From 1b7104ae9e7893e293483da188c6e46bf2a9ea37 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 08 十一月 2024 15:00:50 +0800
Subject: [PATCH] 10289 【越南】【英语】【砍树】【tqxbqy】运势-服务端
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 145 +++++-
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py | 33 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 53 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 193 ++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 258 +++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetXunbao.py | 21
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 193 ++++++++
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 31 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActYunshi.py | 115 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 94 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 6
PySysDB/PySysDBPY.h | 26 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py | 31 +
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 4
PySysDB/PySysDBG.h | 13
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 11
18 files changed, 1,049 insertions(+), 188 deletions(-)
diff --git a/PySysDB/PySysDBG.h b/PySysDB/PySysDBG.h
index 3efb7fa..23311ec 100644
--- a/PySysDB/PySysDBG.h
+++ b/PySysDB/PySysDBG.h
@@ -1179,6 +1179,19 @@
WORD LVLimit; //限制等级
};
+//运势活动时间表
+
+struct tagActYunshi
+{
+ DWORD _CfgID; //配置ID
+ list PlatformList; //活动平台列表["平台A", "平台A", ...],配[]代表所有
+ list ServerGroupIDList; //服务器ID列表
+ BYTE ActNum; //活动分组编号, 活动类型 * 10 + 不同界面编号
+ char StartDate; //开启日期
+ char EndDate; //结束日期
+ BYTE ResetType; //重置类型,0-0点重置;1-5点重置
+};
+
//购买次数礼包活动时间表
struct tagActBuyCountGift
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 9b8ef4f..823074e 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1696,8 +1696,11 @@
{
BYTE _TreasureType; //寻宝类型
BYTE PackType; //放入背包
+ BYTE CheckPack; //是否检查背包
+ BYTE IsActType; //是否活动寻宝
BYTE DailyFreeCount; //每日免费次数
list TreasureCountList; //抽奖次数列表
+ char RecycleItemMail; //重置回收道具邮件,如果有配置回收邮件key,则重置时会回收多余的寻宝道具
DWORD CostItemID; //消耗道具ID
list CostItemCountList; //消耗个数列表
BYTE CostMoneyType; //消耗货币类型
@@ -1707,6 +1710,7 @@
WORD FullLucky; //满幸运值
char LuckyRateFormat; //幸运格子概率公式
BYTE LuckyGridNum; //幸运格子编号
+ dict GridNumMaxLimitInfo; //格子最大产出次数限制,{"格子":最大可产出次数, ...}
list NotifyGridNumList; //需要额外广播的格子
BYTE AwardMoneyType; //额外奖励货币类型
WORD AwardMoneyValue; //单次奖励货币数
@@ -1736,6 +1740,16 @@
DWORD ItemID; //物品ID
DWORD ItemCount; //物品个数
DWORD ItemWeight; //物品权重
+};
+
+//寻宝累计次数奖励表
+
+struct tagTreasureCntAward
+{
+ BYTE _TreasureType; //寻宝类型
+ DWORD _NeedTreasureCnt; //所需寻宝次数
+ BYTE AwardIndex; //奖励记录索引 0~30
+ list AwardItemList; //奖励物品信息列表 [[物品ID,个数,是否拍品],...]
};
//极品白拿表
@@ -2648,6 +2662,18 @@
WORD Point; //积分
};
+//运势活动时间表
+
+struct tagActYunshi
+{
+ DWORD _CfgID; //配置ID
+ char StartDate; //开启日期
+ char EndDate; //结束日期
+ WORD LVLimit; //限制等级
+ BYTE ResetType; //重置类型,0-0点重置;1-5点重置
+ DWORD TreasureType; //商城类型
+};
+
//购买次数礼包活动时间表
struct tagActBuyCountGift
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 37ab518..fa13837 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -28879,13 +28879,11 @@
#------------------------------------------------------
# A3 51 寻宝功能信息 #tagMCTreasureInfo
-class tagMCTreasureTypeInfo(Structure):
+class tagMCTreasureGridLimit(Structure):
_pack_ = 1
_fields_ = [
- ("TreasureType", c_ubyte), #寻宝类型
- ("LuckValue", c_ushort), #当前幸运值
- ("TreasureCount", c_int), #已寻宝总次数
- ("FreeCountToday", c_ushort), #今日已免费寻宝次数
+ ("GridNum", c_ubyte), # 有限制抽取次数的格子编号
+ ("GridCnt", c_ushort), # 已抽到次数
]
def __init__(self):
@@ -28898,30 +28896,109 @@
return _pos + self.GetLength()
def Clear(self):
- self.TreasureType = 0
- self.LuckValue = 0
- self.TreasureCount = 0
- self.FreeCountToday = 0
+ self.GridNum = 0
+ self.GridCnt = 0
return
def GetLength(self):
- return sizeof(tagMCTreasureTypeInfo)
+ return sizeof(tagMCTreasureGridLimit)
def GetBuffer(self):
return string_at(addressof(self), self.GetLength())
def OutputString(self):
DumpString = '''// A3 51 寻宝功能信息 //tagMCTreasureInfo:
+ GridNum:%d,
+ GridCnt:%d
+ '''\
+ %(
+ self.GridNum,
+ self.GridCnt
+ )
+ return DumpString
+
+
+class tagMCTreasureTypeInfo(Structure):
+ TreasureType = 0 #(BYTE TreasureType)//寻宝类型
+ LuckValue = 0 #(WORD LuckValue)//当前幸运值
+ TreasureCount = 0 #(DWORD TreasureCount)//已寻宝总次数
+ FreeCountToday = 0 #(WORD FreeCountToday)//今日已免费寻宝次数
+ TreasureCntAward = 0 #(DWORD TreasureCntAward)//累计寻宝次数对应奖励领奖状态,按奖励记录索引二进制记录是否已领取
+ GridLimitCnt = 0 #(BYTE GridLimitCnt)
+ GridLimitCntList = list() #(vector<tagMCTreasureGridLimit> GridLimitCntList)//有限制抽取次数的格子次数信息
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.LuckValue,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.TreasureCount,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FreeCountToday,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.TreasureCntAward,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.GridLimitCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.GridLimitCnt):
+ temGridLimitCntList = tagMCTreasureGridLimit()
+ _pos = temGridLimitCntList.ReadData(_lpData, _pos)
+ self.GridLimitCntList.append(temGridLimitCntList)
+ return _pos
+
+ def Clear(self):
+ self.TreasureType = 0
+ self.LuckValue = 0
+ self.TreasureCount = 0
+ self.FreeCountToday = 0
+ self.TreasureCntAward = 0
+ self.GridLimitCnt = 0
+ self.GridLimitCntList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += 1
+ length += 2
+ length += 4
+ length += 2
+ length += 4
+ length += 1
+ for i in range(self.GridLimitCnt):
+ length += self.GridLimitCntList[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteBYTE(data, self.TreasureType)
+ data = CommFunc.WriteWORD(data, self.LuckValue)
+ data = CommFunc.WriteDWORD(data, self.TreasureCount)
+ data = CommFunc.WriteWORD(data, self.FreeCountToday)
+ data = CommFunc.WriteDWORD(data, self.TreasureCntAward)
+ data = CommFunc.WriteBYTE(data, self.GridLimitCnt)
+ for i in range(self.GridLimitCnt):
+ data = CommFunc.WriteString(data, self.GridLimitCntList[i].GetLength(), self.GridLimitCntList[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
TreasureType:%d,
LuckValue:%d,
TreasureCount:%d,
- FreeCountToday:%d
+ FreeCountToday:%d,
+ TreasureCntAward:%d,
+ GridLimitCnt:%d,
+ GridLimitCntList:%s
'''\
%(
self.TreasureType,
self.LuckValue,
self.TreasureCount,
- self.FreeCountToday
+ self.FreeCountToday,
+ self.TreasureCntAward,
+ self.GridLimitCnt,
+ "..."
