From 1dbff913370634e8aea37f2940f2a0d261d4dcb3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 27 五月 2019 20:05:10 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  133 ++++++++++++++-----------------------------
 1 files changed, 44 insertions(+), 89 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index b40aa4e..a4b01eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -537,37 +537,6 @@
 #  @param itemMark 当前物品
 #  @return 是否是贵重品
 def IsValuableItem(curItem):
-    
-    #装备是否卓越物品
-    #===========================================================================
-    # ValuableItemQualityList = ReadChConfig.GetEvalChConfig("ValuableItemQuality")
-    # if curItem.GetItemQuality() in ValuableItemQualityList:
-    #    return True
-    # 
-    # # 贵重物品配置[[贵重物品id], [贵重物品类型], 贵重物品加强等级, 贵重物品追加等级]
-    # valuablesInfo = ReadChConfig.GetEvalChConfig("ValuablesConfigInfo")
-    # valuablesIDList, valuablesTypeList, valuableMinStar, valuableAddAttrLV = valuablesInfo
-    # 
-    # #物品ID满足
-    # if curItem.GetItemTypeID() in valuablesIDList:
-    #    return True
-    # 
-    # #物品类型满足 
-    # if curItem.GetType() in valuablesTypeList:
-    #    return True
-    #    
-    # #普通装备判定
-    # if ItemCommon.CheckItemIsEquip(curItem):
-    #    
-    #    #套装物品
-    #    if curItem.GetIsSuite():
-    #        return True
-    #    
-    #    #装备强化星级
-    #    if curItem.GetItemStarLV() >= valuableMinStar:
-    #        return True
-    #===========================================================================
-
     return False
 
 
@@ -797,26 +766,27 @@
     
     # 计算装备的珍品数量
     def RefreshStartEquipCount(self):
-        curPlayer = self.__Player
-        count = 0
-        equipPack = self.__PlayerEquip
-        for i in xrange(equipPack.GetCount()):
-            curEquip = equipPack.GetAt(i)
-            
-            if curEquip.IsEmpty():
-                continue
-            
-            if not curEquip.GetItemQuality():
-                continue
-            
-            count += 1
-            
-        curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
+#        curPlayer = self.__Player
+#        count = 0
+#        equipPack = self.__PlayerEquip
+#        for i in xrange(equipPack.GetCount()):
+#            curEquip = equipPack.GetAt(i)
+#            
+#            if curEquip.IsEmpty():
+#                continue
+#            
+#            if not curEquip.GetItemQuality():
+#                continue
+#            
+#            count += 1
+#            
+#        curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
         return
     
     def GetStartEquipCount(self):
-        curPlayer = self.__Player
-        return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
+        return 0
+        #curPlayer = self.__Player
+        #return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
 
     ## 装备当前物品
     #  @param curItem 当前物品
@@ -834,6 +804,9 @@
         desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
         srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
         
+        befIsOrangeEquip = 1 if (not equipItem.IsEmpty() and equipItem.GetItemColor() >= ChConfig.Def_Quality_Orange) else 0
+        aftIsOrangeEquip = 1 if curItem.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
+        
         #--其他装备物品---
         #itemColor = curItem.GetItemColor()
         result = self.SwitchEquip(curItem, equipPackIndex)
@@ -842,14 +815,24 @@
             PlayerSuccess.DoEquipSuccessLogic(curPlayer)
             #换装宝石处理
             Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex)
-            EventShell.EventRespons_EquipStar(curPlayer)
+            EventShell.EventRespons_EquipItem(curPlayer)
             dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
             DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
+            self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
             
         self.RefreshStartEquipCount()
         return equipPlace if result else -1
     
-
+    def __UpdEquipOrangeCount(self, befIsOrangeEquip, aftIsOrangeEquip):
+        #更新橙装数量
+        curPlayer = self.__Player
+        befEquipOrangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
+        aftEquipOrangeCount = max(0, befEquipOrangeCount + aftIsOrangeEquip - befIsOrangeEquip)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, aftEquipOrangeCount)
+        GameWorld.DebugLog("更新橙装及以上件数: befIsOrangeEquip=%s,aftIsOrangeEquip=%s,befEquipOrangeCount=%s,aftEquipOrangeCount=%s" 
+                           % (befIsOrangeEquip, aftIsOrangeEquip, befEquipOrangeCount, aftEquipOrangeCount))
+        return
+    
     ## 替换可以叠加物品逻辑 
     #  @param curEquip 当前装备
     #  @param curItem 当前物品
@@ -938,11 +921,15 @@
         #curEquip.SetIsSoulActive(False)
 #        if curEquip.GetItemStarLV() != 0:
 #            curEquip.SetItemStarLV(0) # 脱下的物品星级设置为0
-            
+        
+        befIsOrangeEquip = 1 if curEquip.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
+        aftIsOrangeEquip = 0
+        
         #背包物品放入仓库
         if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
             return
         self.RefreshStartEquipCount()
+        self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
         
         # 广播卸装
         if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
@@ -951,7 +938,7 @@
             #脱当前外观阶的套装
             ChEquip.ChangeEquipfacadeByClassLV(curPlayer, itemClassLV)
         
-        EventShell.EventRespons_EquipStar(curPlayer)
+        EventShell.EventRespons_EquipItem(curPlayer)
         dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}
         DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
 #===============================================================================
@@ -2559,16 +2546,13 @@
 def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
     ##给物品,背包满则发邮件
     needPackSpaceDict = {}
-    for itemInfo in itemList:
-        itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
-        if not itemID:
-            continue
+    for itemID, itemCnt, isAuctionItem in itemList:
         curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
         if not curItem:
             GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID())
             return
         packType = ChConfig.GetItemPackType(curItem.GetType())
-        needSpace = GetItemNeedPackCount(packType, curItem, itemCount, isAuctionItem)
+        needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
         needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
     isSendMail = False
     for packType, needSpace in needPackSpaceDict.items():
@@ -2579,37 +2563,8 @@
     if isSendMail:
         PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)
         GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
-        return
-    
-    playerItemControl = PlayerItemControler(curPlayer)
-    for itemInfo in itemList:
-        itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
-        if not itemID:
-            continue
-        if GetAppointItemRealID(itemID):
-            curCreateItem = GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
-        else:
-            curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem)
-        if not curCreateItem:
-            continue
-        if userData: 
-            curCreateItem.SetUserData(userData, len(userData))
-        ItemCommon.MakeEquipGS(curCreateItem)
-        #放入玩家背包
-        playerItemControl.PutInItem(IPY_GameWorld.rptItem, curCreateItem, event=event)
-        
-    return
-
-def GetItemInfo(itemInfo):
-    if isinstance(itemInfo, dict):
-        itemID = itemInfo['ItemID']
-        itemCount = itemInfo['Count']
-        isAuctionItem = itemInfo['IsAuctionItem']
-        userData = itemInfo['UserData']
-    elif isinstance(itemInfo, list) and len(itemInfo) == 3:
-        itemID, itemCount, isAuctionItem = itemInfo
-        userData = ""
     else:
-        return 0, 0, 0, ""
-    return itemID, itemCount, isAuctionItem, userData
+        for itemID, itemCnt, isAuctionItem in itemList:
+            GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
+    return
 

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