From 1df8a52965d43ccc8a1a40ec008f95d22ec485b1 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 27 十一月 2018 20:16:27 +0800
Subject: [PATCH] 5100 【1.3】【后端】仙盟宴会答题数量通知

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index 11757cc..2465e39 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -110,6 +110,8 @@
         return
     
     if GameObj.GetHP(curTagNormalNPC) <= 0:
+        if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
+            return
         #执行击杀NPC逻辑
         FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)

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