)
return DumpString
@@ -41595,6 +41672,98 @@
#------------------------------------------------------
+# AA 87 运势活动信息 #tagMCActYunshiInfo
+
+class tagMCActYunshiInfo(Structure):
+ Head = tagHead()
+ ActNum = 0 #(BYTE ActNum)// 活动编号
+ StartDate = "" #(char StartDate[10])// 开始日期 y-m-d
+ EndtDate = "" #(char EndtDate[10])// 结束日期 y-m-d
+ ResetType = 0 #(BYTE ResetType)// 重置类型,0-0点重置;1-5点重置
+ LimitLV = 0 #(WORD LimitLV)// 限制等级
+ TreasureType = 0 #(BYTE TreasureType)// 活动寻宝类型
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xAA
+ self.Head.SubCmd = 0x87
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+ self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+ self.ResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xAA
+ self.Head.SubCmd = 0x87
+ self.ActNum = 0
+ self.StartDate = ""
+ self.EndtDate = ""
+ self.ResetType = 0
+ self.LimitLV = 0
+ self.TreasureType = 0
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 10
+ length += 10
+ length += 1
+ length += 2
+ length += 1
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.ActNum)
+ data = CommFunc.WriteString(data, 10, self.StartDate)
+ data = CommFunc.WriteString(data, 10, self.EndtDate)
+ data = CommFunc.WriteBYTE(data, self.ResetType)
+ data = CommFunc.WriteWORD(data, self.LimitLV)
+ data = CommFunc.WriteBYTE(data, self.TreasureType)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ ActNum:%d,
+ StartDate:%s,
+ EndtDate:%s,
+ ResetType:%d,
+ LimitLV:%d,
+ TreasureType:%d
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.ActNum,
+ self.StartDate,
+ self.EndtDate,
+ self.ResetType,
+ self.LimitLV,
+ self.TreasureType
+ )
+ return DumpString
+
+
+m_NAtagMCActYunshiInfo=tagMCActYunshiInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActYunshiInfo.Head.Cmd,m_NAtagMCActYunshiInfo.Head.SubCmd))] = m_NAtagMCActYunshiInfo
+
+
+#------------------------------------------------------
# AA 15 仙界盛典全民来嗨玩家信息 #tagMCAllPeoplePartyInfo
class tagMCAllPeoplePartyCount(Structure):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index c287f47..3edd9c9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -599,6 +599,30 @@
templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
return templateID
+def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
+ ## 获取运营活动配置日期循环的具体活动时间
+ # @return: 开始日期, 结束日期, 返回的日期是第x次循环
+ startSplitList = startDateStr.split("_")
+ loopDays = int(startSplitList[0][1:])
+ startLoopDateStr = startSplitList[1]
+ startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+
+ endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
+ endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
+ endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat)
+
+ if curDateTime >= startLoopDateTime:
+ passDays = (curDateTime - startLoopDateTime).days
+ loopTimes = passDays / loopDays + 1 # 第x次循环
+ loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
+ loopTimes = min(loopTimes, loopTimeMax)
+ else:
+ loopTimes = 1 # 还未开始取第一次
+
+ startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
+ endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
+ return startDateTime, endDateTime, loopTimes
+
def GetOperationActionDateStr(ipyData):
## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
curDateTime = datetime.datetime.today()
@@ -610,7 +634,7 @@
endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
# 日期直接返回
- if startDateStr.count("-") == 2 and "W" not in startDateStr:
+ if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
return startDateStr, endDateStr
# 开服天
@@ -657,7 +681,10 @@
# 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
if startDateTime > endDateTime:
startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
-
+ # 按日期循环
+ elif startDateStr.startswith("L"):
+ startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
+
# 默认
else:
startDateTime = curDateTime
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 876a37b..bf08925 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -247,8 +247,9 @@
GameWorld.Log("加载运营活动: actName=%s,platform=%s,serverGroupID=%s" % (actName, platform, serverGroupID))
curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, platform, serverGroupID, actName)
GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList)))
- actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict = __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
-
+ coverDisableLoopIpyDataInfo, disableLoopCfgIDDict, otherLoopCfgIDDict, coverDisableWeekIpyDataInfo, disableWeekCfgIDDict = \
+ __GetOperationActionDisableIpyDataInfo(actName, curDateTime, curServerActIpyDataList)
+
for ipyData in curServerActIpyDataList:
platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
@@ -280,10 +281,30 @@
endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
- # 开服常规: 开服天 > 日期 > 周x (不受合服天影响,合服活动新增一套独立的活动,还是走运营活动配置)
+ actByLoopYmd = startDateStr.startswith("L") # 按日期循环
+ # 根据日期循环的通用
+ if actByLoopYmd:
+ if cfgID in coverDisableLoopIpyDataInfo:
+ loopStartDate, loopEndDate, ymdCfgID, ymdStartDate, ymdEndDate = coverDisableLoopIpyDataInfo[cfgID]
+ GameWorld.Log(" 按日期循环的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s"
+ % (cfgID, loopStartDate, startDateStr, loopEndDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
+ continue
+
+ if cfgID in disableLoopCfgIDDict:
+ GameWorld.Log(" 按日期循环的未到开启循环日期或已结束循环日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s" % (cfgID, startDateStr, endDateStr))
+ continue
+
+ if cfgID in otherLoopCfgIDDict:
+ loopCfgIDList, startDateStr, endDateStr, loopIndex, loopTimes = otherLoopCfgIDDict[cfgID]
+ GameWorld.Log(" 按日期循环的还未循环到当前配置,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s,loopCfgIDList=%s,loopIndex=%s,loopTimes=%s"
+ % (cfgID, startDateStr, endDateStr, loopCfgIDList, loopIndex, loopTimes))
+ continue
+ startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
+
+ # 开服常规: 开服天 > 日期 > 周x=日期循环 (不受合服天影响,合服活动新增一套独立的活动,还是走运营活动配置)
if actType == ShareDefine.ActType_OpenComm:
actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
- actByDate = (not actByWeek and startDateStr.count("-") == 2 and endDateStr.count("-") == 2) # 按日期开
+ actByDate = (not actByLoopYmd and not actByWeek and startDateStr.count("-") == 2 and endDateStr.count("-") == 2) # 按日期开
# 开服天的
if startDateStr.isdigit() and endDateStr.isdigit():
@@ -299,21 +320,20 @@
GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
# 常规配置: 开服前X天不开,不受合服影响,功能配置表可配置 开服前X天后交叉可开,每日重置的活动默认可开
- elif actByWeek or actByDate:
+ elif actByWeek or actByDate or actByLoopYmd:
if openServerDay <= customMaxServerDay:
GameWorld.Log(" 按日期/周开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
continue
- disableWeekIpyDataInfo = actNumDisableWeekIpyDataInfo.get(actNum, {})
- if cfgID in disableWeekIpyDataInfo:
- startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
+ if cfgID in coverDisableWeekIpyDataInfo:
+ startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = coverDisableWeekIpyDataInfo[cfgID]
GameWorld.Log(" 常规活动,按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s"
% (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
continue
if cfgID in disableWeekCfgIDDict:
GameWorld.Log(" 常规活动,按星期开启的未到开启循环日期或已结束循环日期,不处理! cfgID=%s,startDateStr=%s,endDateStr=%s, %s"
- % (cfgID, startDateStr, endDateStr, disableWeekCfgIDDict[cfgID]))
+ % (cfgID, startDateStr, endDateStr, str(disableWeekCfgIDDict[cfgID])))
continue
if actByWeek:
@@ -653,11 +673,16 @@
return curServerActIpyDataList
-def __GetOperationActionDisableWeekIpyDataInfo(actName, curDateTime, curServerActIpyDataList):
+def __GetOperationActionDisableIpyDataInfo(actName, curDateTime, curServerActIpyDataList):
## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
- #curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
- actNumWeekYMDIpyDataInfo = {} # {actNum:[weekIpyDataList, ymdIpyDatList], ...}
- disableWeekCfgIDDict = {} # {cfgID:[startDateStr, endDateStr], ...}
+ # 优先级 日期 > 按日期循环 > 按星期循环
+
+ actNumYMDIpyDataInfo = {} # {actNum:ymdIpyDataList, ...} # 配置日期的
+ actNumLoopIpyDataInfo = {} # {actNum:{loopKey:[loopCfgIDList, loopDateInfo]}, ...} # 按日期循环的
+ actNumWeekIpyDataInfo = {} # {actNum:weekIpyDataList, ...} # 按星期循环的
+
+ disableWeekCfgIDDict = {} # {cfgID:[startDateStr, endDateStr], ...} # 未开始循环的星期
+ disableLoopCfgIDDict = {} # {cfgID:[startDateStr, endDateStr], ...} # 未开始循环的日期
curDateTimeYmdStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
