From 1d877dc6c7523fbc38bafa29d27d9c0c73f72eff Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 13 三月 2019 10:24:15 +0800 Subject: [PATCH] 3049 【主干】【1.6】合服许愿池第一天奖励不能领取 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 49 +++++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 47 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py index c035c9f..ca17209 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py @@ -25,6 +25,7 @@ import PlayerTJG import OperControlManager import GameObj +import CrossPlayerData #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -41,8 +42,8 @@ # 避免配表错误导致报错 return False - if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul and buffOwner and curObj.GetGameObjType() == IPY_GameWorld.gotNPC: - if buffOwner.GetGameObjType() == IPY_GameWorld.gotPlayer or (buffOwner.GetGameObjType() == IPY_GameWorld.gotNPC and NPCCommon.GetNpcObjOwnerIsPlayer(buffOwner)): + if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul and curObj.GetGameObjType() == IPY_GameWorld.gotNPC: + if curSkill.GetSkillTypeID() != 23052: #GameWorld.DebugLog('聚魂副本玩家不能对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID())) return True #GameWorld.DebugLog('聚魂副本对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID())) @@ -155,6 +156,9 @@ buffRepeatTimeType = GetBuffRepeatTimeType(curSkill) #用于BUFF满的时候处理刷新逻辑 isDelRefresh = False + + # 向跨服发送数据 + CrossPlayerData.SendMergeData_Buff(curObj, curSkillID, plusValueList) # buff层级 layerMaxCnt = 0 @@ -729,6 +733,47 @@ if passiveEff: passiveEff.DelBuffInfo(skillData) return + + +#--------------------------------------------------------------------- +## 执行buff消失触发逻辑,不处理buff的功能逻辑,只处理需要的必须状态逻辑 +# 如不处理buff的 伤害,爆炸等,但必须处理恢复眩晕状态等 +def DoBuffDisApperEx( curObj, curBuff, tick ): + #这个函数里面不能做Buff添加和删除逻辑!!!!!不然指针会错乱 + curSkill = curBuff.GetSkill() + + skillData = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillID()) + + #是否是持续性技能 + isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List + + PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_BuffDisappear, tick) + + #buff消失的触发 + for effectIndex in range( 0, curSkill.GetEffectCount() ): + curEffect = curSkill.GetEffect( effectIndex ) + effectID = curEffect.GetEffectID() + + if not effectID: + continue + + if isLstSkill: + callFunc = GameWorld.GetExecFunc( GameBuffs, "BuffProcess_%d.%s"%( effectID, "OnBuffDisappearEx") ) + if not callFunc: + callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") ) + else: + callFunc = GameWorld.GetExecFunc( GameBuffs, "Buff_%d.%s"%( effectID, "OnBuffDisappearEx") ) + + if not callFunc: + continue + + callFunc( curObj, curSkill, curBuff, curEffect, tick ) + + passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj) + if passiveEff: + passiveEff.DelBuffInfo(skillData) + return + #--------------------------------------------------------------------- ## buff消失 # @param curObj 当前目标 -- Gitblit v1.8.0