From 1ad5b4089e6b5e1bb85565799d6ca9c39ca513b6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 10 十月 2018 15:39:57 +0800
Subject: [PATCH] 4120 【后端】【1.1.0】符印塔副本中可以点击符印塔扫荡按钮
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 11 ++++++-----
1 files changed, 6 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index effb205..e73962e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -255,12 +255,13 @@
#isFinish = clientData.IsFinish
isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
dataEx = clientData.DataEx
-
- if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
- GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
- return
-
fbIpyData = FBCommon.GetFBIpyData(mapID)
+ if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
+ if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
+ GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
+ return
+
+
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
return
--
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