curDateTimeYmd = GameWorld.ChangeStrToDatetime(curDateTimeYmdStr, ChConfig.TYPE_Time_YmdFormat)
@@ -667,50 +692,90 @@
startDateStr = ipyData.GetStartDate()
endDateStr = ipyData.GetEndDate()
actNum = GetOperationActNum(actName, ipyData)
- actType = GetOperationActType(actNum)
- # 这里只处理常规运营活动,日期优先级大于周
- if actType != ShareDefine.ActType_OpenComm:
- continue
-
- if actNum not in actNumWeekYMDIpyDataInfo:
- weekIpyDataList, ymdIpyDatList = [], []
- actNumWeekYMDIpyDataInfo[actNum] = [weekIpyDataList, ymdIpyDatList]
- weekIpyDataList, ymdIpyDatList = actNumWeekYMDIpyDataInfo[actNum]
# 按星期X的
if startDateStr.startswith("W"):
+ if actNum not in actNumWeekIpyDataInfo:
+ actNumWeekIpyDataInfo[actNum] = []
+ weekIpyDataList = actNumWeekIpyDataInfo[actNum]
startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
startWeekDate = GameWorld.ChangeStrToDatetime(startDateStr, ChConfig.TYPE_Time_YmdFormat)
endWeekDate = GameWorld.ChangeStrToDatetime(endDateStr, ChConfig.TYPE_Time_YmdFormat)
if startWeekDate > curDateTimeYmd or curDateTimeYmd > endWeekDate: # 还未开始的循环 or 已经强制结束的循环
disableWeekCfgIDDict[cfgID] = [startDateStr, endDateStr]
else:
- weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
+ weekIpyDataList.append([cfgID, startWeekDate, endWeekDate])
+ # 按日期循环
+ elif startDateStr.startswith("L"):
+ loopStartDate, loopEndDate, loopTimes = GameWorld.GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
+ if loopStartDate > curDateTimeYmd or curDateTimeYmd > loopEndDate: # 还未开始的循环 or 已经强制结束的循环
+ disableLoopCfgIDDict[cfgID] = [startDateStr, endDateStr]
+ else:
+ loopKey = (startDateStr, endDateStr) # 同个循环周期的视为同一组
+ if actNum not in actNumLoopIpyDataInfo:
+ actNumLoopIpyDataInfo[actNum] = {}
+ loopIpyDataDict = actNumLoopIpyDataInfo[actNum]
+ if loopKey not in loopIpyDataDict:
+ loopCfgIDList, loopDateInfo = [], [loopStartDate, loopEndDate, loopTimes]
+ loopIpyDataDict[loopKey] = [loopCfgIDList, loopDateInfo]
+ loopCfgIDList, loopDateInfo = loopIpyDataDict[loopKey]
+ loopCfgIDList.append(cfgID)
+
# 按日期的
elif startDateStr.count("-") == 2:
- ymdIpyData = ipyData
- ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
- ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
- ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate])
+ if actNum not in actNumYMDIpyDataInfo:
+ actNumYMDIpyDataInfo[actNum] = []
+ ymdIpyDataList = actNumYMDIpyDataInfo[actNum]
+ ymdStartDate = GameWorld.ChangeStrToDatetime(startDateStr, ChConfig.TYPE_Time_YmdFormat)
+ ymdEndDate = GameWorld.ChangeStrToDatetime(endDateStr, ChConfig.TYPE_Time_YmdFormat)
+ ymdIpyDataList.append([cfgID, ymdStartDate, ymdEndDate])
else:
- # 只处理按星期、按日期的,其他的不处理
+ # 其他的不处理
pass
- actNumDisableWeekIpyDataInfo = {} # {actNum:{cfgID:[info], ...}, ...}
- for actNum, weekYMDIpyDataInfo in actNumWeekYMDIpyDataInfo.items():
- weekIpyDataList, ymdIpyDatList = weekYMDIpyDataInfo
- for ipyData, startWeekDate, endWeekDate in weekIpyDataList:
- cfgID = ipyData.GetCfgID()
- for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList:
- if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate:
- if actNum not in actNumDisableWeekIpyDataInfo:
- actNumDisableWeekIpyDataInfo[actNum] = {}
- ymdCfgID = ymdIpyData.GetCfgID()
- actNumDisableWeekIpyDataInfo[actNum][cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
+ nowLoopYMDIpyDataInfo = {} # {actNum:loopIpyDataList, ...} # # 日期循环中当前在循环的
+ otherLoopCfgIDDict = {} # {cfgID:[info], ...} # 日期循环中不是当前循环的其他循环
+ coverDisableLoopIpyDataInfo = {} # {cfgID:[info], ...} # 被日期覆盖的日期循环
+ for actNum, loopIpyDataDict in actNumLoopIpyDataInfo.items():
+ ymdIpyDataList = actNumYMDIpyDataInfo.get(actNum, [])
+ if actNum not in nowLoopYMDIpyDataInfo:
+ nowLoopYMDIpyDataInfo[actNum] = []
+ loopIpyDataList = nowLoopYMDIpyDataInfo[actNum]
+ for loopKey, loopInfo in loopIpyDataDict.items():
+ startDateStr, endDateStr = loopKey
+ loopCfgIDList, loopDateInfo = loopInfo
+ loopStartDate, loopEndDate, loopTimes = loopDateInfo
+ loopIndex = (loopTimes - 1) % len(loopCfgIDList) # 当前循环次数对应的循环索引
+ curLoopCfgID = 0
+ for index, loopCfgID in enumerate(loopCfgIDList):
+ if index == loopIndex: # 当前循环的
+ curLoopCfgID = loopCfgID
+ loopIpyDataList.append([loopCfgID, loopStartDate, loopEndDate])
+ else:
+ otherLoopCfgIDDict[loopCfgID] = [loopCfgIDList, startDateStr, endDateStr, loopIndex, loopTimes]
- return actNumDisableWeekIpyDataInfo, disableWeekCfgIDDict
+ for ymdCfgID, ymdStartDate, ymdEndDate in ymdIpyDataList:
+ if ymdStartDate <= loopStartDate <= ymdEndDate or ymdStartDate <= loopEndDate <= ymdEndDate:
+ coverDisableLoopIpyDataInfo[curLoopCfgID] = [loopStartDate, loopEndDate, ymdCfgID, ymdStartDate, ymdEndDate]
+
+ coverDisableWeekIpyDataInfo = {} # {cfgID:[info], ...} # 被日期覆盖的星期循环
+ for actNum, weekIpyDataList in actNumWeekIpyDataInfo.items():
+ ymdIpyDataList = actNumYMDIpyDataInfo.get(actNum, [])
+ loopIpyDatList = nowLoopYMDIpyDataInfo.get(actNum, [])
+ for weekCfgID, startWeekDate, endWeekDate in weekIpyDataList:
+ # 被常规日期覆盖的
+ for ymdCfgID, ymdStartDate, ymdEndDate in ymdIpyDataList:
+ if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate:
+ coverDisableWeekIpyDataInfo[weekCfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
+
+ # 被循环日期覆盖的
+ for loopCfgID, loopStartDate, loopEndDate in loopIpyDatList:
+ if loopStartDate <= startWeekDate <= loopEndDate or loopStartDate <= endWeekDate <= loopEndDate:
+ coverDisableWeekIpyDataInfo[weekCfgID] = [startWeekDate, endWeekDate, loopCfgID, loopStartDate, loopEndDate]
+
+ return coverDisableLoopIpyDataInfo, disableLoopCfgIDDict, otherLoopCfgIDDict, coverDisableWeekIpyDataInfo, disableWeekCfgIDDict
def Dispose_OperationActionState(reloadRefresh=False):
# 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index ff942d5..7e446ed 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -948,6 +948,16 @@
("WORD", "LVLimit", 0),
),
+ "ActYunshi":(
+ ("DWORD", "CfgID", 1),
+ ("list", "PlatformList", 0),
+ ("list", "ServerGroupIDList", 0),
+ ("BYTE", "ActNum", 0),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("BYTE", "ResetType", 0),
+ ),
+
"ActBuyCountGift":(
("DWORD", "CfgID", 1),
("list", "PlatformList", 0),
@@ -2550,6 +2560,21 @@
def GetNotifyInfoEnd(self): return self.attrTuple[10] # 全服提示信息 - 相对结束时间 dict
def GetLVLimit(self): return self.attrTuple[11] # 限制等级 WORD
+# 运势活动时间表
+class IPY_ActYunshi():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
+ def GetPlatformList(self): return self.attrTuple[1] # 活动平台列表["平台A", "平台A", ...],配[]代表所有 list
+ def GetServerGroupIDList(self): return self.attrTuple[2] # 服务器ID列表 list
+ def GetActNum(self): return self.attrTuple[3] # 活动分组编号, 活动类型 * 10 + 不同界面编号 BYTE
+ def GetStartDate(self): return self.attrTuple[4] # 开启日期 char
+ def GetEndDate(self): return self.attrTuple[5] # 结束日期 char
+ def GetResetType(self): return self.attrTuple[6] # 重置类型,0-0点重置;1-5点重置 BYTE
+
# 购买次数礼包活动时间表
class IPY_ActBuyCountGift():
@@ -3053,6 +3078,7 @@
self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
self.__LoadFileData("ActWeekParty", onlyCheck)
+ self.__LoadFileData("ActYunshi", onlyCheck)
self.__LoadFileData("ActBuyCountGift", onlyCheck)
self.__LoadFileData("ActTask", onlyCheck)
self.__LoadFileData("ActLoginNew", onlyCheck)
@@ -3897,6 +3923,13 @@
self.CheckLoadData("ActWeekParty")
return self.ipyActWeekPartyCache[index]
+ def GetActYunshiCount(self):
+ self.CheckLoadData("ActYunshi")
+ return self.ipyActYunshiLen
+ def GetActYunshiByIndex(self, index):
+ self.CheckLoadData("ActYunshi")
+ return self.ipyActYunshiCache[index]
+
def GetActBuyCountGiftCount(self):
self.CheckLoadData("ActBuyCountGift")
return self.ipyActBuyCountGiftLen
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 8221f5e..f617140 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -296,6 +296,7 @@
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
OperationActionName_Gubao = "ActGubao" # 古宝养成活动
OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
+OperationActionName_Yunshi = "ActYunshi" # 运势活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -318,7 +319,7 @@
OperationActionName_BuyOne, OperationActionName_BossTrial,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
- OperationActionName_Gubao, OperationActionName_HorsePetTrain,
+ OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
@@ -345,7 +346,7 @@
OperationActionName_BuyOne, OperationActionName_BossTrial,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
