From 1cdfcfa90dc14a0a1c07fe5ef010d0effb716d38 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 26 十二月 2018 16:18:58 +0800
Subject: [PATCH] 5505 【后端】【1.4】法宝标签页新增一个系列(王者法宝),王者法宝的功能开发
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 26 +++++++++++++++++++-------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 9 ++++-----
2 files changed, 23 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 23cecfd..bc231f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1118,6 +1118,10 @@
return False
itemID = tagItem.GetItemTypeID()
+ #激活成就的道具
+ if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
+ return True
if itemID in ChConfig.Def_TransformItemIDList:
# 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
if packIndex == IPY_GameWorld.rptItem:
@@ -2016,11 +2020,6 @@
curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not curItemData:
return False
-
- #激活成就的道具
- if curItemData.GetType() == ChConfig.Def_ItemType_SuccessItem:
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
- return True
defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 78b0270..1caf2ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -543,8 +543,9 @@
addAttr[int(attid)] = attnum * totalSignNum
GameWorld.AddDictValue(allAttrDict, addAttr)
#王者法宝属性
- kingAwardMark = 1
- kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardMark)
+ seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
+ kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
+ kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
attrDict = kingMWIpyData.GetAddAttr()
GameWorld.AddDictValue(allAttrDict, attrDict)
@@ -933,7 +934,8 @@
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
state = GetIsClickMagicWeapon(curPlayer, mwID)
FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
- if not mwLv and not curUpExp and not state and not FBPassLV:
+ isWear = GetIsWearMagicWeapon(curPlayer, mwID)
+ if not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
continue
pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
pack.MWID = mwID
@@ -941,6 +943,7 @@
pack.Exp = curUpExp
pack.State = state
pack.FBPassLV = FBPassLV
+ pack.IsWear = isWear
sendPack.InfoList.append(pack)
sendPack.Count = len(sendPack.InfoList)
if sendPack.Count:
@@ -1116,18 +1119,27 @@
mwID = clientData.MWID
if not GetIsActiveMagicWeapon(curPlayer, mwID):
return
-
- SetMagicWeaponWearState(curPlayer, mwID, clientData.State)
+ isWear = clientData.State
+ if isWear:
+ maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
+ hasWearCnt = 0
+ for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
+ if hasWearCnt >= maxCnt:
+ return
+ if GetIsWearMagicWeapon(curPlayer, mid):
+ hasWearCnt +=1
+
+ SetMagicWeaponWearState(curPlayer, mwID, isWear)
Sycn_MagicWeaponLV(curPlayer, mwID)
return
def GetIsWearMagicWeapon(curPlayer, mwID):
#获取法宝是否佩戴
- return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, True, [mwID / 100])
+ return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
def SetMagicWeaponWearState(curPlayer, mwID, state):
#设置法宝是否佩戴
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
--
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