From 1cebe4ff2aa2fe61cbceec8dd73655d4099f59e8 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 30 十月 2018 15:33:31 +0800 Subject: [PATCH] 4429 【后端】【1.2.0】仙盟活跃界面修改为展示,去除积分兑换活跃令的功能 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 152 ++++++++++++++++++++++++++++++++++++++------------ 1 files changed, 116 insertions(+), 36 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py index 46d63f1..dcaa4ab 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py @@ -43,10 +43,13 @@ import GameWorldProcess import ChPyNetSendPack import NetPackCommon +import PlayerStore from types import IntType import time #--------------------------------------------------------------------- + +MaxCustomServerDay = 14 # 最大定制开服天数 #年月日时间格式 Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat @@ -125,7 +128,7 @@ curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute) curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format) - customMaxServerDay = 14 # 定制运营活动最大开服天 + customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天 operationActionDict = {} mapServerOperationActionDict = {} serverID = GameWorld.GetServerID() @@ -154,7 +157,8 @@ # 按开服天开的 if startDateStr.isdigit() and endDateStr.isdigit(): startServerDay, endServerDay = int(startDateStr), int(endDateStr) - if openServerDay > endServerDay: + #结束日可能还需要处理广播之类,所以这里需要+1 + if openServerDay > endServerDay + 1: GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay)) continue openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay)) @@ -176,7 +180,7 @@ notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {} notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {} - notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key] + notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]] if len(startHMStrList) != len(endHMStrList): GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" @@ -203,6 +207,7 @@ isActivity = False # 有需要处理开关时间的(开始、结束) isNotify = False isAdvanceNotice = False + isEnd = False # 没配置时分的代表全天, 只要开始或结束时分没配都算 if not startHMStrList or not endHMStrList: startDateTime = startDayDate @@ -215,10 +220,12 @@ needStartList.append(startDateTime) needEndList.append(endDateTime) isActivity = True + isEnd = (curDateTime == endDayDate) # 每天按时段开启的,支持多时段 else: if startDayDate <= curDateTime <= endDayDate: + isEnd = (curDateTime == endDayDate) for hmIndex, startHMStr in enumerate(startHMStrList): endHMStr = endHMStrList[hmIndex] # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说 @@ -261,9 +268,10 @@ isNotify = True # 广播 - 循环广播 - if notifyInfoLoopInfo and len(notifyInfoLoopInfo) == 2: - loopMinutes, loopNotifyKey = notifyInfoLoopInfo - notifyInfo = [loopNotifyKey, []] # 循环广播的默认无参数,不做支持 + if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2: + loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2] + loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else [] + notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数 loopCount, loopMaxCount = 0, 100 while loopMinutes and loopNotifyKey and loopCount < loopMaxCount: loopCount += 1 @@ -285,10 +293,10 @@ if not isActivity and not isNotify and not isAdvanceNotice: continue - GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify)) - # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准 + GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify)) + # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的 if isActivity or isAdvanceNotice: - if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate(): + if not activityIpyData or (isActivity and not isEnd): activityIpyData = ipyData activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID} @@ -437,7 +445,7 @@ - if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: + if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName) sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV @@ -460,6 +468,11 @@ elif actName == ShareDefine.OperationActionName_RealmPoint: if isReload and ipyData: Sync_OperationAction_RealmPoint(ipyData) + elif actName == ShareDefine.OperationActionName_FlashSale: + if ipyData and preState != state: + dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0) + PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state) + #通知Mapserver,设置字典 #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知 @@ -474,10 +487,11 @@ return if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()): return + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo() multiExpRateInfo.Clear() - multiExpRateInfo.StartDate = ipyData.GetStartDate() - multiExpRateInfo.EndtDate = ipyData.GetEndDate() + multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) + multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) multiExpRateInfo.ActivityTime = [] for i, startTime in enumerate(ipyData.GetStartTimeList()): endTime = ipyData.GetEndTimeList()[i] @@ -506,10 +520,11 @@ ##多倍修行点活动信息通知 if not ipyData: return + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo() multiRealmPointInfo.Clear() - multiRealmPointInfo.StartDate = ipyData.GetStartDate() - multiRealmPointInfo.EndtDate = ipyData.GetEndDate() + multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) + multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) multiRealmPointInfo.Multiple = ipyData.GetMultiple() multiRealmPointInfo.LimitLV = ipyData.GetLVLimit() if not curPlayer: @@ -544,22 +559,37 @@ curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 - GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday)) + curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 + GameWorld.Log("===== 加载今天日常活动信息 =====") + GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay)) + GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay)) customDailyIDList = [] dailyTimeInfoList = [] - customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay) - if customIpyDataList: + # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 + if openServerDay <= curMaxCustomServerDay: + customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday) + GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList)) customIDList = [] + todayCustomIDList = [] for customIpyData in customIpyDataList: dataID = customIpyData.GetID() dailyID = customIpyData.GetDailyID() if dailyID not in customDailyIDList: customDailyIDList.append(dailyID) - dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData]) customIDList.append(dataID) - GameWorld.Log(" 本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList)) + if customIpyData.GetOpenServerDay() == openServerDay: + todayCustomIDList.append(dataID) + isCustom = True + dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData]) + GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID)) + GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList)) + GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList)) + GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList)) + else: + GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!") + GameWorld.Log(" 处理常规日常活动配置") ipyDataMgr = IpyGameDataPY.IPY_Data() dailyActionCount = ipyDataMgr.GetDailyActionCount() for i in xrange(dailyActionCount): @@ -626,6 +656,7 @@ TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo]) GameWorld.Log("本日日常活动信息加载完毕!") + GameWorld.Log("=============================================================") return TodayDailyActionInfo[1] def Dispose_DailyActionState(): @@ -763,53 +794,102 @@ GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList) return notResetIDList -def Dispose_FBStateTime(): - ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 +def __GetTodayFBStateTimeInfo(): + key = "TodayFBStateTimeInfo" + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key) + if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay: + #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay) + return TodayFBStateTimeInfo[1] - FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 curDateTime = GameWorld.GetServerTime() curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute - curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 - GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分" - % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) - GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) - GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) + if openServerWeekday <= 0: + GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday) + return [] - gameWorld = GameWorld.GetGameWorld() + curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 + GameWorld.Log("===== 加载今天副本状态时间表 =====") + GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) + GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay)) + ipyDataMgr = IpyGameDataPY.IPY_Data() - customMapIDList = [] + customMapIDList = [] # 本周有定制的副本数据地图ID列表 fbStateTimeInfoList = [] - customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay) - if customIpyDataList: - customIDList = [] + # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 + if openServerDay <= curMaxCustomServerDay: + customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday) + GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList)) + customIDList = [] # 本周定制的数据表ID + todayCustomIDList = [] # 今天定制的数据表ID for customIpyData in customIpyDataList: dataID = customIpyData.GetID() dataMapID = customIpyData.GetDataMapID() if dataMapID not in customMapIDList: customMapIDList.append(dataMapID) - isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay - fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) customIDList.append(dataID) - GameWorld.DebugLog(" 定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList)) + if customIpyData.GetOpenServerDay() == openServerDay: + todayCustomIDList.append(dataID) + isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay + fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) + GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) + GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList)) + GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList)) + GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList)) + else: + GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!") + GameWorld.Log(" 处理常规副本状态时间配置") for i in xrange(ipyDataMgr.GetFBStateTimeCount()): fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i) dataID = fbStateTimeIpyData.GetID() dataMapID = fbStateTimeIpyData.GetDataMapID() # 是当天开服天定制活动的不处理常规活动 if dataMapID in customMapIDList: + GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID)) continue + # 暂不支持跨天的活动 isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday() + if curWeekDay != startWeekDay: + GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" + % (dataID, dataMapID, curWeekDay, startWeekDay)) + continue fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData]) + GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) + TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList]) + GameWorld.Log("本日副本活动状态信息加载完毕!") + GameWorld.Log("=============================================================") + return TodayFBStateTimeInfo[1] + +def Dispose_FBStateTime(): + ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 + + + FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + curDateTime = GameWorld.GetServerTime() + curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute + + curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute + + openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 + GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" + % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) + GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) + GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) + + gameWorld = GameWorld.GetGameWorld() + fbStateTimeInfoList = __GetTodayFBStateTimeInfo() + for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList: dataID = ipyData.GetID() dataMapID = ipyData.GetDataMapID() - + GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID)) startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute() endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute() # 星期配置0代表每天 -- Gitblit v1.8.0