- OperationActionName_Gubao, OperationActionName_HorsePetTrain,
+ OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
]
#跨服运营活动表名定义
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index dae6bf6..9b13d52 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -528,6 +528,7 @@
Def_Effect_Face = 274 #头像物品;A值-头像ID
Def_Effect_FacePic = 275 #头像框物品;A值-头像框ID
Def_Effect_EmojiPack = 276 #表情包物品;A值-表情包ID
+Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
@@ -3676,6 +3677,8 @@
Def_PDict_TreasureFreeCount = "TreasureFreeCount_%s" # 寻宝今日已使用免费次数, 参数(寻宝类型)
Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
+Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
+Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
@@ -4192,6 +4195,10 @@
Def_PDict_ActTaskValue = "ActTaskValue_%s_%s" # 任务活动当前任务进度值,参数:(活动编号, 任务类型)
Def_PDict_ActTaskAward = "ActTaskAward_%s_%s" # 任务活动奖励记录,按位记录任务ID是否已领取,参数:(活动编号,key编号)
Def_PDict_ActTaskRound = "ActTaskRound_%s" # 任务轮次,参数:(活动编号)
+
+#运势活动
+Def_PDict_ActYunshiID = "ActYunshiID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
+Def_PDict_ActYunshiTreasureType = "ActYunshiTreasureType_%s" # 活动寻宝类型,参数:(活动编号)
#购买次数礼包活动
Def_PDict_BuyCountGiftID = "BuyCountGiftID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time,参数(活动编号)
@@ -6034,7 +6041,9 @@
Def_RewardType_Guaji, # 领取挂机收益 73
Def_RewardType_FamilyCTGAssist, # 仙盟充值互助奖励 74
Def_RewardType_TiandaoTree, # 仙宫天道树奖励 75
-)= range(76)
+Def_RewardType_OpenServerDailyAward, # 开服每日奖励 76
+Def_RewardType_TreasureCntAward, # 寻宝累计次数奖励 77
+)= range(78)
#boss复活相关活动定义
BossRebornActIDList = (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 37ab518..fa13837 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -28879,13 +28879,11 @@
#------------------------------------------------------
# A3 51 寻宝功能信息 #tagMCTreasureInfo
-class tagMCTreasureTypeInfo(Structure):
+class tagMCTreasureGridLimit(Structure):
_pack_ = 1
_fields_ = [
- ("TreasureType", c_ubyte), #寻宝类型
- ("LuckValue", c_ushort), #当前幸运值
- ("TreasureCount", c_int), #已寻宝总次数
- ("FreeCountToday", c_ushort), #今日已免费寻宝次数
+ ("GridNum", c_ubyte), # 有限制抽取次数的格子编号
+ ("GridCnt", c_ushort), # 已抽到次数
]
def __init__(self):
@@ -28898,30 +28896,109 @@
return _pos + self.GetLength()
def Clear(self):
- self.TreasureType = 0
- self.LuckValue = 0
- self.TreasureCount = 0
- self.FreeCountToday = 0
+ self.GridNum = 0
+ self.GridCnt = 0
return
def GetLength(self):
- return sizeof(tagMCTreasureTypeInfo)
+ return sizeof(tagMCTreasureGridLimit)
def GetBuffer(self):
return string_at(addressof(self), self.GetLength())
def OutputString(self):
DumpString = '''// A3 51 寻宝功能信息 //tagMCTreasureInfo:
+ GridNum:%d,
+ GridCnt:%d
+ '''\
+ %(
+ self.GridNum,
+ self.GridCnt
+ )
+ return DumpString
+
+
+class tagMCTreasureTypeInfo(Structure):
+ TreasureType = 0 #(BYTE TreasureType)//寻宝类型
+ LuckValue = 0 #(WORD LuckValue)//当前幸运值
+ TreasureCount = 0 #(DWORD TreasureCount)//已寻宝总次数
+ FreeCountToday = 0 #(WORD FreeCountToday)//今日已免费寻宝次数
+ TreasureCntAward = 0 #(DWORD TreasureCntAward)//累计寻宝次数对应奖励领奖状态,按奖励记录索引二进制记录是否已领取
+ GridLimitCnt = 0 #(BYTE GridLimitCnt)
+ GridLimitCntList = list() #(vector<tagMCTreasureGridLimit> GridLimitCntList)//有限制抽取次数的格子次数信息
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.LuckValue,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.TreasureCount,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FreeCountToday,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.TreasureCntAward,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.GridLimitCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.GridLimitCnt):
+ temGridLimitCntList = tagMCTreasureGridLimit()
+ _pos = temGridLimitCntList.ReadData(_lpData, _pos)
+ self.GridLimitCntList.append(temGridLimitCntList)
+ return _pos
+
+ def Clear(self):
+ self.TreasureType = 0
+ self.LuckValue = 0
+ self.TreasureCount = 0
+ self.FreeCountToday = 0
+ self.TreasureCntAward = 0
+ self.GridLimitCnt = 0
+ self.GridLimitCntList = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += 1
+ length += 2
+ length += 4
+ length += 2
+ length += 4
+ length += 1
+ for i in range(self.GridLimitCnt):
+ length += self.GridLimitCntList[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteBYTE(data, self.TreasureType)
+ data = CommFunc.WriteWORD(data, self.LuckValue)
+ data = CommFunc.WriteDWORD(data, self.TreasureCount)
+ data = CommFunc.WriteWORD(data, self.FreeCountToday)
+ data = CommFunc.WriteDWORD(data, self.TreasureCntAward)
+ data = CommFunc.WriteBYTE(data, self.GridLimitCnt)
+ for i in range(self.GridLimitCnt):
+ data = CommFunc.WriteString(data, self.GridLimitCntList[i].GetLength(), self.GridLimitCntList[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
TreasureType:%d,
LuckValue:%d,
TreasureCount:%d,
- FreeCountToday:%d
+ FreeCountToday:%d,
+ TreasureCntAward:%d,
+ GridLimitCnt:%d,
+ GridLimitCntList:%s
'''\
%(
self.TreasureType,
self.LuckValue,
self.TreasureCount,
- self.FreeCountToday
+ self.FreeCountToday,
+ self.TreasureCntAward,
+ self.GridLimitCnt,
+ "..."
)
return DumpString
@@ -41595,6 +41672,98 @@
#------------------------------------------------------
+# AA 87 运势活动信息 #tagMCActYunshiInfo
+
+class tagMCActYunshiInfo(Structure):
+ Head = tagHead()
+ ActNum = 0 #(BYTE ActNum)// 活动编号
+ StartDate = "" #(char StartDate[10])// 开始日期 y-m-d
+ EndtDate = "" #(char EndtDate[10])// 结束日期 y-m-d
+ ResetType = 0 #(BYTE ResetType)// 重置类型,0-0点重置;1-5点重置
+ LimitLV = 0 #(WORD LimitLV)// 限制等级
+ TreasureType = 0 #(BYTE TreasureType)// 活动寻宝类型
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ self.Head.Cmd = 0xAA
+ self.Head.SubCmd = 0x87
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.ActNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+ self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+ self.ResetType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ self.LimitLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.TreasureType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ return _pos
+
+ def Clear(self):
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xAA
+ self.Head.SubCmd = 0x87
+ self.ActNum = 0
+ self.StartDate = ""
+ self.EndtDate = ""
+ self.ResetType = 0
+ self.LimitLV = 0
+ self.TreasureType = 0
+ return
+
+ def GetLength(self):
+ length = 0
+ length += self.Head.GetLength()
+ length += 1
+ length += 10
+ length += 10
+ length += 1
+ length += 2
+ length += 1
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.ActNum)
+ data = CommFunc.WriteString(data, 10, self.StartDate)
+ data = CommFunc.WriteString(data, 10, self.EndtDate)
+ data = CommFunc.WriteBYTE(data, self.ResetType)
+ data = CommFunc.WriteWORD(data, self.LimitLV)
+ data = CommFunc.WriteBYTE(data, self.TreasureType)
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ Head:%s,
+ ActNum:%d,
+ StartDate:%s,
+ EndtDate:%s,
+ ResetType:%d,
+ LimitLV:%d,
+ TreasureType:%d
+ '''\
+ %(
+ self.Head.OutputString(),
+ self.ActNum,
+ self.StartDate,
+ self.EndtDate,
+ self.ResetType,
+ self.LimitLV,
+ self.TreasureType
+ )
+ return DumpString
+
+
+m_NAtagMCActYunshiInfo=tagMCActYunshiInfo()
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCActYunshiInfo.Head.Cmd,m_NAtagMCActYunshiInfo.Head.SubCmd))] = m_NAtagMCActYunshiInfo
+
+
+#------------------------------------------------------
# AA 15 仙界盛典全民来嗨玩家信息 #tagMCAllPeoplePartyInfo
class tagMCAllPeoplePartyCount(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetXunbao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetXunbao.py
index 8d8cf68..fdb59c6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetXunbao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetXunbao.py
@@ -30,7 +30,7 @@
# @remarks 函数详细说明.
def OnExec(curPlayer, paramList):
if not paramList:
- GameWorld.DebugAnswer(curPlayer, "重置寻宝:SetXunbao 0")
+ GameWorld.DebugAnswer(curPlayer, "重置寻宝:SetXunbao 0 [指定类型]")
GameWorld.DebugAnswer(curPlayer, "设置幸运:SetXunbao 寻宝类型 幸运值 已寻宝次数")
return
@@ -38,15 +38,16 @@
ClearPack.OnExec(curPlayer, [ShareDefine.rptTreasure])
ClearPack.OnExec(curPlayer, [ShareDefine.rptRune])
- ipyDataMgr = IpyGameDataPY.IPY_Data()
- for i in xrange(ipyDataMgr.GetTreasureSetCount()):
- ipyData = ipyDataMgr.GetTreasureSetByIndex(i)
- treasureType = ipyData.GetTreasureType()
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
-
- GameWorld.DebugAnswer(curPlayer, "重置寻宝OK!")
