From 1d314dd1b124b38f2f64d05211ecda7065691ec0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十月 2024 17:04:56 +0800
Subject: [PATCH] 5328 【越南】【英文】【砍树】神兽装备格子拓展(扩展为150格)
---
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 49 +++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 45 insertions(+), 4 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index f2fe0b7..28bf1f0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
##获取服务器根路径
return GameServerPath.split("CoreServerGroup")[0]
+def GetSizeof(o, isAsize=True):
+ return 0
+ #if isAsize:
+ # return asizeof.asizeof(o)
+ #return sys.getsizeof(0)
+
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -263,7 +269,7 @@
#创建家族,最大字符数
Def_CreatFamily_MaxStr = 33
#创建角色,最大字符数, UTF8是3个字节 最少3个字母 最大5中文加1个字母
-Def_CreatRole_MaxStr = 16
+Def_CreatRole_MaxStr = 20
Def_CreatRole_MinStr = 3
@@ -370,6 +376,7 @@
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成
Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知
Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名)
+Def_WorldKey_OperationActionStateJoin = "StateJoin_%s" #运营活动可参与状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID)
Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK
@@ -444,7 +451,7 @@
Def_Billboard_MaxCnt = 100
#---------------------------------------------------------------------
#请求类型(需要和MapServer中的一致)
-Def_QueryType_Count = 55
+Def_QueryType_Count = 56
(
queryType_sqtPlayer, #查询玩家
queryType_sqtFamilyWar, #家族战
@@ -501,6 +508,7 @@
queryType_EnterFB, #进入副本
queryType_NPCInfo, #查询NPCInfo
queryType_NPCCnt, #查询NPC数量
+queryType_MirrorPlayer, #镜像玩家
) = range(0, Def_QueryType_Count)
#------------------------------------------------------------------------------
#家族某行为类型保存的条数
@@ -519,6 +527,17 @@
#查询无限制家族的行为类型列表
Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
#------------------------------------------------------------------------------
+#DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
+Def_RecDataKey_ServerIDList = "ServerIDList"
+Def_RecDataKey_PlayerInfo = "PlayerInfo"
+
+#玩家记录上线需要直接同步给前端的类型
+Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
+
+#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
+Def_PlayerRecCountDict = {
+ ShareDefine.Def_PlayerRecType_PayCoin:100,
+ }
#玩家通用信息记录类型保存的条数
UniversalGameRecTypeSaveCnt = {
@@ -595,7 +614,13 @@
ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜
ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜
ShareDefine.Def_BT_CharmDay : 100, #魅力日榜
- ShareDefine.Def_BT_BossTrialSubmit : 1000, #boss凭证 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmit : 200, #boss凭证 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitBak : 200, #boss凭证 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_BossTrialSubmitFamily : 100, #boss凭证仙盟 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100, #boss凭证仙盟 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_XianXiaMJScore : 200, #仙匣秘境积分榜 (仙匣秘境活动)
+ ShareDefine.Def_BT_HorsePetTrainScore : 200, #骑宠养成积分榜 (骑宠养成活动)
+ ShareDefine.Def_BT_GubaoScore : 200, #古宝养成积分榜 (古宝养成活动)
}
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -707,8 +732,15 @@
Def_FBMapID_CrossGrasslandXian = 32050
#跨服战场
Def_FBMapID_CrossBattlefield = 32060
+#跨服仙盟夺旗战/逐鹿万界
+Def_FBMapID_CrossFamilyFlagwar = 32090
#情缘副本
Def_FBMapID_Love = 31300
+
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
@@ -722,13 +754,20 @@
Def_FBMapID_CrossDemonKing:"CrossZonePK",
Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
- Def_FBMapID_CrossBattlefield:"CrossZonePK",
+ Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
Def_FBMapID_CrossChampionship:"CrossZonePK",
}
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
+ Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
}
+
+#跨服日常活动对应需要直接开启副本线路地图的,仅适用于固定分区的日常,不包含动态分配线路及有特定分配规则的地图
+Def_CrossDailyMap = {
+ ShareDefine.CrossDailyActionID_FamilyWarFlag:Def_FBMapID_CrossFamilyFlagwar,
+ }
+
#需要动态分配线路的跨服地图
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
@@ -869,10 +908,12 @@
Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
Def_ItemID_SilverPaper = 500 # 直接给金票物品
Def_ItemID_GongdePoint = 530 # 直接给功德点
+Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
+ ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
}
--
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