From 1a92edebafd2e87f327ccb303ca59addc5c43713 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十二月 2018 20:12:34 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(增加荣誉货币类型18及使用效果;增加荣誉商店支持按赛季重置物品购买次数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index 69cf4e5..3fe517e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@
         
     soulGrade = ipyData.GetSoulGrade()
     exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
-    return exp
+    return int(exp)
 
 
 ## 获取聚魂属性数值
@@ -345,6 +345,8 @@
         totalSoulDust += soulDust
         delPlaceDict[place] = [GatherSoulData, soulidList, int(soulDust), soulSplinters, soulCore]
         
+    if not delPlaceDict:
+        return
     if delPlaceDict:
         ItemCommon.DelVPackItem(curPlayer, packIndex, delPlaceDict.keys(), ChConfig.ItemDel_GatherSoul)
     addDataDict = {"delPlaceDict":delPlaceDict, "isAuto":isAuto}
@@ -371,6 +373,8 @@
             for itemID, itemCnt in giveMaterialDict.items():
                 ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptGatherSoul])
     GameWorld.DebugLog("聚魂分解: isAuto=%s,PlaceIndexList=%s, delPlaceDict=%s, giveMaterialDict=%s" % (isAuto, placeList, delPlaceDict, giveMaterialDict))
+    if not isAuto:
+        curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulDecompose, 1)
     return
 
 
@@ -489,6 +493,7 @@
         RefreshGatherSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     #返还多余魂尘
+    totalPoint = int(totalPoint)
     if totalPoint > 0:
         PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
     #给新物品

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