+ treasureTypeList = paramList[1:]
+ if not treasureTypeList:
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetTreasureSetCount()):
+ ipyData = ipyDataMgr.GetTreasureSetByIndex(i)
+ treasureTypeList.append(ipyData.GetTreasureType())
+ PlayerTreasure.ResetTreasureType(curPlayer, treasureTypeList)
+ GameWorld.DebugAnswer(curPlayer, "重置寻宝OK!%s" % treasureTypeList)
+ return
+
else:
treasureType = paramList[0]
luck = paramList[1] if len(paramList) > 1 else None
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
index fe37d50..8bf2cdc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorld.py
@@ -649,6 +649,30 @@
templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
return templateID
+def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime):
+ ## 获取运营活动配置日期循环的具体活动时间
+ # @return: 开始日期, 结束日期, 返回的日期是第x次循环
+ startSplitList = startDateStr.split("_")
+ loopDays = int(startSplitList[0][1:])
+ startLoopDateStr = startSplitList[1]
+ startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_Format_Day)
+
+ endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容
+ endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1]
+ endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_Format_Day)
+
+ if curDateTime >= startLoopDateTime:
+ passDays = (curDateTime - startLoopDateTime).days
+ loopTimes = passDays / loopDays + 1 # 第x次循环
+ loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数
+ loopTimes = min(loopTimes, loopTimeMax)
+ else:
+ loopTimes = 1 # 还未开始取第一次
+
+ startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays)
+ endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1))
+ return startDateTime, endDateTime, loopTimes
+
def GetOperationActionDateStr(ipyData):
## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
curDateTime = datetime.datetime.today()
@@ -660,7 +684,7 @@
endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
# 日期直接返回
- if startDateStr.count("-") == 2 and "W" not in startDateStr:
+ if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"):
return startDateStr, endDateStr
# 开服天
@@ -707,7 +731,10 @@
# 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况
if startDateTime > endDateTime:
startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可
-
+ # 按日期循环
+ elif startDateStr.startswith("L"):
+ startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime)
+
# 默认
else:
startDateTime = curDateTime
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 38f8cf0..6352007 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1346,8 +1346,11 @@
"TreasureSet":(
("BYTE", "TreasureType", 1),
("BYTE", "PackType", 0),
+ ("BYTE", "CheckPack", 0),
+ ("BYTE", "IsActType", 0),
("BYTE", "DailyFreeCount", 0),
("list", "TreasureCountList", 0),
+ ("char", "RecycleItemMail", 0),
("DWORD", "CostItemID", 0),
("list", "CostItemCountList", 0),
("BYTE", "CostMoneyType", 0),
@@ -1357,6 +1360,7 @@
("WORD", "FullLucky", 0),
("char", "LuckyRateFormat", 0),
("BYTE", "LuckyGridNum", 0),
+ ("dict", "GridNumMaxLimitInfo", 0),
("list", "NotifyGridNumList", 0),
("BYTE", "AwardMoneyType", 0),
("WORD", "AwardMoneyValue", 0),
@@ -1380,6 +1384,13 @@
("DWORD", "ItemID", 0),
("DWORD", "ItemCount", 0),
("DWORD", "ItemWeight", 0),
+ ),
+
+ "TreasureCntAward":(
+ ("BYTE", "TreasureType", 1),
+ ("DWORD", "NeedTreasureCnt", 1),
+ ("BYTE", "AwardIndex", 0),
+ ("list", "AwardItemList", 0),
),
"FreeGoods":(
@@ -2061,6 +2072,15 @@
("WORD", "SingleTimes", 0),
("list", "Reward", 0),
("WORD", "Point", 0),
+ ),
+
+ "ActYunshi":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("WORD", "LVLimit", 0),
+ ("BYTE", "ResetType", 0),
+ ("DWORD", "TreasureType", 0),
),
"ActBuyCountGift":(
@@ -4443,20 +4463,24 @@
def GetTreasureType(self): return self.attrTuple[0] # 寻宝类型 BYTE
def GetPackType(self): return self.attrTuple[1] # 放入背包 BYTE
- def GetDailyFreeCount(self): return self.attrTuple[2] # 每日免费次数 BYTE
- def GetTreasureCountList(self): return self.attrTuple[3] # 抽奖次数列表 list
- def GetCostItemID(self): return self.attrTuple[4] # 消耗道具ID DWORD
- def GetCostItemCountList(self): return self.attrTuple[5] # 消耗个数列表 list
- def GetCostMoneyType(self): return self.attrTuple[6] # 消耗货币类型 BYTE
- def GetCostMoneyList(self): return self.attrTuple[7] # 消耗货币列表 list
- def GetEnsureCount(self): return self.attrTuple[8] # 每x次必出 WORD
- def GetOnceLucky(self): return self.attrTuple[9] # 单次幸运值 BYTE
- def GetFullLucky(self): return self.attrTuple[10] # 满幸运值 WORD
- def GetLuckyRateFormat(self): return self.attrTuple[11] # 幸运格子概率公式 char
- def GetLuckyGridNum(self): return self.attrTuple[12] # 幸运格子编号 BYTE
- def GetNotifyGridNumList(self): return self.attrTuple[13] # 需要额外广播的格子 list
- def GetAwardMoneyType(self): return self.attrTuple[14] # 额外奖励货币类型 BYTE
- def GetAwardMoneyValue(self): return self.attrTuple[15] # 单次奖励货币数 WORD
+ def GetCheckPack(self): return self.attrTuple[2] # 是否检查背包 BYTE
+ def GetIsActType(self): return self.attrTuple[3] # 是否活动寻宝 BYTE
+ def GetDailyFreeCount(self): return self.attrTuple[4] # 每日免费次数 BYTE
+ def GetTreasureCountList(self): return self.attrTuple[5] # 抽奖次数列表 list
+ def GetRecycleItemMail(self): return self.attrTuple[6] # 重置回收道具邮件,如果有配置回收邮件key,则重置时会回收多余的寻宝道具 char
+ def GetCostItemID(self): return self.attrTuple[7] # 消耗道具ID DWORD
+ def GetCostItemCountList(self): return self.attrTuple[8] # 消耗个数列表 list
+ def GetCostMoneyType(self): return self.attrTuple[9] # 消耗货币类型 BYTE
+ def GetCostMoneyList(self): return self.attrTuple[10] # 消耗货币列表 list
+ def GetEnsureCount(self): return self.attrTuple[11] # 每x次必出 WORD
+ def GetOnceLucky(self): return self.attrTuple[12] # 单次幸运值 BYTE
+ def GetFullLucky(self): return self.attrTuple[13] # 满幸运值 WORD
+ def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
+ def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
+ def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
+ def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
+ def GetAwardMoneyType(self): return self.attrTuple[18] # 额外奖励货币类型 BYTE
+ def GetAwardMoneyValue(self): return self.attrTuple[19] # 单次奖励货币数 WORD
# 寻宝产出库表
class IPY_TreasureHouse():
@@ -4487,6 +4511,18 @@
def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
def GetItemCount(self): return self.attrTuple[2] # 物品个数 DWORD
def GetItemWeight(self): return self.attrTuple[3] # 物品权重 DWORD
+
+# 寻宝累计次数奖励表
+class IPY_TreasureCntAward():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTreasureType(self): return self.attrTuple[0] # 寻宝类型 BYTE
+ def GetNeedTreasureCnt(self): return self.attrTuple[1] # 所需寻宝次数 DWORD
+ def GetAwardIndex(self): return self.attrTuple[2] # 奖励记录索引 0~30 BYTE
+ def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品信息列表 [[物品ID,个数,是否拍品],...] list
# 极品白拿表
class IPY_FreeGoods():
@@ -5549,6 +5585,20 @@
def GetReward(self): return self.attrTuple[4] # 奖励物品 list
def GetPoint(self): return self.attrTuple[5] # 积分 WORD
+# 运势活动时间表
+class IPY_ActYunshi():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
+ def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
+ def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
+ def GetLVLimit(self): return self.attrTuple[3] # 限制等级 WORD
+ def GetResetType(self): return self.attrTuple[4] # 重置类型,0-0点重置;1-5点重置 BYTE
+ def GetTreasureType(self): return self.attrTuple[5] # 商城类型 DWORD
+
# 购买次数礼包活动时间表
class IPY_ActBuyCountGift():
@@ -6449,6 +6499,7 @@
self.__LoadFileData("TreasureSet", onlyCheck)
self.__LoadFileData("TreasureHouse", onlyCheck)
self.__LoadFileData("TreasureItemLib", onlyCheck)
+ self.__LoadFileData("TreasureCntAward", onlyCheck)
self.__LoadFileData("FreeGoods", onlyCheck)
self.__LoadFileData("ActFlashGiftbag", onlyCheck)
self.__LoadFileData("FlashGiftbag", onlyCheck)
@@ -6525,6 +6576,7 @@
self.__LoadFileData("CoatChestUp", onlyCheck)
self.__LoadFileData("ActWeekParty", onlyCheck)
self.__LoadFileData("WeekParty", onlyCheck)
+ self.__LoadFileData("ActYunshi", onlyCheck)
self.__LoadFileData("ActBuyCountGift", onlyCheck)
self.__LoadFileData("ActTask", onlyCheck)
self.__LoadFileData("ActTaskTemp", onlyCheck)
@@ -7667,6 +7719,13 @@
self.CheckLoadData("TreasureItemLib")
return self.ipyTreasureItemLibCache[index]
+ def GetTreasureCntAwardCount(self):
+ self.CheckLoadData("TreasureCntAward")
+ return self.ipyTreasureCntAwardLen
