From 1e3f8cd83080ab4f140f862b2b2a0e60282b521e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 30 八月 2018 20:11:31 +0800
Subject: [PATCH] fix:3106 【后端】新增守卫人皇参与奖励

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
index cace376..3ae393c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -501,6 +501,7 @@
             #成就
             if grade >= maxGrade:
                 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1])
+            EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade)
             #任务
             EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass")
         FBCommon.NotifyFBOver(curPlayer, dataMapID, lineID, isPass, overDict)
@@ -509,7 +510,7 @@
         updRewardLine = lineID + 1
         gameFB.SetPlayerGameFBDict(playerID, FBPKey_RewardLine, updRewardLine)
         
-        if not rewardLine and not isHelpFight:
+        if isPass and not rewardLine and not isHelpFight:
             isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay)
             if not isInFBOnDay:
                 GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)

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