From 1b25d47f1fa7ec2e93e16593eb045ebc8be6a6fd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 一月 2024 15:18:55 +0800
Subject: [PATCH] 10084 【主干】【港台】【越南】【BT0.1】【BT0.1-1元】100%聚灵丹(仙界秘境)与50%聚灵丹(仙界秘境)效果修改

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py |   30 +++++++++++++++++++++++++++---
 1 files changed, 27 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 6e637b2..639f63e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -89,11 +89,11 @@
 
 # buff替换逻辑,十位数
 def GetBuffReplaceType(curSkill):
-    return curSkill.GetCanRepeatTime()/10
+    return curSkill.GetCanRepeatTime()/10%10
 
 # buff根据释放者不同判断是否共存buff,百位数 Def_Buff_NoCoexist 
 def GetBuffCoexistType(curSkill):
-    return curSkill.GetCanRepeatTime()/10%10
+    return curSkill.GetCanRepeatTime()/100
 
 def GetBuffMaxLayer(curSkill):
     layerMaxCnt = 0
@@ -102,6 +102,16 @@
         layerMaxCnt = hasEffect.GetEffectValue(0)   # 能叠加的最大上限
 
     return layerMaxCnt
+
+def IsLayerPlusAttr(curBuff):
+    ## 是否叠加属性层级buff,可叠加时,属性=单层属性*层级,默认叠加
+    hasEffect = SkillCommon.GetSkillEffectByEffectID(curBuff.GetSkill(), ChConfig.Def_Skill_Effect_LayerCnt)
+    if not hasEffect:
+        return False
+    if hasEffect.GetEffectValue(1)/10 == 1:
+        # 配置不叠加,直接返回False
+        return False
+    return True
 
 # 改变BUFF持续时间
 def ChangeLastTime(attacker, curSkill):
@@ -175,7 +185,7 @@
     hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_LayerCnt)
     if hasEffect:
         layerMaxCnt = hasEffect.GetEffectValue(0)   # 能叠加的最大上限
-        layerCalc = hasEffect.GetEffectValue(1)     # 增加层级还是减少层级 Def_BuffLayer_Add
+        layerCalc = hasEffect.GetEffectValue(1)%10     # 增加层级还是减少层级 Def_BuffLayer_Add
 
     
     #1 检查是否有相同的BUFF,如果有相同的就刷新时间
@@ -949,6 +959,20 @@
             PYSync_RefreshBuff(gameObj, buff, buffType)
     return
 
+def ReduceBuffLayer(gameObj, buff, skillTypeID, delLayerCnt=1):
+    ## 减少buff的Value值
+    #GameWorld.DebugLog("ReduceBuffLayer: skillTypeID=%s,delLayerCnt=%s %s" % (skillTypeID, delLayerCnt, buff))
+    if not buff and not skillTypeID:
+        return
+    
+    if not buff:
+        buff = SkillCommon.FindBuffByID(gameObj, skillTypeID)[0]
+        
+    if not buff or buff.GetLayer() <= 0:
+        return
+    
+    SetBuffLayer(gameObj, buff, max(0, buff.GetLayer() - delLayerCnt), skillTypeID=skillTypeID, isSync=True)
+    return
 
 ## 属性buff效果id对应计算模块字典{效果id:(计算模块名后缀, [属性类型])}
 #  带属性的buff 默认以属性类型为效果ID

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