+ def GetTreasureCntAwardByIndex(self, index):
+ self.CheckLoadData("TreasureCntAward")
+ return self.ipyTreasureCntAwardCache[index]
+
def GetFreeGoodsCount(self):
self.CheckLoadData("FreeGoods")
return self.ipyFreeGoodsLen
@@ -8199,6 +8258,13 @@
self.CheckLoadData("WeekParty")
return self.ipyWeekPartyCache[index]
+ def GetActYunshiCount(self):
+ self.CheckLoadData("ActYunshi")
+ return self.ipyActYunshiLen
+ def GetActYunshiByIndex(self, index):
+ self.CheckLoadData("ActYunshi")
+ return self.ipyActYunshiCache[index]
+
def GetActBuyCountGiftCount(self):
self.CheckLoadData("ActBuyCountGift")
return self.ipyActBuyCountGiftLen
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index c04f05e..39aa5d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2913,3 +2913,56 @@
GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
return
+def RecycleItem(curPlayer, itemID, notifyMailKey):
+ ## 回收物品,一般用于相关活动结束后回收活动道具
+ if not itemID:
+ return
+ playerID = curPlayer.GetPlayerID()
+
+ recycleCount = 0 # 回收总数
+ moneyItemID, moneyCount = None, None
+
+ # 背包、仓库
+ for packType in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]:
+ backPack = curPlayer.GetItemManager().GetPack(packType)
+ for i in range(backPack.GetCount())[::-1]: # 会删除,倒序遍历
+ curItem = backPack.GetAt(i)
+ if not curItem or curItem.IsEmpty():
+ continue
+ if curItem.GetItemTypeID() != itemID:
+ continue
+ itemCount = GetItemCount(curItem)
+ equipNoteDict = ItemCommon.GetItemNoteDict(curItem, itemCount)
+ ItemCommon.DR_DelItem(curPlayer, packType, "RecycleItem", equipNoteDict)
+
+ recycleCount += itemCount
+ if moneyItemID == None:
+ moneyItemID, moneyCount = 0, 0
+ for i in range(curItem.GetEffectCount()):
+ effect = curItem.GetEffectByIndex(i)
+ if effect.GetEffectID() != ChConfig.Def_Effect_RecycleItemMoney:
+ continue
+ moneyItemID = effect.GetEffectValue(0)
+ moneyCount = effect.GetEffectValue(1)
+ break
+
+ curItem.Clear()
+
+ if not recycleCount:
+ return
+
+ addItemList = []
+ if moneyItemID and moneyCount:
+ moneyItemData = GameWorld.GetGameData().GetItemByTypeID(moneyItemID)
+ if moneyItemData:
+ addItemList.append([moneyItemID, moneyCount * recycleCount, 0])
+
+ if notifyMailKey:
+ paramList = [itemID, itemID, recycleCount]
+ PlayerControl.SendMailByKey(notifyMailKey, [playerID], addItemList, paramList)
+ elif addItemList:
+ GivePlayerItemOrMail(curPlayer, addItemList, event=["RecycleItem", False, {"RecycleItemID":itemID}])
+
+ return
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 5ab2a0c..f9c21f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -168,6 +168,7 @@
import PlayerSuperDiscount
import PlayerActLoginNew
import PlayerActBuyCountGift
+import PlayerActYunshi
import PlayerActTask
import datetime
@@ -883,6 +884,8 @@
PlayerActBuyCountGift.OnPlayerLogin(curPlayer)
# 任务活动
PlayerActTask.OnPlayerLogin(curPlayer)
+ # 运势活动
+ PlayerActYunshi.OnPlayerLogin(curPlayer)
# 登录活动
PlayerActLoginNew.OnPlayerLogin(curPlayer)
# 节日巡礼活动
@@ -5688,6 +5691,9 @@
# 天道树奖励
elif rewardType == ChConfig.Def_RewardType_TiandaoTree:
PlayerXiangong.GetTiandaoTreeAward(curPlayer, dataEx)
+ # 寻宝累计次数奖励
+ elif rewardType == ChConfig.Def_RewardType_TreasureCntAward:
+ PlayerTreasure.GetTreasureCntAward(curPlayer, dataEx, dataExStr)
#缥缈奇遇领取
elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward:
PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActYunshi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActYunshi.py
new file mode 100644
index 0000000..879c89a
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActYunshi.py
@@ -0,0 +1,115 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Player.PlayerActYunshi
+#
+# @todo:运势活动
+# @author hxp
+# @date 2024-11-08
+# @version 1.0
+#
+# 详细描述: 运势活动
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-11-08 15:00"""
+#-------------------------------------------------------------------------------
+
+import PyGameData
+import ShareDefine
+import PlayerControl
+import IpyGameDataPY
+import ChPyNetSendPack
+import PlayerTreasure
+import NetPackCommon
+import GameWorld
+import ChConfig
+
+def OnPlayerLogin(curPlayer):
+
+ for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_Yunshi, {}).values():
+ actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
+ isReset = __CheckPlayerActYunshiAction(curPlayer, actNum)
+ # 活动中同步活动信息
+ if not isReset and actInfo.get(ShareDefine.ActKey_State):
+ Sync_ActYunshiActionInfo(curPlayer, actNum)
+ return
+
+def RefreshActYunshiActionInfo(actNum):
+ ## 收到GameServer同步的活动信息,刷新活动信息
+ playerManager = GameWorld.GetPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(index)
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+ __CheckPlayerActYunshiAction(curPlayer, actNum)
+ return
+
+def __CheckPlayerActYunshiAction(curPlayer, actNum):
+ ## 检查玩活动数据信息
+
+ playerID = curPlayer.GetPlayerID()
+
+ actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_Yunshi, actNum)
+ actID = actInfo.get(ShareDefine.ActKey_ID, 0)
+ state = actInfo.get(ShareDefine.ActKey_State, 0)
+ cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
+
+ playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActYunshiID % actNum) # 玩家身上的活动ID
+ lastTreasureType = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActYunshiTreasureType % actNum)
+
+ # 活动ID 相同的话不处理
+ if actID == playerActID:
+ GameWorld.DebugLog("运势活动ID不变,不处理! actNum=%s,cfgID=%s,actID=%s" % (actNum, cfgID, actID), playerID)
+ return
+ GameWorld.DebugLog("运势活动重置! actNum=%s,cfgID=%s,actID=%s,playerActID=%s,state=%s,lastTreasureType=%s"
+ % (actNum, cfgID, actID, playerActID, state, lastTreasureType), playerID)
+ if lastTreasureType:
+ PlayerTreasure.ResetTreasureType(curPlayer, [lastTreasureType])
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActYunshiID % actNum, actID)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActYunshiTreasureType % actNum, 0)
+
+ if state:
+ ipyData = IpyGameDataPY.GetIpyGameData("ActYunshi", cfgID)
+ if ipyData:
+ treasureType = ipyData.GetTreasureType()
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ActYunshiTreasureType % actNum, treasureType)
+ PlayerTreasure.ResetTreasureType(curPlayer, [treasureType])
+
+ Sync_ActYunshiActionInfo(curPlayer, actNum)
+ return True
+
+def IsActTreasureType(curPlayer, treasureType):
+ ## 是否活动中的寻宝类型
+ for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_Yunshi, {}).values():
+ actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
+ if not actInfo.get(ShareDefine.ActKey_State):
+ continue
+ if treasureType == curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ActYunshiTreasureType % actNum):
+ return True
+ return False
+
+def Sync_ActYunshiActionInfo(curPlayer, actNum):
+ ## 通知活动信息
+ actInfo = GameWorld.GetActInfo(ShareDefine.OperationActionName_Yunshi, actNum)
+ if not actInfo:
+ return
+ if not actInfo.get(ShareDefine.ActKey_State):
+ return
+ cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
+ ipyData = IpyGameDataPY.GetIpyGameData("ActYunshi", cfgID)
+ if not ipyData:
+ return
+
+ startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
+ actPack = ChPyNetSendPack.tagMCActYunshiInfo()
+ actPack.Clear()
+ actPack.ActNum = actNum
+ actPack.StartDate = startDateStr
+ actPack.EndtDate = endDateStr
+ actPack.ResetType = ipyData.GetResetType()
+ actPack.LimitLV = ipyData.GetLVLimit()
+ actPack.TreasureType = ipyData.GetTreasureType()
+ NetPackCommon.SendFakePack(curPlayer, actPack)
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 0054e03..3adcb38 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -102,6 +102,7 @@
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActTask
+import PlayerActYunshi
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActLogin
@@ -1493,6 +1494,9 @@
elif actionName == ShareDefine.OperationActionName_ActTask:
PlayerActTask.RefreshActTaskActionInfo(actNum)
+ elif actionName == ShareDefine.OperationActionName_Yunshi:
+ PlayerActYunshi.RefreshActYunshiActionInfo(actNum)
+
elif actionName == ShareDefine.OperationActionName_LoginAward:
PlayerActLogin.RefreshOperationAction_LoginAward()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index e0bbb05..4220e01 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -30,6 +30,7 @@
import PlayerFeastTravel
