From 1cc51c51d4d81c2437086be0f065c9ac6f6d5ecc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 30 十二月 2019 19:00:05 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(删除旧boss之家副本逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index a0d50ed..00e1774 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -303,7 +303,7 @@
     
     #打boss中不增加 2018/7/18改为只要在野外地图被其他玩家杀死都增加疲劳
     #if not PlayerState.IsInBossState(curPlayer):
-    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull or curPlayer.GetMapID() == ChConfig.Def_FBMapID_BossHome:
+    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
         PlayerControl.NomalDictSetProperty(defender, ChConfig.Def_PDict_IsAddReviveTired, 1)
     return
 

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