From 1e7d00e39484a4522fadc88b3386010def98c0b6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 22 五月 2019 14:45:57 +0800
Subject: [PATCH] 6895 还原技能攻击个数限制
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 77 ++++++++++++++++++++++++++++++++++++++
1 files changed, 77 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 7380b23..4f74374 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -453,6 +453,83 @@
FBLogic.OnClientStartFB(curPlayer, tick)
return
+#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
+#
+#struct tagCMClientStartCustomScene
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnClientStartCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ mapID = clientData.MapID
+ funcLineID = clientData.FuncLineID
+ DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
+ return
+
+#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
+#
+#struct tagCMClientExitCustomScene
+#{
+# tagHead Head;
+#};
+def OnClientExitCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ DoExitCustomScene(curPlayer)
+ return
+
+def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
+ ## 进入自定义场景状态
+
+ resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+ resultPack.MapID = mapID
+ resultPack.FuncLineID = lineID
+
+ #进入副本通用检查
+ if mapID:
+ fbIpyData = FBCommon.GetFBIpyData(mapID)
+ fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+ if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
+ resultPack.Result = 0
+ NetPackCommon.SendFakePack(curPlayer, resultPack)
+ return
+
+ curPlayer.SetCanAttack(False)
+ curPlayer.SetVisible(False)
+ curPlayer.SetSight(0)
+ curPet = curPlayer.GetPetMgr().GetFightPet()
+ if curPet:
+ curPet.SetVisible(False)
+
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
+ GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+ if mapID:
+ FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
+
+ #通知进入状态
+ resultPack.Result = 1
+ NetPackCommon.SendFakePack(curPlayer, resultPack)
+ return
+
+def DoExitCustomScene(curPlayer):
+ ## 退出自定义场景状态
+ curPlayer.SetCanAttack(True)
+ curPlayer.SetVisible(True)
+ curPlayer.SetSight(0)
+ curPlayer.RefreshView()
+ curPlayer.SetSight(ChConfig.Def_PlayerSight_Default)
+ curPlayer.RefreshView()
+ curPet = curPlayer.GetPetMgr().GetFightPet()
+ if curPet:
+ curPet.SetVisible(True)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
+ GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
+ return
#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
#
--
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