import PlayerFairyCeremony
import PlayerNewFairyCeremony
+import PlayerActYunshi
import PlayerActTask
import ItemCommon
import ChConfig
@@ -37,6 +38,7 @@
import random
import time
+# 寻宝类型: >=100的为策划自行配置的自定义寻宝类型,<100的用于指定系统寻宝功能
TreasureTypeList = (
TreasureType_Jipin, # 极品寻宝 1
TreasureType_Rune, # 符印寻宝 2
@@ -70,6 +72,34 @@
Sync_TreasureInfo(curPlayer, syncTypeList)
return
+def ResetTreasureType(curPlayer, treasureTypeList):
+ ## 重置寻宝类型数
+ for treasureType in treasureTypeList:
+ setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType)
+ if not setIpyData:
+ continue
+ recycleItemMail = setIpyData.GetRecycleItemMail()
+ costItemID = setIpyData.GetCostItemID()
+ if recycleItemMail and costItemID:
+ ItemControler.RecycleItem(curPlayer, costItemID, recycleItemMail)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCntAward % (treasureType), 0)
+
+ gridNumMaxLimitInfo = setIpyData.GetGridNumMaxLimitInfo()
+ for gridNumStr in gridNumMaxLimitInfo.keys():
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureGridCnt % (treasureType, int(gridNumStr)), 0)
+
+ Sync_TreasureInfo(curPlayer, treasureTypeList)
+ return
+
+def IsActTreasureType(curPlayer, treasureType):
+ ## 是否活动中的寻宝类型
+ if PlayerActYunshi.IsActTreasureType(curPlayer, treasureType):
+ return True
+ return False
+
#// A5 68 请求寻宝 #tagCMRequestTreasure
#
#struct tagCMRequestTreasure
@@ -93,6 +123,10 @@
setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType)
if not setIpyData:
return
+ if setIpyData.GetIsActType():
+ if not IsActTreasureType(curPlayer, treasureType):
+ GameWorld.ErrLog("该寻宝类型非活动中,无法寻宝! treasureType=%s" % (treasureType), playerID)
+ return
treasureCountList = setIpyData.GetTreasureCountList() # 寻宝获得个数列表
if not treasureCountList:
GameWorld.DebugLog("没有寻宝次数列表配置!", playerID)
@@ -106,7 +140,7 @@
return
packType = setIpyData.GetPackType()
- if treasureType not in [TreasureType_GatherTheSoul, TreasureType_Gubao]:
+ if setIpyData.GetCheckPack():
if not ItemCommon.CheckPackHasSpace(curPlayer, packType, True):
GameWorld.DebugLog("对应寻宝背包没有空格子!packType=%s" % packType, playerID)
return
@@ -177,113 +211,87 @@
luckyGridNumList = [setIpyData.GetLuckyGridNum()]
GameWorld.DebugLog("luckyGridNumList=%s, %s" % (luckyGridNumList, luckyItemRateList), playerID)
luckFormula = setIpyData.GetLuckyRateFormat() # 幸运物品概率公式
- addLuck = setIpyData.GetOnceLucky() * treasureCount # 增加幸运值
+ addLuck = setIpyData.GetOnceLucky() # 增加幸运值
maxLuck = setIpyData.GetFullLucky() # 满幸运值
curLuck = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureLuck % (treasureType)) # 当前幸运值
- updLuck = curLuck + addLuck
-
- commItemRateList = GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType) # 常规产出物品格子饼图,幸运物品概率已变更
+ updLuck = curLuck
curTreasureCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (treasureType)) # 当前已寻宝次数
- updTreasureCount = curTreasureCount + treasureCount
- GameWorld.DebugLog("已经寻宝次数=%s,当前幸运=%s,commItemRateList=%s" % (curTreasureCount, curLuck, commItemRateList), playerID)
+ updTreasureCount = curTreasureCount
beSureCountDict = ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图
ensureCount = setIpyData.GetEnsureCount() # 每多少次触发保底产出库
ensureRateList = ipyData.GetGridItemRateList2()
+ GameWorld.DebugLog("beSureCountDict=%s" % beSureCountDict, playerID)
+ GameWorld.DebugLog("ensureCount=%s, %s" % (ensureCount, ensureRateList), playerID)
notifyGridNumList = setIpyData.GetNotifyGridNumList() # 额外需要广播的格子,幸运必出、次数必出可不配置
+ gridNumMaxLimitInfo = setIpyData.GetGridNumMaxLimitInfo() # {"格子":最大可产出次数, ...}
+ gridNumCountInfo = {} # 有限制产出次数的格子已经产出数
+ for gridNumStr in gridNumMaxLimitInfo.keys():
+ gridNumCountInfo[int(gridNumStr)] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNumStr))
+ GameWorld.DebugLog("gridNumMaxLimitInfo=%s,gridNumCountInfo=%s" % (gridNumMaxLimitInfo, gridNumCountInfo), playerID)
# 单抽产出优先级: 幸运物品 > 必出 > 保底 > 普通
# 连抽没有优先级限制,只要满足条件即可产出
getGridResult = []
-
- # 1.满幸运必出
- if updLuck >= maxLuck and luckyGridNumList:
- if luckyItemRateList:
- luckyGridNum = GameWorld.GetResultByRandomList(luckyItemRateList)
- else:
- luckyGridNum = luckyGridNumList[0]
- getGridResult.append(luckyGridNum)
- GameWorld.DebugLog("满幸运必出幸运物品: luckyGridNum=%s" % luckyGridNum, playerID)
+ for tIndex in range(treasureCount):
+ updLuck = min(updLuck + addLuck, maxLuck)
+ updTreasureCount += 1
+ GameWorld.DebugLog("%s,累计次数=%s,幸运=%s" % (tIndex + 1, updTreasureCount, updLuck), playerID)
+ if gridNumMaxLimitInfo:
+ GameWorld.DebugLog(" gridNumMaxLimitInfo=%s,gridNumCountInfo=%s" % (gridNumMaxLimitInfo, gridNumCountInfo), playerID)
+ baseRateList, commItemRateList = GetUpdLuckyItemRateList(ipyData, luckyGridNumList, updLuck, luckFormula, costType) # 常规产出物品格子饼图,幸运物品概率已变更
+ commItemRateList = GetRemoveLimitGridRateList(commItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
+ GameWorld.DebugLog(" 基础饼图=%s" % baseRateList, playerID)
+ GameWorld.DebugLog(" 常规饼图=%s" % commItemRateList, playerID)
- # 单抽
- if treasureCount == 1:
- if not getGridResult:
- if updTreasureCount in beSureCountDict:
- gridNumRateList = beSureCountDict[updTreasureCount]
- gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
- GameWorld.DebugLog("到达次数必出,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, gridNumRateList, gridNum), playerID)
- elif ensureCount and updTreasureCount % ensureCount == 0 and ensureRateList:
- gridNumRateList = ensureRateList
- gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
- GameWorld.DebugLog("满次数保底出,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, gridNumRateList, gridNum), playerID)
+ curRateList = [] # 可能会改变饼图,每次抽奖使用新的饼图对象,不要改变配置的饼图概率
+
+ # 满幸运必出
+ if updLuck >= maxLuck and luckyGridNumList:
+ if luckyItemRateList:
+ curRateList = GetRemoveLimitGridRateList(luckyItemRateList, gridNumCountInfo, gridNumMaxLimitInfo)
else:
- gridNumRateList = commItemRateList
- gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
- GameWorld.DebugLog("常规产出,updTreasureCount=%s,gridNum=%s" % (updTreasureCount, gridNum), playerID)
- getGridResult.append(gridNum)
+ curRateList = GetRemoveLimitGridRateList([(10000, luckyGridNumList[0])], gridNumCountInfo, gridNumMaxLimitInfo)
+ GameWorld.DebugLog(" 【满幸运饼图】: %s" % curRateList)
- # 连抽
- elif treasureCount > 1:
- # 2. 次数必出
- besureGridNumList = []
- for count, gridNumRateList in beSureCountDict.items():
- if curTreasureCount < count and updTreasureCount >= count:
- for gridInfo in gridNumRateList:
- besureGridNumList.append(gridInfo[1])
- gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
- getGridResult.append(gridNum)
- GameWorld.DebugLog("到达次数必出,count=%s,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (count, updTreasureCount, gridNumRateList, gridNum), playerID)
+ # 次数必出
+ if not curRateList and updTreasureCount in beSureCountDict:
+ besureGridRateList = beSureCountDict[updTreasureCount]
+ curRateList = GetRemoveLimitGridRateList(besureGridRateList, gridNumCountInfo, gridNumMaxLimitInfo)
+ GameWorld.DebugLog(" 【第%s次数必出饼图】: %s" % (updTreasureCount, curRateList))
+
+ # 满次数必出
+ if not curRateList and ensureCount and updTreasureCount % ensureCount == 0 and ensureRateList:
+ curRateList = GetRemoveLimitGridRateList(ensureRateList, gridNumCountInfo, gridNumMaxLimitInfo)
+ GameWorld.DebugLog(" 【满%s次数必出饼图】: %s" % (ensureCount, curRateList))
+
+ doCount = 0
+ while doCount <= 50: # 限制最大次数
+ doCount += 1
+ if doCount > 1 or not curRateList: # 重新随机的默认使用常规饼图
+ curRateList = commItemRateList
- # 3. 次数保底
- ensureGridNumList = []
- if ensureCount and updTreasureCount / ensureCount > curTreasureCount / ensureCount and ensureRateList:
- for gridInfo in ensureRateList:
- ensureGridNumList.append(gridInfo[1])
- gridNum = GameWorld.GetResultByRandomList(ensureRateList)
- getGridResult.append(gridNum)
- GameWorld.DebugLog("满次数保底出,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, ensureRateList, gridNum), playerID)
-
- # 4. 常规产出
- doCount = 200
- needCount = max(0, treasureCount - len(getGridResult))
- while needCount and doCount:
- doCount -= 1
- gridNum = GameWorld.GetResultByRandomList(commItemRateList)
-
+ gridNum = GameWorld.GetResultByRandomList(curRateList)
if gridNum in luckyGridNumList and gridNum in getGridResult:
- GameWorld.DebugLog("幸运物品已经出过,不再重复产出!")
