From 1dbff913370634e8aea37f2940f2a0d261d4dcb3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 27 五月 2019 20:05:10 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   31 -------------------------------
 1 files changed, 0 insertions(+), 31 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 02622ea..a4b01eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -537,37 +537,6 @@
 #  @param itemMark 当前物品
 #  @return 是否是贵重品
 def IsValuableItem(curItem):
-    
-    #装备是否卓越物品
-    #===========================================================================
-    # ValuableItemQualityList = ReadChConfig.GetEvalChConfig("ValuableItemQuality")
-    # if curItem.GetItemQuality() in ValuableItemQualityList:
-    #    return True
-    # 
-    # # 贵重物品配置[[贵重物品id], [贵重物品类型], 贵重物品加强等级, 贵重物品追加等级]
-    # valuablesInfo = ReadChConfig.GetEvalChConfig("ValuablesConfigInfo")
-    # valuablesIDList, valuablesTypeList, valuableMinStar, valuableAddAttrLV = valuablesInfo
-    # 
-    # #物品ID满足
-    # if curItem.GetItemTypeID() in valuablesIDList:
-    #    return True
-    # 
-    # #物品类型满足 
-    # if curItem.GetType() in valuablesTypeList:
-    #    return True
-    #    
-    # #普通装备判定
-    # if ItemCommon.CheckItemIsEquip(curItem):
-    #    
-    #    #套装物品
-    #    if curItem.GetIsSuite():
-    #        return True
-    #    
-    #    #装备强化星级
-    #    if curItem.GetItemStarLV() >= valuableMinStar:
-    #        return True
-    #===========================================================================
-
     return False
 
 

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