From 1e7d00e39484a4522fadc88b3386010def98c0b6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 22 五月 2019 14:45:57 +0800
Subject: [PATCH] 6895 还原技能攻击个数限制
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 247 +++++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 239 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index e73962e..4f74374 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -32,13 +32,22 @@
import FBLogic
import ChPyNetSendPack
import NetPackCommon
+import PlayerSuccess
import ItemCommon
import IpyGameDataPY
import ShareDefine
+import GameFuncComm
+import FBHelpBattle
+import ItemControler
+import SkillShell
+import PyGameData
import time
import math
#---------------------------------------------------------------------
+def OnLogin(curPlayer):
+ NotifyBuyFBBuffInfo(curPlayer)
+ return
## 玩家副本行为封包 A5 08
# @param playerIndex 玩家索引
@@ -236,12 +245,8 @@
# BYTE Cnt; // 扫荡次数
# BYTE IsFinish; // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
# DWORD DataEx; //附带信息
+# BYTE IsLittleHelper; // 是否小助手扫荡
#};
-## 玩家副本扫荡
-# @param playerIndex 玩家索引
-# @param clientData 客户端封包
-# @param tick 时间
-# @return None
def OnPlayerFBWipeOut(playerIndex, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
@@ -255,6 +260,15 @@
#isFinish = clientData.IsFinish
isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
dataEx = clientData.DataEx
+ isLittleHelper = clientData.IsLittleHelper
+ if isLittleHelper:
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
+ GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
+ return
+
+ if cnt <= 0:
+ return
+
fbIpyData = FBCommon.GetFBIpyData(mapID)
if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
@@ -263,6 +277,10 @@
fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+ if not fbLineIpyData:
+ GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
+ return
+
if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
return
costMoneyList = []
@@ -278,9 +296,9 @@
% (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
return
- #扫荡道具判断
+ #扫荡道具判断,小助手不消耗扫荡道具
sweepItemID = fbLineIpyData.GetSweepItemID()
- if sweepItemID:
+ if sweepItemID and not isLittleHelper:
sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
sweepCostCnt = sweepItemCnt * cnt
#isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -321,6 +339,8 @@
if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
return
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
+
#扣除扫荡道具
if sweepCostindexList and sweepCostCnt:
ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
@@ -336,7 +356,12 @@
#增加副本进入次数
if fbIpyData and fbIpyData.GetDayTimes():
FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-
+
+ helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+ if helpIpyData:
+ FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+ return
+
#扫荡结果给奖励等
FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
return
@@ -428,5 +453,211 @@
FBLogic.OnClientStartFB(curPlayer, tick)
return
+#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
+#
+#struct tagCMClientStartCustomScene
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnClientStartCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ mapID = clientData.MapID
+ funcLineID = clientData.FuncLineID
+ DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
+ return
+
+#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
+#
+#struct tagCMClientExitCustomScene
+#{
+# tagHead Head;
+#};
+def OnClientExitCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ DoExitCustomScene(curPlayer)
+ return
+
+def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
+ ## 进入自定义场景状态
+
+ resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+ resultPack.MapID = mapID
+ resultPack.FuncLineID = lineID
+
+ #进入副本通用检查
+ if mapID:
+ fbIpyData = FBCommon.GetFBIpyData(mapID)
+ fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+ if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
+ resultPack.Result = 0
+ NetPackCommon.SendFakePack(curPlayer, resultPack)
+ return
+
+ curPlayer.SetCanAttack(False)
+ curPlayer.SetVisible(False)
+ curPlayer.SetSight(0)
+ curPet = curPlayer.GetPetMgr().GetFightPet()
+ if curPet:
+ curPet.SetVisible(False)
+
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
+ GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+ if mapID:
+ FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
+
+ #通知进入状态
+ resultPack.Result = 1
+ NetPackCommon.SendFakePack(curPlayer, resultPack)
+ return
+
+def DoExitCustomScene(curPlayer):
+ ## 退出自定义场景状态
+ curPlayer.SetCanAttack(True)
+ curPlayer.SetVisible(True)
+ curPlayer.SetSight(0)
+ curPlayer.RefreshView()
+ curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
+ curPlayer.RefreshView()
+ curPet = curPlayer.GetPetMgr().GetFightPet()
+ if curPet:
+ curPet.SetVisible(True)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
+ GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
+ return
+
+#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#
+#struct tagCMRefreshCustomFBPrize
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ mapID = clientData.MapID
+ funcLineID = clientData.FuncLineID
+ prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
+ PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
+ prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
+ prizePack.MapID = mapID
+ prizePack.FuncLineID = funcLineID
+ prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+ prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
+ NetPackCommon.SendFakePack(curPlayer, prizePack)
+ return
+#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#
+#struct tagCMGiveCustomFBPrize
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ mapID = clientData.MapID
+ lineID = clientData.FuncLineID
+ prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+
+ mailItemList = []
+ jsonItemList = []
+ playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+ for itemID, itemCount, isAuctionItem in prizeItemList:
+ curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+ if not curItem:
+ continue
+ jsonItem = ItemCommon.GetJsonItem(curItem)
+ jsonItemList.append(jsonItem)
+ #放入玩家背包
+ if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+ mailItemList.append(jsonItem)
+
+ if mailItemList:
+ PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+
+ overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+ isPass = 1
+ overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+ FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+ return
+
+
+#// B1 0A 副本购买buff #tagCMFBBuyBuff
+#struct tagCMFBBuyBuff
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD MoneyCnt;
+#};
+def OnFBBuyBuff(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ mapID = clientData.MapID
+ moneyCnt = clientData.MoneyCnt
+ ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
+ if not ipyData:
+ return
+ addBuffID = ipyData.GetBuffID()
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
+ if not curSkill:
+ return
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ if crossMapID and mapID !=crossMapID:
+ return
+ if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
+ return
+
+ curTime = int(time.time())
+ #判断CD
+ timeKey = (mapID, moneyCnt)
+ lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
+ if lastTime and curTime - lastTime < ipyData.GetBuffCD():
+ GameWorld.DebugLog('副本购买buff CD未到 ')
+ return
+
+ #扣钱
+ infoDict = {"MapID":mapID, "addBuffID":addBuffID}
+ if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
+ return
+ if playerID not in PyGameData.g_fbBuyBuffTimeDict:
+ PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
+ PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
+ NotifyBuyFBBuffInfo(curPlayer)
+ if crossMapID:
+ msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
+ GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
+ GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
+ return
+
+ SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+ #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
+ return
+
+def NotifyBuyFBBuffInfo(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
+ if not buffTimeDict:
+ return
+ packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
+ packData.InfoList = []
+ for timeKey, buyTime in buffTimeDict.items():
+ mapID, moneyCnt = timeKey
+ timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
+ timeInfo.MapID = mapID
+ timeInfo.MoneyCnt = moneyCnt
+ timeInfo.BuyTime = buyTime
+ packData.InfoList.append(timeInfo)
+ packData.Cnt = len(packData.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
--
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