+ GameWorld.DebugLog(" 幸运物品已经出过,不再重复产出! gridNum=%s in %s" % (gridNum, getGridResult))
continue
- if gridNum in besureGridNumList:
- canGive = True
- for besureGridNum in besureGridNumList:
- if besureGridNum in getGridResult:
- canGive = False
- GameWorld.DebugLog("次数必出物品已经出过,不再重复产出!gridNum=%s,besureGridNum=%s,besureGridNumList=%s"
- % (gridNum, besureGridNum, besureGridNumList), playerID)
- break
- if not canGive:
- continue
-
- if gridNum in ensureGridNumList:
- canGive = True
- for ensureGridNum in ensureGridNumList:
- if ensureGridNum in getGridResult:
- canGive = False
- GameWorld.DebugLog("满次数保底物品已经出过,不再重复产出!gridNum=%s,ensureGridNum=%s,ensureGridNumList=%s"
- % (gridNum, ensureGridNum, ensureGridNumList), playerID)
- break
- if not canGive:
- continue
-
- needCount -= 1
- getGridResult.append(gridNum)
- GameWorld.DebugLog("常规产出: gridNum=%s" % (gridNum), playerID)
+ # 其他产出限制...
- else:
- return
-
+ if not gridNum:
+ continue
+
+ getGridResult.append(gridNum)
+ GameWorld.DebugLog(" 本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID)
+ if gridNum in luckyGridNumList:
+ updLuck = 0
+ GameWorld.DebugLog(" 【产出幸运格子】: gridNum=%s" % (gridNum), playerID)
+ if gridNum in gridNumCountInfo:
+ gridNumCountInfo[gridNum] = gridNumCountInfo[gridNum] + 1
+ GameWorld.DebugLog(" 【更新产出次数】: gridNum=%s, %s" % (gridNum, gridNumCountInfo), playerID)
+ break
+
GameWorld.DebugLog("寻宝格子结果: getGridResult=%s" % getGridResult, playerID)
if len(getGridResult) != treasureCount:
GameWorld.ErrLog("寻宝异常,实际获得数量与寻宝请求数不同!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
@@ -367,7 +375,9 @@
updLuck = 0
break
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
-
+ for gridNum, updCount in gridNumCountInfo.items():
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNum), updCount)
+
addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
if addScoreType and addScore:
@@ -407,8 +417,8 @@
if mailItemList:
PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
- GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s,updLuck=%s,addLuck=%s,addScoreType=%s,addScore=%s"
- % (treasureType, updTreasureCount, updLuck, addLuck, addScoreType, addScore), playerID)
+ GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s,updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s"
+ % (treasureType, updTreasureCount, updLuck, addScoreType, addScore, gridNumCountInfo), playerID)
GameWorld.DebugLog(" treasureResult=%s" % (treasureResult), playerID)
GameWorld.DebugLog(" mailItemList=%s" % (mailItemList), playerID)
@@ -424,6 +434,26 @@
Sync_TreasureInfo(curPlayer, [treasureType])
return
+
+def GetRemoveLimitGridRateList(srcGridNumRateList, gridNumCountInfo, gridNumMaxLimitInfo):
+ ## 获取移除限制产出的格子后的饼图列表
+ # @param srcGridNumRateList: 原始概率 [(概率, 格子编号), ...]
+ # @param gridNumCountInfo: 有限制产出数的格子已经产出数量信息 {gridNum:count, ...}
+ # @param gridNumMaxLimitInfo: 有限制产出数的格子最大产出数量信息 {"gridNum":countLimit, ...}
+ newRateList = []
+ if not gridNumMaxLimitInfo:
+ return newRateList + srcGridNumRateList # 不使用原配置饼图,不然可能导致修改掉原始配置饼图导致bug
+ for i, rateInfo in enumerate(srcGridNumRateList):
+ rate, gridNum = rateInfo
+ if str(gridNum) in gridNumMaxLimitInfo:
+ limitCount = gridNumMaxLimitInfo[str(gridNum)]
+ if limitCount and gridNumCountInfo.get(gridNum, 0) >= limitCount:
+ # 已达到限制产出数,不再产出
+ continue
+ srcRate = rate if i == 0 else (rate - srcGridNumRateList[i - 1][0]) # 原概率
+ newRate = srcRate if not newRateList else (newRateList[-1][0] + srcRate)
+ newRateList.append((newRate, gridNum))
+ return newRateList
def GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType):
# 获取幸运物品提升概率后的饼图
@@ -445,7 +475,7 @@
specRate = newRate if not updRateList else (updRateList[-1][0] + newRate) # 提升后对应饼图概率
updRateList.append((specRate, gridNum))
- return updRateList
+ return srcPieList, updRateList
def GetJobItem(job, itemID, jobItemList):
## 获取宝箱物品奖励对应的职业物品, 职业从1开始
@@ -460,6 +490,37 @@
return jobItemIDList[job - 1]
return itemID
+def GetTreasureCntAward(curPlayer, treasureType, needTreasureCnt):
+ ## 领取天道树奖励
+ needTreasureCnt = GameWorld.ToIntDef(needTreasureCnt, 0)
+ playerID = curPlayer.GetPlayerID()
+ ipyData = IpyGameDataPY.GetIpyGameData("TreasureCntAward", treasureType, needTreasureCnt)
+ if not ipyData:
+ return
+ awardIndex = ipyData.GetAwardIndex()
+ awardItemList = ipyData.GetAwardItemList()
+
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCntAward % (treasureType))
+ if awardState&pow(2, awardIndex):
+ GameWorld.DebugLog("该寻宝次数奖励已领奖! treasureType=%s,needTreasureCnt=%s,awardIndex=%s"
+ % (treasureType, needTreasureCnt, awardIndex), playerID)
+ return
+
+ treasureCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (treasureType))
+ if treasureCount < needTreasureCnt:
+ GameWorld.DebugLog("该寻宝次数不足,无法领奖! treasureType=%s,treasureCount=%s < %s"
+ % (treasureType, treasureCount, needTreasureCnt), playerID)
+ return
+
+ updState = awardState|pow(2, awardIndex)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCntAward % (treasureType), updState)
+ GameWorld.DebugLog("领取寻宝次数奖励! treasureType=%s,needTreasureCnt=%s,awardIndex=%s,awardState=%s,updState=%s"
+ % (treasureType, needTreasureCnt, awardIndex, awardState, updState), playerID)
+
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList)
+ Sync_TreasureInfo(curPlayer, [treasureType])
+ return
+
def Sync_TreasureInfo(curPlayer, syncTypeList=None):
if syncTypeList == None:
syncTypeList = []
@@ -472,12 +533,27 @@
treasureInfoPack.Clear()
treasureInfoPack.TreasuerInfoList = []
for tType in syncTypeList:
+ setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", tType)
+ if not setIpyData:
+ continue
+ if setIpyData.GetIsActType():
+ if not IsActTreasureType(curPlayer, tType):
+ continue
+ gridNumMaxLimitInfo = setIpyData.GetGridNumMaxLimitInfo()
tTypeInfo = ChPyNetSendPack.tagMCTreasureTypeInfo()
tTypeInfo.Clear()
tTypeInfo.TreasureType = tType
tTypeInfo.LuckValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureLuck % (tType))
tTypeInfo.TreasureCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (tType))
tTypeInfo.FreeCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeCount % (tType))
+ tTypeInfo.TreasureCntAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCntAward % (tType))
+ for gridNumStr in gridNumMaxLimitInfo.keys():
+ gridNum = int(gridNumStr)
+ gridLimit = ChPyNetSendPack.tagMCTreasureGridLimit()
+ gridLimit.GridNum = gridNum
+ gridLimit.GridCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureGridCnt % (tType, gridNum))
+ tTypeInfo.GridLimitCntList.append(gridLimit)
+ tTypeInfo.GridLimitCnt = len(tTypeInfo.GridLimitCntList)
treasureInfoPack.TreasuerInfoList.append(tTypeInfo)
treasureInfoPack.InfoCount = len(treasureInfoPack.TreasuerInfoList)
NetPackCommon.SendFakePack(curPlayer, treasureInfoPack)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 8221f5e..f617140 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -296,6 +296,7 @@
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # 仙盟充值协助
OperationActionName_Gubao = "ActGubao" # 古宝养成活动
OperationActionName_HorsePetTrain = "ActHorsePetTrain" # 骑宠养成活动
+OperationActionName_Yunshi = "ActYunshi" # 运势活动
#节日活动类型列表 - 该类型无视开服天,日期到了就开启
FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket,
OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
@@ -318,7 +319,7 @@
OperationActionName_BuyOne, OperationActionName_BossTrial,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
- OperationActionName_Gubao, OperationActionName_HorsePetTrain,
+ OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
] + FeastOperationActionNameList
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
@@ -345,7 +346,7 @@
OperationActionName_BuyOne, OperationActionName_BossTrial,
OperationActionName_ActLoginNew, OperationActionName_ActTask,
OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
- OperationActionName_Gubao, OperationActionName_HorsePetTrain,
+ OperationActionName_Gubao, OperationActionName_HorsePetTrain, OperationActionName_Yunshi,
]
#跨服运营活动表名定义
--
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