From 1e7d00e39484a4522fadc88b3386010def98c0b6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 22 五月 2019 14:45:57 +0800
Subject: [PATCH] 6895 还原技能攻击个数限制
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
index 9ba8d97..a7b492a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_ItemCompound.py
@@ -278,12 +278,12 @@
ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitItemCompound, ChConfig.Def_ComposeState_Sucess, makeItemID)
#成功合成1个物品成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundItemEx, compoundCnt, [makeItemID])
- #合成X阶X颜色X星级以上装备
- classLV = ItemCommon.GetItemClassLV(makeItemData)
- itemColor = makeItemData.GetItemColor()
- itemQuality = makeItemData.GetItemQuality()
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
- EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
+ #合成X阶X颜色X星级以上装备, 星级改为装备位了,暂时没有用,屏蔽
+ #classLV = ItemCommon.GetItemClassLV(makeItemData)
+ #itemColor = makeItemData.GetItemColor()
+ #itemQuality = makeItemData.GetItemQuality()
+ #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_CompoundEquip, compoundCnt, [classLV, itemColor, itemQuality])
+ #EventShell.EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality)
# 合成失败
else:
GameWorld.DebugLog("合成失败!")
@@ -578,7 +578,7 @@
return incRateItemCostList, expireTime
def __CheckItemCanUseCompound(playerID, index, curItem):
- if not ItemCommon.CheckItemCanUse(curItem):
+ if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
GameWorld.DebugLog("该物品不可使用!无法合成! index=%s" % (index), playerID)
return
@@ -710,7 +710,7 @@
return
curEquip = itemPack.GetAt(decompoundItemIndex)
- if not ItemCommon.CheckItemCanUse(curEquip):
+ if not ItemCommon.CheckItemCanUse(curEquip) or ItemControler.GetIsAuctionItem(curEquip):
return
attrCount = curEquip.GetUserAttrCount(ShareDefine.Def_IudetItemDecompound)
@@ -747,7 +747,7 @@
# 返还物品
for itemID, itemCount, isBind in giveItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem],
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem],
event=["ItemDecompound", True, {"decompoundItemNoteDict":decompoundItemNoteDict}])
GameWorld.Log("拆解物品成功: decompoundItemNoteDict=%s" % str(decompoundItemNoteDict), playerID)
--
Gitblit v1.8.0