From 1dbff913370634e8aea37f2940f2a0d261d4dcb3 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 27 五月 2019 20:05:10 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py | 93 ++++++++++++++++++++++++++++------------------ 1 files changed, 57 insertions(+), 36 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py index b99a6f8..16c7b83 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py @@ -37,7 +37,7 @@ import copy import time -DefStoveType1 = 1 #1灵丹 +DefStoveType1 = 1 #1灵丹 DefStoveType2 = 2 #2仙丹 @@ -76,7 +76,7 @@ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove): GameWorld.DebugLog("炼丹炉功能未开启!", playerID) return - + alchemyID = clientPack.AlchemyID doType = clientPack.DoType GameWorld.DebugLog("玩家炼丹: alchemyID=%s, doType=%s" % (alchemyID, doType), playerID) @@ -91,7 +91,7 @@ curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType) #正在炼的丹 curLuckValue = curPlayer.GetLuckValue() curTime = int(time.time()) - + if doType == 0: if hasLearn: GameWorld.DebugLog('丹方已学习!,不可重复学') @@ -121,23 +121,23 @@ return # 基础固定消耗 needMaterialDict = alchemyIpyData.GetMaterial() - + itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False) if lackItemDict: - GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s" + GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s" % (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID) return #扣消耗 ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, curTime) - + Sycn_AlchemyMsg(curPlayer, alchemyID, False) #日常任务 costItemCnt = sum(needMaterialDict.values()) PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt) - + elif doType == 2: if curAlchemyItemID != alchemyItemID: GameWorld.DebugLog('停止丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID) @@ -154,14 +154,27 @@ if passTime < alchemyIpyData.GetNeedTime(): GameWorld.DebugLog('开炉丹药,时间未到 passTime=%s' % passTime) return + alchemyQuality = alchemyIpyData.GetAlchemyQuality() + appointInfo = [] #定制配置 [数量,成功率] + alchemyCustomizedDict = IpyGameDataPY.GetFuncEvalCfg('alchemyCustomized', 1, {}) + if alchemyID in alchemyCustomizedDict: + alchemyCnt = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, False) + alchemyCntDict = alchemyCustomizedDict[alchemyID] + if alchemyCnt + 1 in alchemyCntDict: + appointInfo = alchemyCntDict[alchemyCnt + 1] + + #成功率 - if alchemType == DefStoveType2: + if appointInfo: + successRate = appointInfo[1] + elif alchemType == DefStoveType2: successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功 - else: + elif alchemType == DefStoveType1: #灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根 - alchemyQuality = alchemyIpyData.GetAlchemyQuality() qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0) successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess')) + else: + return isSuccess = GameWorld.CanHappen(successRate) resultCnt = 0 #丹药数量 0代表失败 if isSuccess: @@ -172,12 +185,15 @@ return if alchemType == DefStoveType2: resultCnt = 1 #仙丹必定为1 - else: - ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()}) - if not ipyData: - GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID) - return - resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList()) + elif alchemType == DefStoveType1: + if appointInfo: + resultCnt = appointInfo[0] + else: + ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()}) + if not ipyData: + GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID) + return + resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList()) if not resultCnt: GameWorld.ErrLog('AlchemyResult 配置错误 未随机出该丹方数量alchemyItemID=%s' % alchemyItemID, playerID) return @@ -193,37 +209,42 @@ if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor): PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID]) + #任务 + EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID) #重置 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0) #加经验 addExp = alchemyIpyData.GetAlchemyExp() AddRefineExp(curPlayer, addExp, alchemyLV) - GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s' % (alchemyItemID, successRate, isSuccess, resultCnt), playerID) - + #加次数 + if alchemyID in alchemyCustomizedDict: + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, min(alchemyCnt + 1, 9), False) + + GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s,appointInfo=%s' % (alchemyItemID, successRate, isSuccess, resultCnt, appointInfo), playerID) + Sycn_AlchemyMsg(curPlayer, alchemyID, False, alchemyItemID, resultCnt) - + #完成1次炼丹成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1) #完成1次X品质物品炼丹成就 #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()]) - #任务 - #EventShell.EventRespons_RefineItem(curPlayer, alchemyIpyData.GetNeedAlchemyLV()) - + + PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1) PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1) PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1) - return + return def AddRefineExp(curPlayer, addExp, alchemyLV): #增加炼丹炉经验 if addExp <= 0: return - + alchemyExp = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp) + addExp, ShareDefine.Def_UpperLimit_DWord) GameWorld.DebugLog("增加炼丹经验: alchemyLV=%s,addExp=%s,alchemyExp=%s" % (alchemyLV, addExp, alchemyExp), curPlayer.GetPlayerID()) - + isLVUp = False stoveIpyData = IpyGameDataPY.GetIpyGameDataNotLog("RefineStove", alchemyLV) while stoveIpyData and stoveIpyData.GetUpNeedExp() and alchemyExp >= stoveIpyData.GetUpNeedExp(): @@ -233,7 +254,7 @@ if not stoveIpyData: GameWorld.DebugLog("没有下一级数据了,已满级!不可升级!", curPlayer.GetPlayerID()) break - + alchemyExp -= needExp alchemyLV += 1 GameWorld.DebugLog(" 炼丹升级: alchemyLV=%s,alchemyExp=%s" % (alchemyLV, alchemyExp), curPlayer.GetPlayerID()) @@ -242,7 +263,7 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyExp, alchemyExp) if not isLVUp: return False - + GameWorld.DebugLog("升级后剩余经验: %s" % alchemyExp, curPlayer.GetPlayerID()) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyLV, alchemyLV) PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AlchemyLV, alchemyLV) @@ -269,7 +290,7 @@ syncItemIDList.append(alchemyID) elif alchemyID and GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID): syncItemIDList = [alchemyID] - + for alchemyID in syncItemIDList: StoveInfo = ChPyNetSendPack.tagMCPlayerStoveInfo() StoveInfo.AlchemyID = alchemyID @@ -309,13 +330,13 @@ if prayCnt >= limitCnt: GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s' % prayCnt) return - packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) if not packSpace: PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371") return - + alchemyItemList = IpyGameDataPY.GetFuncEvalCfg('GodAlchemy') - + newItemInfoList = [] for itemInfo in alchemyItemList: itemID = itemInfo[1] @@ -329,17 +350,17 @@ if not newItemInfoList: GameWorld.DebugLog('祈福丹药,没有丹药可产出!!') return - + makeItemInfo = GameWorld.GetResultByWeightList(newItemInfoList) if not makeItemInfo: GameWorld.DebugLog("祈福丹药, 结果错误!") return - + makeItemID, itemCount = makeItemInfo makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID) if not makeItemData: return - + costMoney = IpyGameDataPY.GetFuncCfg('GodAlchemy', 2) if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray): return @@ -347,14 +368,14 @@ ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem], event=[ChConfig.ItemGive_Refine, False, {}]) #GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList)) - + #紫色及以上全服广播 notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1) needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2) notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3) if makeItemID not in notNotifyItemIDList and (makeItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor): PlayerControl.WorldNotify(0, "BlastfurnaceBlessing", [curPlayer.GetPlayerName(), makeItemID]) - + #更新次数 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt + 1) Sycn_AlchemyPrayMsg(curPlayer, makeItemID) -- Gitblit v1.8.0