From 1bbfde2640d6bf420100f84c04286b6d507c46bd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 五月 2019 14:49:27 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(增加进入自定义场景回包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
index 72e3ac3..3f81376 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/BuffProcess_1314.py
@@ -35,12 +35,12 @@
 
     #攻击效果
     skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_Attack)
-    skillPer = 1
+    skillPer = 10000
     skillEnhance = 0
     
     if skillEffect != None:
         #技能增强百分比
-        skillPer = (skillEffect.GetEffectValue(0)) / float(ChConfig.Def_MaxRateValue)
+        skillPer = skillEffect.GetEffectValue(0)
         multiple = curSkill.GetEffect(0).GetEffectValue(0) - curBuff.GetValue() + 1  # 第几次攻击
         skillPer += multiple*PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(tagObj, None, curSkill, ChConfig.TriggerType_AddSingleSkillPer)
         #技能增强值

--
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