From 1ad5b4089e6b5e1bb85565799d6ca9c39ca513b6 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 10 十月 2018 15:39:57 +0800 Subject: [PATCH] 4120 【后端】【1.1.0】符印塔副本中可以点击符印塔扫荡按钮 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 11 ++++++----- 1 files changed, 6 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py index effb205..e73962e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py @@ -255,12 +255,13 @@ #isFinish = clientData.IsFinish isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说 dataEx = clientData.DataEx - - if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID): - GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID) - return - fbIpyData = FBCommon.GetFBIpyData(mapID) + if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID): + if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡 + GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID) + return + + fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID) if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK: return -- Gitblit v1.8.0