, runeLV)
     else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
index e723ba3..016aee6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
@@ -34,7 +34,7 @@
         #参数不正确
         GameWorld.DebugAnswer(curPlayer, Lang.GBText("参数不正确"))
         GameWorld.DebugAnswer(curPlayer, "1-仙玉;2-绑玉;3-铜钱;6-战盟贡献度;10-战盟仓库积分;13-境界修行点;14-符印融合石;15-仙盟活跃令")
-        GameWorld.DebugAnswer(curPlayer, "16-助战积分;23-符印精华;24-符印碎片;25-寻宝积分;26-集市额度;27-丹精;28-魂尘;")
+        GameWorld.DebugAnswer(curPlayer, "16-助战积分;18-荣誉;23-符印精华;24-符印碎片;25-寻宝积分;26-集市额度;27-丹精;28-魂尘;")
         GameWorld.DebugAnswer(curPlayer, "29-聚魂碎片;30-核心环")
         return
     #钱币类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
index 44efd77..ee411d7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -99,6 +99,7 @@
         PlayerControl.PlayerLeaveFB(curPlayer)
         return
     
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
     # 非战斗阶段,通知动态障碍点
     if fbStep < FB_State_Fight:
         FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 2), 1, curPlayer) # 准备期间有动态障碍点
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index bc231f1..41447ca 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1091,6 +1091,8 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
         elif itemID == ChConfig.Def_ItemID_SoulCore:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
+        elif itemID == ChConfig.Def_ItemID_Honor:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         return True
     
     ## 放入物品 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
index 167ab84..fffb44a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
@@ -133,7 +133,7 @@
         return IPY_GameWorld.TYPE_Price_Gold_Money
     elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper:
         return IPY_GameWorld.TYPE_Price_Silver_Paper
-    elif curEffID == ChConfig.Def_Effect_ItemGiveHonorPoint:
+    elif curEffID == ChConfig.Def_Effect_ItemGiveHonor:
         return ShareDefine.TYPE_Price_Honor
     elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH:
         return ShareDefine.TYPE_Price_Rune
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
index f1b09e7..a4ca269 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -21,6 +21,7 @@
 import IpyGameDataPY
 import ChPyNetSendPack
 import CrossRealmPlayer
+import FunctionNPCCommon
 import DataRecordPack
 import IPY_GameWorld
 import ItemControler
@@ -173,6 +174,9 @@
     
     SyncCrossRealmPKPlayerInfo(curPlayer)
     SyncCrossRealmPKAwardState(curPlayer)
+    
+    # 重置商店物品
+    FunctionNPCCommon.ShopItemOnCrossPKSeasonChange(curPlayer)
     return True
 
 #// C1 01 跨服PK匹配 #tagCMCrossRealmPKMatch
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 0e9d3b5..0ea5429 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -779,7 +779,8 @@
 CDBPlayerRefresh_SoulDust,              # 魂尘 196
 CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
 CDBPlayerRefresh_SoulCore,              # 核心环 198
-) = range(146, 199)
+CDBPlayerRefresh_Honor,                 # 荣誉 199
+) = range(146, 200)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -789,6 +790,7 @@
 TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
 TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
 TYPE_Price_XianyuanCoin = 17    # 仙缘币
+TYPE_Price_Honor = 18    # 荣誉
 TYPE_Price_Rune = 23    # 符印精华点
 TYPE_Price_RuneSplinters = 24    # 符印碎片
 TYPE_Price_TreasureScore = 25    # 寻宝积分
@@ -804,7 +806,6 @@
 TYPE_Price_HighLadder_Currency = 102     # 天梯竞技场积分
 TYPE_Price_HighLadder_Signet = 103    # 物品兑换(圣光晶石)
 TYPE_Price_GongXun = 105    # 功勋点
-TYPE_Price_Honor = 108    # 荣誉商店积分
 TYPE_Price_ArrestPoint = 110    # 悬赏积分
 
 # 物品兑换
@@ -827,6 +828,7 @@
                            TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                            TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                            TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                            }
 
 # 高效战斗状态

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